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<nowiki> Below is an old tutorial I wrote in 2010, a place to start. Please try and correct this if you find errors. In the program directory is a file called sound_warnings.txt, in this file you can set the text strings that you want to produce a sound: alert1 = Maxine alert2 = #Help alert3 = [PM from alert4 = #GM alert5 = You stopped harvesting. In the sound subdirectory you need to find the following files: sound_config.xml and snds_alert.xml If the latter does not exist, open one of the other snds_****.xml files to create it. In the snds_altert file define each sound with: <sound name = "alert4"> <variant> <main_sound>sound/sheep.ogg</main_sound> </variant> <distance>35</distance> <priority>3</priority> <type>warnings</type> </sound> Notice that the type is <type>warnings</type> and I have replaced the standard alert sounds with other (much louder) sounds, including some cool sound effects I found on the web. Make sure the alerts are not also defined in another snds_file, like snds_client, if they are, delete the entry there. In the sound_config header the following definitions should occur: <!ENTITY snds_alert SYSTEM "snds_alert.xml"> <!ENTITY snds_client SYSTEM "snds_client.xml"> In the <sound_config> section: <!-- Alert sounds --> &snds_alert; Make sure the files are saved with the original extension and not .txt Restart I can now change the loudness of these sounds with the 'text warning sound volume' under the audio tab of the options </nowiki>
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