Cooldown: Difference between revisions

From Eternal Lands Wiki
Jump to navigation Jump to search
(→‎Special effects: JS of cooling)
m (5 revisions imported)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{FoCW Header|Cooldown|Guides}}
{{FoCW Header|Cooldown|Guides}}


Cooldown is the time you need to wait for re-use an item, to cast a spell, or to shoot an arrow.
'''Cooldown''' is a period of time initiated when performing specific actions during which another action of the same type cannot be performed. This prevents similar actions from being performed in rapid succession. Actions include using certain types of items, casting a spell, or shooting an arrow. The length of the cooldown period depends on which action is being performed or which item is being used. Cooldowns are also affected by some maps, special days, creatures, and equipment.


The time depends on each item.
== Items with cooldown ==
* [[Food]] (except [[toadstool]]s and [[bone]]s)
* Most [[potions]]
* Most [[Crafting#rings|rings]]
* [[Summoning#summoning stones|Summoning stones]]


==Items with cooldown==
== Skills with cooldown ==
*Most [[Crafting#rings|rings]]
* [[Magic]] - There is a cooldown of 1 second after casting spells. If you are engaged in combat, the cooldown is 2 seconds.
*[[Food]] ([[Toadstool]]s and [[Bone]]s have no cooldown)
* [[Ranging]] - There is a cooldown after shooting an arrow or bolt, depending on which bow or crossbow is used.
*Most [[Potions]]
* [[Harvesting]] - There is a cooldown after being interrupted by any [[harvesting event]]. The length of the cooldown is equal to the time required to harvest 1 of that item.
*[[Summoning#summoning stones|Summoning Stones]]
* [[Combat]] - There is a cooldown of 5 seconds for attack another player that just enters in a PK map. There is a cooldown of 5 seconds while you can't move after your opponent used a [[Ring of Disengagement]]. (clarification needed)


==Cooldown on Skills==
== Map effects ==
*[[Magic]]: for cast spells there is a cooldown of 1 second. If you are engaged in combat the cooldown is 2 seconds.
* In [[Tahraji Desert]], the cooldown for any item is only 1 second.
*[[Ranging]]: for shooting arrows and bows, depending on which bow is used.
*[[Harvesting]]: there is cooldown for re-start harvesting when you stopped by any [[Harvesting Events|event]]. The cooldown is equal to the time you need for harvest 1 of that item.
*[[Combat]]: there is a cooldown of 5 seconds for attack another player that just enters in a PK map. There is a cooldown of 5 seconds while you can't move after your opponent used a [[Ring of Disengagement]].


==Map effects==
== Special days ==
*[[Tahraji Desert]]: this map have only 1 second of cooldown for any item.
* [[Special Days#Day of half Cooldowns|Day of half Cooldowns]] - All cooldowns are half of their normal duration.


==Special days==
== Special effects ==
*[[Special Days#Day of half Cooldowns|Day of half Cooldows]]: all cooldowns are half of the normal duration.
* [[White Tiger]]s can reset your cooldowns to their respective maximums. This can be avoided by [[Mana Burn|burning]] or [[Mana Drain|draining]] its mana.
* [[Titanium Cuisses of Cooldown Removal]] - Wearing this item gives you a chance to have your cooldowns removed when an opponent hits you in combat.
* [[Jagged Saber of Cooling]] - Wearing this item gives you a chance to reset the cooldowns of your opponent to their maximums when you hit the opponent in combat.
* When you log in the game (or relogin due to [[grue]], your cooldowns are set to their maximums.


==Special effects==
[[Category:Guides]]
*[[White Tiger]]: the white tigers can reset your items' cooldown. It can be avoided by burning or draining its mana.
*When log in: when you log in the game your items start with their cooldown resetted.
*[[Titanium Cuisses of Cooldown Removal]]: wearing this item gives you a chance that when you get a hit the cooldown happening on your items is removed.
*[[Jagged Saber of Cooling]]: wearing this item gives you a chance that when you hit your opponent his items got resetted their cooldowns.
 
 
[[Category:Guides]]

Latest revision as of 11:33, 8 August 2021

Cooldown is a period of time initiated when performing specific actions during which another action of the same type cannot be performed. This prevents similar actions from being performed in rapid succession. Actions include using certain types of items, casting a spell, or shooting an arrow. The length of the cooldown period depends on which action is being performed or which item is being used. Cooldowns are also affected by some maps, special days, creatures, and equipment.

Items with cooldown[edit]

Skills with cooldown[edit]

  • Magic - There is a cooldown of 1 second after casting spells. If you are engaged in combat, the cooldown is 2 seconds.
  • Ranging - There is a cooldown after shooting an arrow or bolt, depending on which bow or crossbow is used.
  • Harvesting - There is a cooldown after being interrupted by any harvesting event. The length of the cooldown is equal to the time required to harvest 1 of that item.
  • Combat - There is a cooldown of 5 seconds for attack another player that just enters in a PK map. There is a cooldown of 5 seconds while you can't move after your opponent used a Ring of Disengagement. (clarification needed)

Map effects[edit]

Special days[edit]

Special effects[edit]

  • White Tigers can reset your cooldowns to their respective maximums. This can be avoided by burning or draining its mana.
  • Titanium Cuisses of Cooldown Removal - Wearing this item gives you a chance to have your cooldowns removed when an opponent hits you in combat.
  • Jagged Saber of Cooling - Wearing this item gives you a chance to reset the cooldowns of your opponent to their maximums when you hit the opponent in combat.
  • When you log in the game (or relogin due to grue, your cooldowns are set to their maximums.