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= GOOD DAYS = These days will give you an advantage. == Day of Aleksei Stakhanov == ''English: 3x experience for harvesting'' ''Role Playing: Aleksei Stakhanov is in the town today, teaching harvesters how to harvest resources more effectively. http://en.wikipedia.org/wiki/Aleksei_Grigorievich_Stakhanov for more info about him.'' * Check, if you have unfinished quests giving harvest experience. Otherwise, spend the whole day harvesting at the limits of your harvesting abilities. Mushrooms are a popular choice as they do not require [[Inorganic Nexus]]. == Day of Alfred Nobel == ''Today Alfred Nobel is visiting us. You get twice the engineering experience.'' This means you get four times the experience in engineer school. * Even if engineering is not your cup of tea, you might consider making some ashes which do not require books. At school you earn x4 experience. == Day of Faster Repawns == ''All the creatures that respawn today have a shorter respawn time'' Respawn time is reduced. == Day of half Cooldowns == ''Today all cooldowns are half of the normal duration.'' * You can manufacture faster. Also, fruits become a suitable food to mix fire essences, cooked meat for leather gloves etc. Experiment with food choices. == Day of the Horses == ''Today horses will last longer.'' == Day of Joule == ''English: Half the food for manufacturing/potion/etc. skills'' ''Role Playing: Today we celebrate James Prescott Joule. See http://en.wikipedia.org/wiki/James_Prescott_Joule for more info on who he was and what he did'' What does this mean to you? Everything you do in the "Manufacturing" window requires but half the food costs. Altough if you fail the mixing the food consume is the normal amount. What can you do? For maximum effect put on the gray cloak (Power Saving) and mix things such as Fire Essences, Water Essences, and Thread, which only use 1 food normally, as they now use 0. OR do those items that normally require your FULL food counter and then some... Either way - this day is a day you use the "Manufacturing" window as much as possible. Storages become crowded, when people stop harvesting and run through their storage on this day. This day can be sponsored by players using a [[Joule Day Stone]]. == Day of Magic == ''Today you gain twice the magic experience.'' * Magic cannot be trained in a school, so this is the day to gain magic experience. Air essences for [[Mana Drain Spell]] are in high demand, as is [[Potion of Spirit Restoration]]. == Day of Mana == ''Today you get more mana from potions'' *Mana from potions is increased by 50%: [[Potion of Mana|Potions of Mana]] give 7 instead of 5 [[Ethereal Points|EP]], [[Potion of Spirit Restoration|Potions of Spirit Restoration]] give 30 instead of 20 EP, and [[Potion of Extra Mana|Potions of Extra Mana]] give 75 instead of 50 EP. == Day of Manufacturing == ''Today we get twice the manufacturing experience!'' * Walk to [[Trik]] with leather and thread, make and sell helmets. Rinse and repeat. * This includes some but not all quests * At school you earn x4 experience. == Day of Mushrooms == Today toadstools are quite a bit safer to eat. (implemented 5th day in the month of Seedar, the year 0037, Age of the Eternals aka approximately October 25, 2013 @ 05:23 AM) [http://www.eternal-lands.com/forum/index.php?app=core&module=search&do=viewNewContent&search_app=forums Server Update] * Special day or not, [[Poison]] kills the unwary. But if you have more than 60 material points, ways to restore your health or store everything, this day is good for using toadstools as food while manufacturing. If you plan to bring along ingredients and harvest toadstools for food, [[Valley of the Dwarves]] has a good spot. == Day of No Grief == ''English: No weapons and armors break today (in combat).'' ''Role Playing: Today our planet is passing throughout an area in our universe where the electromagnetic law is slightly different, and this is causing the armors, weapons and clothes to not break for the duration of this day, from normal combat.'' == Day of Positivity == ''Today some negative perks don't work.'' Perks that don't work: *[[Harvester of Sorrows Perk|Harvester of Sorrows]] *[[I can't dance Perk|I can't dance]] *[[Powerhungry Perk|Powerhungry]] *[[Hellspawn Perk|Hellspawn]] == Day of the Print == ''English: Today there is a chance that once you read a book you will instantly assimilate the knowledge.'' == Day of Recycling == ''English: 5% chance of not losing the ingredients while using the manufacture window'' ''Role Playing: Today we use the resources in a more efficient way, allowing for better production of items and animals.'' * Spend the whole day manufacturing, starting from the most expensive items. == Day of Robin Tell == ''The legendary Robin Tell is visiting us today, and all the ranging experience is doubled!'' This is a popular mid-day substitute for unpopular days. == Day of Running == ''Today we use less food while running'' Players using speed hax need to eat less to keep their food level up to continue running. == Day of Schools == ''Today if you use a school, you get 3 times the exp (instead of 2 times)'' == Day of Summoners == 2x summoning experience. == Day of Sun Tzu == ''English: 2x experience for attack and defense'' ''Role Playing: Sun Tzu is in town, teaching people about how to be better at killing others. http://en.wikipedia.org/wiki/Sun_Tzu'' This day can be sponsored by players using a [[Sun Tzu Day Stone]]. == Day of Tailoring == ''Today you get twice the tailoring exp.'' At school you earn x4 experience. == Day of Bones == ''Today, everyone can eat bones. Some creatures will also drop more bones.'' * For example, armed skeletons drop 10 (instead of 6) and skeletons 12 bones (8). Phantom warriors still drop 6, so the list appears closed. * On every day but this one, the [[I Eat Dead People Perk]] is required to eat bones. == Healing Day == ''English: 5 health points restored every minute, regardless of food level.'' ''Role Playing: Today it is Aluwen's birthday, so everyone get their health restored much, much faster.'' * A good day for all activities. For a mixer, toadstools are much safer today. == Increased rare manufacturing day == ''English: Increased rate of producing a better product today while creating new items (Alching, manufacturing, etc.)'' ''Role Playing: All the Gods that patron manufacture related skills are happy, so that might reflect in you today's production of items.'' * Try to manufacture everything that has a chance of giving a rare item (essences, potions, weapons). == Non Stop Day == ''Today you don't stop harvesting when you trigger a mini harvesting event.'' * The description is somewhat misleading - there just are no mini harvesting events. A good day to restock low level flowers. Consider not wearing the [[Harvester Medallion]]. == Day of Evanescence == ''Today everyone (including mobs) have the Evanescence perk. (won't show in the perks list)'' == Reconstruction Day == ''English: Today, there is a chance that when you use an item, it will not disappear from your inventory.'' ''Role Playing: For reasons unknown to us, perhaps a time space anomaly, some items do not dissapear after being used.'' On this day, any food, book, potion, ring, or other consumable product has a chance of giving you the benefit of having used it, while remaining in your inventory. This is a particularly great day to some of that hunting (combat training) you've been putting off. * You should have an expensive book or two in your storage waiting for this special day. You shouldn't use any [[Removal Stone]] or [[Potion of Archery AP]] except on this day. == Scholars Day == ''English: More experience in any skill, cumulative with the gods exp.'' ''Role Playing: A group of scholars is visiting our lands, spreading knowledge all over. OOC: crappy explanation, no?'' * The xp increase for each skill will be random and can diversify between +1% and +42% (estimated). ** <font color="green">highest recorded on 12th day in the month of Vespia, the year 0051 (Sat 8th July 2017) (+41%)</font> * Big Books which are sold by [[Expila]] also count '''if''' the book is finished on Scholars Day. == Scientists Day == ''English: No knowledge required today (for harvest, manufacture, alchemy, etc.).'' ''Role Playing: Umm, just read the English description, I don't feel like making a 'story' about it, it's 12 am and I have to go to work tomorrow. :D'' * While having the knowledge from a given book is not required, having the needed [[nexus]] (harvesting for example) is still required. If you have the required nexus, this is a good day to advance in skills tutorial quests without first reading a book. == Day of Armor == ''English: Today players have a +4 [[armour|armor]] bonus.'' * This day allows you to absorb more damage, so you will do better in combat.
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