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=== Server Update 2008-4-16 === Update on Ranging <br /> Yew can be harvested for when the time comes to make arrows. Harvestable areas are Kasumara Jungle 80, 343 and Grunbani Plains 71,225. You'll need to purchase a saw or two from a general store. Not sure what harvest skill you need, recommended is 80.<br /> <br /> <br /> Updates On Pets '''Read the whole thing before replying, or you get banned''' Soon I want to start working at some pets, one at a time. The first pet will be the fighter pet, and I will like some feedback (constructive and intelligent feedback ktnxb). The way I see the pets is like this: 1. You buy a pet egg (later on, it might be manufacturable under summoning, but not sure about it yet). The price of the egg will be high, perhaps around 100-200K, to prevent everyone from getting it and overcrowd the game with pets. 2. Once you use the egg, the pet spawns, starting at level 1. 3. There will be 10 levels for the pet, the levels will be different than for the players. 4. The pet will be around for a limited time, and will require pet food. For example, 1 minute of the pet being around will cost 1 food item. The food price will have to be determined, probably something like 100 gc. 5. The pet will auto feed if you have food in your inventory, and there will be a way to unsummon the pet if desired (for example, to stop eating food if not in use). Alternatively, you will be able to give the pet as much food as you want, and it won't self feed from your inventory. The exact implementation needs to be decided. 6. Once the pet is unsummoned, you will need a special item to resummon it, and the item will dissapear after each use. The cost of the item will be around 200gc, but that's to be dtermined. 7. If the pet dies (such as during a fight), then you will need a pet ressurection item, which will be in the 500-1K gc range. 8. You will be able to give your pet some items, such as healing potions, which it will use by itself, when needed. 9. When the pet dies, it will lose all the items. 10. There will be some combat settings for the pet, for example cautious, normal or aggressive. A cautious will only attack weaker monsters, while an aggressive pet will attack anything it can find. Probably there will also be a setting to tell the pet if you want it to attack only those you are fighting with, or anyone that is not an ally. 11. Leveling up: This is the tricky part, where I want some feedback. There will be a few things to help level the fighter pet: a. Food. The more time he is around, the more he will be able to level. b. Pet exp stones (which will increase the pet exp), and will be buyable from the NPC. c. Killing enemies. There should be a way to avoid people with pets competing with newbies over the rabbit-goblin spawns, so perhaps only stronger monsters than the pet will count for exp. purposes. Probably, a level will take all 3 of the above mentioned things. For example, to move to level 2, a pet will need to be summoned for at least 1 hour, kill 20 monsters, and get 10 pet exp stones. Of course, the numbers are PIOMA (pulled in out of my ass), and they will need some careful consideration. So, what do you think? Any ideas? Please notice that we are talking about the fighting pet here, not the pets in general. Any questions/suggestion about pets in general will be deleted, and the poster will be suspended from the forums for a few weeks. <br /><br /> <br /><br />
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