Astrology

From Eternal Lands Wiki
Revision as of 20:03, 13 November 2008 by en>Ermabwed (Astrology/Index moved to Astrology: usual reason, but really could use some work ;))
Jump to navigation Jump to search

General description

...as the gypsy looks into her crystal ball you see a cloud of darkness wells up inside of it; fate, your cruel mistress, is about to kick your sorry behind again!
Unlike in other realms in Eternal Lands, astrology is real and follows the well known principle of "there's sunshine after rain" and vice versa. In other words: sometimes you win and then sometimes you lose.
Ok, enough rambling, the basic idea behind astrology is that stars influence our everyday Eternal Lands life sometimes for the better and sometimes for the worse. The only way to escape is to take the skeptic perk.

Celestial influences

The following elements of Eternal Lands are influenced by astrology

  • Attack and defense level
  • Chance of critical to damage and critical to hit
  • Accuracy
  • Strength of spells (magic)
  • Failure rate
  • Chance to make rare items
  • Break rate
  • Harvesting event frequency

Indicator and predictor stones

Indicator stones can be made by engineers or bought from Urania, they tell you the current level of the astrology bonus to the selected attribute/stats. Predictor stones can only be bought from Urania and they tell you how the influence on your attributes/stats will change in the near future.

Construing the stones

  • The chance to make rare items and the break rate work on a 10k basis, which is modified by the astrology bonus (the bonus is added to 10k).
    • Example 1: let's assume the chance to make a Potion of Extra Mana is 1 in 1k and your astrology bonus towards making rare item is +200. Then the chance to make an EMP is 10 in 10k and with the bonus it's 10 in 10,200. That shows that a positive bonus to make rare is bad (a bonus of say -400 would lead to a chance of 10 EMPs in 9600).
    • Example 2: let's assume the chance to break a Crown of Life is 1 in 10k and your degrade modifier is 200, then the chance for the crown to break is 1 in 10200, which is better than 1 in 10k.
    • The factor 4 that a No More Tears Cape gives is applied to the modified chance to degrade for equipped items (in the above example the chance to break would be 1 in 4*10200=40800 and not 1 in 4*10000+200=40200).
  • Harvesting events
  • Attack and defense level
  • Magic
  • Criticals
  • Accuracy