Invance

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Revision as of 09:24, 10 July 2011 by en>Maxine (Created page with "{{FoCW Header|Invance|A mix of invasions and instances}} I am trying to provide a preliminary guide to the Invances, a limited Invasions in a special map (Iscalrith, but then mu...")
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I am trying to provide a preliminary guide to the Invances, a limited Invasions in a special map (Iscalrith, but then multi combat). Please feel free to add information yourself or pm me (in-game, EL-forum) with suggestions, corrections or additions.

Maxine

Starting Invances

Invances have to be triggered by radu. Generally a call goes out on channel 6 to assemble a team and a request is made. Organization via the forum is also a possibility. If you are not on ch 6, you will not get any prior warning, before the invance gets started. Once radu triggers the Invance a blue message appears:

Two warnings are given, one when the invance becomes available and one ten minutes later. You have a total of 20 minutes to get to the MM battle hall and join the invance. Once you have joined, don't forget your amber, you can return to the normal maps to restock. If you take any exit in the Invance map, including boats and doors to houses, you end up on the regular maps. Bring a Naralik ring for a speedy restock.

Broadcast Messages

Special invasion, Save Iscalrith. People between 120-200 a/d that want to participate please report to Ilie in the MM Battle Hall no later than 20 minutes from now.

Special invasion, Save Iscalrith. People between 120-200 a/d that want to participate please report to Ilie in the MM Battle Hall no later than 10 minutes from now. Monsters will be spawning in 11 minutes!

Joining the Invance

You need to have two amber on you to enter the Invance. Within 20 minutes after the first message, go to MM Battle hall and talk to Ilie. Select the option "I want to join the Invasion". You will be sent to a special version of Iscalrith map. Tele in point is somewhere in the fort. Remember that Iscalrith is a cold map so dress warmly or bring healing.

Organisation and Structure of the Invances

Caps and levels =

As far as I know there are possible Invances for 40-60, 60-80, 80-100, 100-120 and 120+. At this moment you can undercap, go to the invance for a higher level, but not overcap. I have personally only participated in 100-120 and 120+.

Monsters in the Invance

This Section needs work.

40-60

60-80

80-100

100-120

I have seen Yeti, Slessar, White Tigers, Hawks and Forest, Desert and Mountain Chimerans. Boss monsters are Nasparliu and Giants.

120+

Regular monsters are Yeti and Nasparliu, Chims ... Boss monsters are Mare Bulangiu and Ice Dragons.

Tactics

The aim of the game is to keep the monsters out of the fort and kill them all before the time-limit expires. The entrance to the fort can be blocked by one person, but if this person gets into a fight, wins and moves onto a bag, the door will get unblocked.

The wall of the fort provide excellent ranging opportunities, but watch out, you can be attacked when ranging from directly over the gate.

Generally players get organised before the invance is triggered by joining a channel, which functions as Invance-channel during the event. Unlike Instances it is not necessary to have/join a channel, but it helps coordinate the battle.

Invaded monsters left

You can always check the remaining time and whether there are any invasion monsters left by typing the #ii command. I do not know if you can use an invasionmeter to see what level monsters is remaining.

End of Invance

The Invance will end when all monsters are dead (Success), time runs out (Failure) or a monster is inside the fort when the minute changes (Failure). When the Invance ends, all participants that are on the Invance map get xp (how much per a/d level?) and the whole team is transported to IP (poor newbie that gets 20+ fully armed fighters land on him).