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== #arm - Equipment and Stats == When you type ''#arm'' in the game you get a list of stats. Those stats are influenced by the items you wear (mainly [[Armour]], [[Weapons]], [[Crafting#Medallions|Medallions]]). Here are example stats while wearing a [[Crown of Life]], Steel Plate Set, a [[Unicorn Medallion]] and wielding a [[Titanium Serpent Sword]]. ;Armor<nowiki>:</nowiki> 23/29 :is the amount of damage that gets absorbed when you get hit. The two numbers mean minimum/maximum armor. The actual value is determined when a [[creature]]/player scores a hit on you. Armour also decreases the damage dealt by collapsing cavern walls ([[harvesting event]]). ;Damage<nowiki>:</nowiki> 15/25 :is the amount of physical damage you deal in [[combat]] (additionally to the damage that comes from your [[Attributes#Cross Attributes|Might]]). The two numbers mean minimum/maximum damage. The actual value is determined when you score a hit on a creature/player. ;Accuracy<nowiki>:</nowiki> 1 :helps you to score a hit in combat. ;Defense<nowiki>:</nowiki> 14 :helps you to dodge hits in combat. ;Cold damage<nowiki>:</nowiki> 0 ;Heat damage<nowiki>:</nowiki> 0 ;Radiation damage<nowiki>:</nowiki> 0 ;Magic damage<nowiki>:</nowiki> 0 :the amount of Cold/Heat/Radiation/Magic damage you deal in combat. ;Magic Resistence<nowiki>:</nowiki> 0 :lowers the effect of offensive [[spells]] that are cast on you (like [[Harm]]/[[Mana Drain Spell|Mana Drain]]/[[Poison Spell|Poison]]). Also lowers the chance of getting hit by special effects from enchanted [[weapons]] (like [[cooldown]], [[mana burn]], etc.). This stat can be temporarily increased by casting the [[Magic Protection Spell]] (yes, the name is a bit confusing/misleading). ;Magic Protection<nowiki>:</nowiki> 4 ;Cold Protection<nowiki>:</nowiki> -2 ;Heat Protection<nowiki>:</nowiki> -2 ;Radiation Protection<nowiki>:</nowiki> 7 :the amount of Magic/Cold/Heat/Radiation you absorb when you get hit in combat. Radiation Protection also decreases the damage from radon pouches ([[harvesting event]]). ;Critical to hit<nowiki>:</nowiki> 1 :is the chance to bypass your opponent's defense (regardless of his defense roll). ;Critical to damage<nowiki>:</nowiki> 6 :is the chance to bypass your opponent's armor (and therefore deal high/full damage). ;Light Modifier<nowiki>:</nowiki> 38 :determines how well you can be seen in dark places or during the [[night]]. Increases with the number of bright/shiny items your wear (like plate armor). Can be lowered with the [[Cape of Passive Camouflage]], for example. ;Perception Bonus<nowiki>:</nowiki> 0 :influences your viewing range in dark places or during the [[night]]. Can be increased with the [[Night Visor]]. ;Missile accuracy<nowiki>:</nowiki> 0 :is your accuracy (chance to score a hit) with [[Ranging|ranged]] [[weapons]]. ;Archery AP<nowiki>:</nowiki> 0 :is your chance to pierce the armour of an opponent when using ranged weapons. Can be permanently increased with [[Potion of Archery AP|Potions of Archery AP]]. ;Missile protection<nowiki>:</nowiki> 0 :is the protection which give your equip. Max is 12. [[Category:Guides|#arm]]
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