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MagpieLee's Guide to Magic
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== Level by level == === Level 1-21 === * [[File:Heal Spell.png|25px]] [[Heal Spell|Heal]] (level 1) * [[File:Remote Heal Spell.png|25px]] [[Remote Heal Spell|Remote Heal]] (level 3) * [[File:Shield Spell.png|25px]] [[Shield Spell|Shield]] (level 9) Keep in mind that you don't actually need healing from the Heal spell or extra armor from Shield; you're casting them for the [[experience]]. Although, Remote Healing newbies (like me and lots of others have done) does increase your magic exp and makes newbies feel good. Remember that you're casting spells for the experience, not the "thank you"'s! === Level 21-30 === * [[File:Restoration Spell.png|25px]] [[Restoration Spell|Restoration]] (level 21) * [[File:Bones to Gold Spell.png|25px]] [[Bones to Gold Spell|Bones to Gold]] (level 23) * [[File:Teleport to Portals Room Spell.png|25px]] [[Teleport to Portals Room Spell|Teleport to Portals Room]] (level 24) * [[File:Life Drain Spell.png|25px]] [[Life Drain Spell|Life Drain]] (level 27) Cast Restoration as often as you can, even when you don't need it. (I used this in my Fast Regeneration bit when I was younger.) If you're PvP'ing or training A/D, this is natural. Once you get the Portal Room Spell, use it to go everywhere you can, but continue to cast Restoration to train your magic. Bones to Gold is a truely unique spell. Though you don't need bones to cast it, it offers 5 more base magic exp than Restoration (more mana needed btw) and a hearty 50 [[alchemy]] exp. You need 1 less essence to cast it compared to Restoration, too, so this is definitely an option worth looking into if you want that extra little punch. As for Life Drain, I didn't use it, but it's cheaper than Restoration or Teleport, so it gives more experience for the money. Finding a partner is very hard for this, but remember that you don't need a partner to cast it; you can cast it on an animal, monster or your [[summon]]s. (It will attack you, so avoid [[bear]]s until you can handle them.) To LD your partner, you need to be in a PK map. === Level 30-35/37 === * [[File:Magic Immunity Spell.png|25px]] [[Magic Immunity Spell|Magic Immunity]] (level 30) * [[File:Mana Drain Spell.png|25px]] [[Mana Drain Spell|Mana Drain]] (level 40) Magic Immunity is a spell I used a lot for slow training at storage. Life Drain shouldn't be ignored, but this is only effective if you have plenty of mana or a partner. Getting to level 35/37 is slow, but I never said it was going to be easy! Once you're at that level, you can use [[Magic Potion]]s to reach level 40 to cast Mana Drain. For this, it's recommended you have a partner who can teach you how to mana drain. It costs 6 [[Air Essence]]s, so it's quite expensive, but the best thing about MD'ing is that it doesn't require [[Potion of Spirit Restoration|SR's]] if performed correctly. Note that you only have a 2-minute window of opportunity to cast Mana Drain under the potion effect, so you should bring a few of the potions along with Air Essences. Remember that you need to be in PK to MD with another player, and remember to cast Teleport to Portals Room to zip around Draia. === Level 37+ === * [[File:Mana Drain Spell.png|25px]] [[Mana Drain Spell|Mana Drain]] (level 40) Continue to MD with your partner(s) and use [[Magic Potion]]s until you're level 40. Potions are not required at level 40, but they help reduce spell failures. The failures will bother you, but keep going because things get better as you level up. Many people stop at magic level 49: the level where you stop failing when casting Restoration. This should be your main way to level up magic, and with [[Unolas]] you can really see the difference, especially on a [[Special Days#Scholars Day|Scholars Day]]. You should still be casting Restoration for AD/PK/PvP'ing, teleporting everywhere and mana draining nearby creatures.
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