Cooldown

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Cooldown is a period of time initiated when performing specific actions during which another action of the same type cannot be performed. This prevents similar actions from being performed in rapid succession. Actions include using certain types of items, casting a spell, or shooting an arrow. The length of the cooldown period depends on which action is being performed or which item is being used. Cooldowns are also affected by some maps, special days, creatures, and equipment.

Items with cooldown[edit]

Skills with cooldown[edit]

  • Magic - There is a cooldown of 1 second after casting spells. If you are engaged in combat, the cooldown is 2 seconds.
  • Ranging - There is a cooldown after shooting an arrow or bolt, depending on which bow or crossbow is used.
  • Harvesting - There is a cooldown after being interrupted by any harvesting event. The length of the cooldown is equal to the time required to harvest 1 of that item.
  • Combat - There is a cooldown of 5 seconds for attack another player that just enters in a PK map. There is a cooldown of 5 seconds while you can't move after your opponent used a Ring of Disengagement. (clarification needed)

Map effects[edit]

Special days[edit]

Special effects[edit]

  • White Tigers can reset your cooldowns to their respective maximums. This can be avoided by burning or draining its mana.
  • Titanium Cuisses of Cooldown Removal - Wearing this item gives you a chance to have your cooldowns removed when an opponent hits you in combat.
  • Jagged Saber of Cooling - Wearing this item gives you a chance to reset the cooldowns of your opponent to their maximums when you hit the opponent in combat.
  • When you log in the game (or relogin due to grue, your cooldowns are set to their maximums.