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== Basic and Cross Attributes == On a new character, all the Basic Attributes have the value 4. [[Removal Stone#Attribute removal stones|Stones]] allow you to lower the value for a particular Basic Attribute by 1 (returning 1 pickpoint) but not to less than 4. Basic Attributes are capped at no more than 52 for each and can be increased by exchanging pickpoints for them. Each Basic Attribute is linked to three different Cross Attributes. Cross Attributes are raised by one if you spend two pick points on the corresponding Basic Attributes. (Example: to increase Might by 1 you have to spend two pick points on either Physique or Coordination, or spend one pickpoint each). However by putting one each on Physique and Coordination you only increase Might by 1 but if you increase Physique by 2 you will increase Might, Matter and Toughness by 1 and get more out of your pickpoints - so always try keep to your attributes to even number like 4,6,8 and so on. Since attributes are divided by 2, 3 or 4 when used, the best value for pickpoints on each attribute is 12, 24, 36 or 48. The second best values is 6, 18, 30, 42 and the third best is any value divisible by 4 (4, 8, 16, 20 etc.) and the fourth best is even values, and last and the very worst is to have attributes with odd values. [[File:Attributes.png|center|600px]] === Related formulas === {|style="border:1px solid grey; border-right: none" cellpadding="3" cellspacing="0" align="center" class="rightbordergrey" |- !align="center"|Cross Attribute !align="center"|Effect !align="center"|Formula |- style="background:#efefef;" !align="left"|Might |align="center"|Maximum amount you can carry (EMU) |align="center"|Might*20 |- !align="left"|Matter |align="center"|Maximum material points (Health) |align="center"|Matter*5 |-style="background:#efefef;" !align="left"|Ethereality |align="center"|Maximum ethereal points (Mana) |align="center"|Ethereality*8 |- !align="left"|Rationality |align="center"|Maximum Action Points (APs) |align="center"|Rationality*20 |-style="background:#efefef;" !align="left"|Rationality |align="center"|1 extra research point per minute |align="center"|Rationality |} {|style="border:1px solid grey; border-right: none" cellpadding="3" cellspacing="0" align="center" class="rightbordergrey" |- !align="center"|Cross Attribute !align="center"|Effect !align="center"|Formula |- style="background:#efefef;" !align="left"|Rationality |align="center"|1 extra experience in harvesting |align="center"|Rationality |- !align="left"|Rationality |align="center"|1 extra experience in mixing skills |align="center"|Rationality/2 |- style="background:#efefef;" !align="left"|Rationality |align="center"|1 extra experience in magic spells |align="center"|Rationality/2 |- !align="left"|Rationality |align="center"|1 extra experience in attack or defense |align="center"|Rationality/3 |- style="background:#efefef;" !align="left"|Rationality |align="center"|1 extra experience in ranging |align="center"|Rationality/4 |}
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