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== Facts == * The Attack and Defense of summons are based on the creature's natural Attack and Defense and the Summoning Level. There is a "cap" at Summoning Level 100, where summons have their natural Defense and '''twice''' their natural Attack. ** Attack = (Creature's natural Attack) * {1 + (Summoning Level / 100)} ** Defense = (Creature's natural Defense) * (Summoning Level / 100) ** Example: At Summoning Level 50 a summoned Cyclops (natural Attack/Defense 80/80) will have 120 Attack and 40 Defense. * Charm increases the chance to summon two creatures for the price of one, it also increases critical to hit and critical to damage rates for summons. Charm is a Cross-Attribute given by Instinct and Vitality. Comment by Aredhel: - I have got some evidence from trying to calculate a summon's a/d from a test fight, that both this formula here and the other formula on the CEL page might be incorrect. - A rough formula I can come up with which gives better matches to our test results is this one: ** Attack = (Creature's natural Attack) * (100 + (Summ Level/2))% ** Defense = (Creature's natural Defense) * (50 + (Summ Level/2))% ** Example1: At summoning Level 45 a summoned Polar Bear (natural a/d 70/70) will have 85 attack and 50 defense ** Example2: At summoning Level 70 the Polar Bear will have 94 attack and 59 defense So the def ranges from half to full (instead of zero to full) and the attack ranges from full to 1.5 times the normal attack, speaking levels.
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