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{{FoCW_Header|Attributes|Character build}}
{{FoCW Header|Attributes|Character build}}
{| align="right"
| __TOC__
|}


== Basic Attributes ==
== Pickpoints ==
Basic Attributes can be increased by spending pickpoints at the Wraith on [[Isla Prima]].<br />
Pickpoints are obtained through leveling Overall (combination of the experience from all skills). They can be exchanged at the [[Wraith]] on [[Isla Prima]] for Basic Attributes, [[Nexus]]es and [[Perks#Positive|positive Perks]]. The [[Wraith]] also offers [[Perks#Negative|negative Perks]] which give you additional Pickpoints should you choose to get them.
They are capped at no more than 48.
You can reduce an attribute by 1 point by using an [[Removal Stone|Attribute Removal Stone]].
{|
!Physique
|used to increase Might, Matter and Toughness
|-
!Coordination
|used to increase Might, Reaction and Dexterity
|-
!Reasoning
|used to increase Dexterity, Perception and Rationality
|-
!Will
|used to increase Matter, Rationality and Etheriality
|-
!Instinct
|used to increase Reaction, Perception and Charm
|-
!Vitality
|used to increase Toughness, Etheriality and Charm
|}


== Cross Attributes ==
== Basic and Cross Attributes ==
In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination)
On a new character, all the Basic Attributes have the value 4. [[Removal Stone#Attribute removal stones|Stones]] allow you to lower the value for a particular Basic Attribute by 1 (returning 1 pickpoint) but not to less than 4. Basic Attributes are capped at no more than 52 for each and can be increased by exchanging pickpoints for them. Each Basic Attribute is linked to three different Cross Attributes. Cross Attributes are raised by one if you spend two pick points on the corresponding Basic Attributes. (Example: to increase Might by 1 you have to spend two pick points on either Physique or Coordination, or spend one pickpoint each). However by putting one each on Physique and Coordination you only increase Might by 1 but if you increase Physique by 2 you will increase Might, Matter and Toughness by 1 and get more out of your pickpoints - so always try keep to your attributes to even number like 4,6,8 and so on.
{|
!Might
|affects the amount you can carry (Might*20) and the damage you deal in combat
|-
!Matter
|affects the maximum material points (Matter*5)
|-
!Toughness
|reduces the amount of damage taken in combat
|-
!Charm
|increases chance to summon two creatures for the cost of one (Charm = chance in %) and gives critical to hit and critical to damage bonus summons
|-
!Reaction
|helps you avoid being hit in combat
|-
!Perception
|makes you see better in low light conditions
|-
!Rationality
|reduces research time, increases the amount of experience gained, increases strenght of spells
|-
!Dexterity
|increases chance to score a hit in combat
|-
!Ethereality
|increases the maximum ethereal points (Ethereality*8)
|}


== [[Nexus]] ==
Since attributes are divided by 2, 3 or 4 when used, the best value for pickpoints on each attribute is 12, 24, 36 or 48. The second best values is 6, 18, 30, 42 and the third best is any value divisible by 4 (4, 8, 16, 20 etc.) and the fourth best is even values, and last and the very worst is to have attributes with odd values.
{|
 
![[Human Nexus]]
[[File:Attributes.png|center|600px]]
|limits the kind of equipment you can wear ([[Armour, [[Weapons]], ...)
 
|-
=== Related formulas ===
![[Animal Nexus]]
 
|limits the kind of creatures you can [[Summoning|summon]]
{|style="border:1px solid grey; border-right: none" cellpadding="3" cellspacing="0" align="center" class="rightbordergrey"
|-
 
![[Vegetal Nexus]]
|-
|limits the kind of [[Potion]]s you can make
!align="center"|Cross Attribute
|-
!align="center"|Effect
![[Inorganic Nexus]]
!align="center"|Formula
|limits the kind of minerals and ores you can [[Harvestables|harvest]]
 
|-
|- style="background:#efefef;"
![[Artificial Nexus]]
!align="left"|Might
|limits the kind of [[Armour]], [[Weapons]], [[Crafting]] and [[Engineering|Engineering items]] you can make
|align="center"|Maximum amount you can carry (EMU)
|-
|align="center"|Might*20
![[Magic Nexus]]
 
|limits the kind of magic items you can make ([[Crafting|crafting items]], [[Weapons#Enchanted_Swords|enchanted swords]])
|-
  |}
!align="left"|Matter
|align="center"|Maximum material points (Health)
|align="center"|Matter*5
 
|-style="background:#efefef;"
!align="left"|Ethereality
|align="center"|Maximum ethereal points (Mana)
|align="center"|Ethereality*8
 
|-
!align="left"|Rationality
|align="center"|Maximum Action Points (APs)
|align="center"|Rationality*20
 
|-style="background:#efefef;"
!align="left"|Rationality
|align="center"|1 extra research point per minute
|align="center"|Rationality
|}
 
