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== Understanding the Components == * Sigils - Like getting a tattoo, you get each sigil only once in a lifetime. It will then appear in your spell window (wand icon or ctrl+s) and selecting them in order defines the spell you're casting. * Essences - The consumables of magic. These are items that, when a spell is cast, will disappear from your inventory. They are made with the alchemy skill or bought from White Stone [[magic shops]]. * Mana/Ethereal Points - The energy bar of magic, represented on the far left blue bar. When a spell is cast you will lose mana, which recovers over time. * Magic Level - There is only one spell you can cast at first, see the guide below. The level will rise with use of spells, giving access to more spells after certain levels. * Pick point Spending - Pick points should be spent wisely, so there is no simple answer, however... Magic Nexus does NOT affect magic, it is part of the crafting skill. Ethereality will increase the capacity of your mana bar. Rationality will increase the strength of later spells.
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