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{{FoCW Header|Magpie Lee: How I lvled my Magic|Guides to Magic}} {| align="right" | __TOC__ |} Please note that this is very very old. I'm constantly (but slowly) working on updating it. --[[User:MagpieLee|MagpieLee]] 17:25, 1 February 2009 (CST) Here's how I leveled up my [[magic]]. Magic isn't like other skills to level up. It can be expensive for a newbie, so you should expect it to be slow and hard. Before I continue, I should tell you that I wasn't a servant of the magic god, [[Unolas]], until I was magic 44. As a rough estimate, I would say that if I wasn't serving him, I'd be magic 70 instead of 76. So serving him helps, but it's not necessary. There are two main problems for a pure newbie: mana and [[essences]] (assuming you have all the [[sigil]]s). == Mana == Buy [[Potion of Mana|Potions of Mana]] from [[Mira]] in [[White Stone]] City. Use the potions, and keep the [[Empty Vial|empty vials]] to make [[potions]] yourself. Slowly train your potioning skill by making Potions of Mana. These are easy and cheap to make, have a quick [[cooldown]] and allow you to reuse the vial. I was a potioner, and mana was plentiful becasue I was already making [[Potion of Spirit Restoration|SR's]], so regenerating it wasn't a problem for me. However, it can be expensive for a newbie, so it may be better for you to make Potions of Mana instead of SR's. == Essences == Buying [[Health Essence|health]], [[Magic Essence|magic]] and [[Matter Essence|matter essences]] can be really expensive for a newbie. Making them is expensive, too, because you need a few [[books]] and [[nexus]] for making them and mining the ingredients, which is absolute hell. I did it the hard but natural way by making my own essences. == Fast regeneration == My [[Fast Regeneration Cape|white cape]] is just for looks? Yes...but it serves a great use by regenerating my mana while I mix essences at storage. When I hit my mana cap, I "cast away" my mana with a spell solely for [[experience]], and in a few minutes, it regenerates. This is a great way to slowly train up your magic without even training in it. Right now, I have a maximum mana of 64, cast the [[True Sight Spell]] three times to get 1080 exp, and in 20 minutes, my 60 mana is replenished. It might seem slow, but do this over the course of your EL life, and the exp difference is massive. I've done this over 1000 times, and with just over 360 experience per cast, that's over 360000 precious magic exp. Not bad for effortless training, but that's only with the expensive True Sight. It may be better for you to cast something cheaper. == Semi-AFK training == There are several locations that grant you free fast regeneration. [[Healer's Mists]] in [[South Redmoon|SRM]] is my favorite location as it has a nearby storage. When I go AFK, I bring lots of [[food]], lots of [[essence]]s to cast, a [[Crown of Mana]] and my [[Fast Regeneration Cape|FR cape]]. When I arrive at the fast regeneration area, I cast away my mana with whatever spell I'm training on (depends on your level - I was doing [[True Sight Spell|True Sight]]) and sit AFK with a full food bar, waiting for my mana to recharge. When I come back from being AFK, it's possible for me to cast True Sight 10 times. That's an easy 3600 magic experience for doing almost nothing. == Magic schools == There were no magic [[school]]s in my time or any specific magic-only training areas. Whilst the latter is a complete waste of time, the former can be very useful when used in conjuction with [[Life Drain Spell|LD]] and your [[summon]]s. The only pity is that it doesn't work with [[Mana Drain Spell|MD]] - the #1 method of training magic. Remember that whilst magic schools are useful, most are annoying to travel to (away from storage), and you're limited on what you can cast. You can pursue this with the help of [[Hyperspace keys|hyperspace bags]] and maybe a friend to get lots of [[essences]] and [[Potion of Spirit Restoration|SR's]] to a spot and cast away. == Level by level == === Level 1-21 === * [[File:Heal Spell.png|25px]] [[Heal Spell|Heal]] (level 1) * [[File:Remote Heal Spell.png|25px]] [[Remote Heal Spell|Remote Heal]] (level 3) * [[File:Shield Spell.png|25px]] [[Shield Spell|Shield]] (level 9) Keep in mind that you don't actually need healing from the Heal spell or extra armor from Shield; you're casting them for the [[experience]]. Although, Remote Healing newbies (like me and lots of others have done) does increase your magic exp and makes newbies feel good. Remember that you're casting spells for the experience, not the "thank you"'s! === Level 21-30 === * [[File:Restoration Spell.png|25px]] [[Restoration Spell|Restoration]] (level 21) * [[File:Bones to Gold Spell.png|25px]] [[Bones to Gold Spell|Bones to Gold]] (level 23) * [[File:Teleport to Portals Room Spell.png|25px]] [[Teleport to Portals Room