 
{|style="border:1px solid grey; border-right: none" cellpadding="3" cellspacing="0" align="center" class="rightbordergrey"
 
|-
!align="center"|Cross Attribute
!align="center"|Effect
!align="center"|Formula
 
|- style="background:#efefef;"
!align="left"|Rationality
|align="center"|1 extra experience in harvesting
|align="center"|Rationality
 
|-
!align="left"|Rationality
|align="center"|1 extra experience in mixing skills
|align="center"|Rationality/2
 
|- style="background:#efefef;"
!align="left"|Rationality
|align="center"|1 extra experience in magic spells
|align="center"|Rationality/2
 
|-
!align="left"|Rationality
|align="center"|1 extra experience in attack or defense
|align="center"|Rationality/3
 
|- style="background:#efefef;"
!align="left"|Rationality
|align="center"|1 extra experience in ranging
|align="center"|Rationality/4
|}
 
== The effect of potions ==
Potions ([[Potion of Reasoning]], [[Potion of Physique]], [[Potion of Coordination]], [[Potion of Wildness]], [[Potion of Will]] and [[Potion of Vitality]]) can temporarily effect Basic Attributes resulting in changes in Cross Attributes as well. Potions do not increase all effects - you do not get more experience in quests and you can no longer increase EMU temporarily with potions, however you can increase the amount of experience you gain from mixing.


== [[:Category:Skills|Skills]] ==
{|
!Attack
|used to calculate the chance of hitting your opponent in combat
|-
!Defense
|used to calculate the chance of dodging the hit of your opponent in combat
|-
![[Harvestables|Harvesting]]
|used to calculate the failure rate when harvesting or mining
|-
![[Alchemy]]
|used to calculate the failure rate when making essences or bars
|-
![[Magic]]
|used to calculate the failure rate when casting spells
|-
![[Potion]]
|used to calculate the failure rate when making potion
|-
![[Summoning]]
|used to calculate Attack, Defense and failure rate of summons
|-
![[:Category:Manufacturing|Manufacturing]]
|used to calculate the failure rate when manufacturing [[Armour]], [[Weapons]] or [[:Category:Tools (Manufacturing)|Tools]]
|-
![[Crafting]]
|used to calculate when crafting jewelry
|-
![[Engineering]]
|used to calculate the failure rate when making engineering items
|-
![[Tailoring]]
|used to calculate the failure rate when tailoring clothes
|-
!Overall
|combination of the experience from all your skills; one pickpoint gained for each level
|}
[[Category:Character build]]
[[Category:Character build]]

Latest revision as of 10:07, 8 August 2021

Pickpoints[edit]

Pickpoints are obtained through leveling Overall (combination of the experience from all skills). They can be exchanged at the Wraith on Isla Prima for Basic Attributes, Nexuses and positive Perks. The Wraith also offers negative Perks which give you additional Pickpoints should you choose to get them. You can reduce an attribute by 1 point by using an Attribute Removal Stone.

Basic and Cross Attributes[edit]

On a new character, all the Basic Attributes have the value 4. Stones allow you to lower the value for a particular Basic Attribute by 1 (returning 1 pickpoint) but not to less than 4. Basic Attributes are capped at no more than 52 for each and can be increased by exchanging pickpoints for them. Each Basic Attribute is linked to three different Cross Attributes. Cross Attributes are raised by one if you spend two pick points on the corresponding Basic Attributes. (Example: to increase Might by 1 you have to spend two pick points on either Physique or Coordination, or spend one pickpoint each). However by putting one each on Physique and Coordination you only increase Might by 1 but if you increase Physique by 2 you will increase Might, Matter and Toughness by 1 and get more out of your pickpoints - so always try keep to your attributes to even number like 4,6,8 and so on.

Since attributes are divided by 2, 3 or 4 when used, the best value for pickpoints on each attribute is 12, 24, 36 or 48. The second best values is 6, 18, 30, 42 and the third best is any value divisible by 4 (4, 8, 16, 20 etc.) and the fourth best is even values, and last and the very worst is to have attributes with odd values.

Related formulas[edit]

Cross Attribute Effect Formula
Might Maximum amount you can carry (EMU) Might*20
Matter Maximum material points (Health) Matter*5
Ethereality Maximum ethereal points (Mana) Ethereality*8
Rationality Maximum Action Points (APs) Rationality*20
Rationality 1 extra research point per minute Rationality


Cross Attribute Effect Formula
Rationality 1 extra experience in harvesting Rationality
Rationality 1 extra experience in mixing skills Rationality/2
Rationality 1 extra experience in magic spells Rationality/2
Rationality 1 extra experience in attack or defense Rationality/3
Rationality 1 extra experience in ranging Rationality/4

The effect of potions[edit]

Potions (Potion of Reasoning, Potion of Physique, Potion of Coordination, Potion of Wildness, Potion of Will and Potion of Vitality) can temporarily effect Basic Attributes resulting in changes in Cross Attributes as well. Potions do not increase all effects - you do not get more experience in quests and you can no longer increase EMU temporarily with potions, however you can increase the amount of experience you gain from mixing.