Spell|Teleport to Portals Room]] (level 24) * [[File:Life Drain Spell.png|25px]] [[Life Drain Spell|Life Drain]] (level 27) Cast Restoration as often as you can, even when you don't need it. (I used this in my Fast Regeneration bit when I was younger.) If you're PvP'ing or training A/D, this is natural. Once you get the Portal Room Spell, use it to go everywhere you can, but continue to cast Restoration to train your magic. Bones to Gold is a truely unique spell. Though you don't need bones to cast it, it offers 5 more base magic exp than Restoration (more mana needed btw) and a hearty 50 [[alchemy]] exp. You need 1 less essence to cast it compared to Restoration, too, so this is definitely an option worth looking into if you want that extra little punch. As for Life Drain, I didn't use it, but it's cheaper than Restoration or Teleport, so it gives more experience for the money. Finding a partner is very hard for this, but remember that you don't need a partner to cast it; you can cast it on an animal, monster or your [[summon]]s. (It will attack you, so avoid [[bear]]s until you can handle them.) To LD your partner, you need to be in a PK map. === Level 30-35/37 === * [[File:Magic Immunity Spell.png|25px]] [[Magic Immunity Spell|Magic Immunity]] (level 30) * [[File:Mana Drain Spell.png|25px]] [[Mana Drain Spell|Mana Drain]] (level 40) Magic Immunity is a spell I used a lot for slow training at storage. Life Drain shouldn't be ignored, but this is only effective if you have plenty of mana or a partner. Getting to level 35/37 is slow, but I never said it was going to be easy! Once you're at that level, you can use [[Magic Potion]]s to reach level 40 to cast Mana Drain. For this, it's recommended you have a partner who can teach you how to mana drain. It costs 6 [[Air Essence]]s, so it's quite expensive, but the best thing about MD'ing is that it doesn't require [[Potion of Spirit Restoration|SR's]] if performed correctly. Note that you only have a 2-minute window of opportunity to cast Mana Drain under the potion effect, so you should bring a few of the potions along with Air Essences. Remember that you need to be in PK to MD with another player, and remember to cast Teleport to Portals Room to zip around Draia. === Level 37+ === * [[File:Mana Drain Spell.png|25px]] [[Mana Drain Spell|Mana Drain]] (level 40) Continue to MD with your partner(s) and use [[Magic Potion]]s until you're level 40. Potions are not required at level 40, but they help reduce spell failures. The failures will bother you, but keep going because things get better as you level up. Many people stop at magic level 49: the level where you stop failing when casting Restoration. This should be your main way to level up magic, and with [[Unolas]] you can really see the difference, especially on a [[Special Days#Scholars Day|Scholars Day]]. You should still be casting Restoration for AD/PK/PvP'ing, teleporting everywhere and mana draining nearby creatures. == Other spells that deserve a mention == * [[Magic Protection Spell|Magic Protection]] - Don't bother with it. * [[Smite Summoned Spell|Smite]]/[[Heal Summoned Spell|Heal Summoned]] - waste of time * [[Poison Spell|Poison]]/[[Harm Spell|Harm]] - Harm is used in PK a lot, but it's not good to train with because it requires the expensive [[Death Essence]]. * [[Teleport to Range Spell|Teleport to Range]] - my favorite spell, but not used for training. * [[Bones to Gold Spell|Bones to Gold]] - gives [[alchemy]] [[experience]], too (no [[bones]] required) * [[Heat Shield Spell|Heat]]/[[Cold Shield Spell|Cold]]/[[Radiation Shield Spell|Radiation Shield]] - Doesn't have much use if you equip augmented leather [[armour]]. Not really needed to progress in magic. * [[True Sight Spell|True Sight]] - Expensive. I used this for slow training for a bit. Returns a lot of experience. * [[Invisibility Spell|Invisibility]] - Heavily expensive (30 essences), but it returns the most experience. Good in [[invasions]]. * [[Intercontinental Teleport to Portals Room Spell|Intercontinental Portals Room]] - Expensive but cheaper than using [[Irilion ring|C2 rings]]. == End note == Ok well here it is, [[User:DragonCairn|DragonCairn]]. I originally wanted it to be short but I can see now that its turned into a massive essay. Sorry about that. And I hope to see you getting high in magic soon. Note that high [[Attributes|Will]] is good for experience and mana. Also, the Journey of Seridia [[quest]] is good for exp if you choose magic as your skill. High level fighters who train all day will automatically get a good chunk of magic exp every day from Restoration, Magic Immunity (PK) and Mana Draining (with yeti). <!-- == Link to the most recent version == [http://www.freewebs.com/magpielee/DC.htm MagpieLee: How I leveled my Magic] (currently dead) --> [[Category:Guides]] [[Category:Magic]]
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