Sufi's Guide to the Martial Arts: Difference between revisions

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{{FoCW_Header|Eternal Lands Wiki|Sufi's Guide to the Martial Arts}}
{{FoCW Header|Sufi's Guide to the Martial Arts|Combat Guides}}
[[Category:Combat|Index]]


== Training Attack/Defense ==
== Training Attack/Defense ==
===== The Sufi way :P =====
===== The Sufi way :P =====


Not everyone is a fighter, but training A/D is the fastest way to gain experience and at higher levels, a good way to earn a bit of gc. While there are various opinions on how to go about training A/D, I will provide a bit of advice from someone who has managed to level fairly fast :)
Not everyone is a fighter, but training A/D is the fastest way to gain experience and at higher levels, a good way to earn a bit of gc. While there are various opinions on how to go about training A/D, I will provide a bit of advice from someone who has managed to level fairly fast :)
 
Beginners should follow the advice in the [[Beginners Guide to Combat|beginner guide]] and fight [[Brown Rabbit|rabbits]], [[beaver]]s, and [[rat]]s. As a general rule, you want to keep your coord higher than your phys because it makes fights last longer and therefore you get more experience per creature. Also, as a general rule, you want to keep your main [[attributes]] in multiples of 4. What I will try to do it provide a "map" of sorts to leveling up your A/D, including what to train on and where to put your pp's (pickpoints) The following chart shows your A/D, P/C (phys./coord), and creatures you should train on. It is assumed there will be "gaps" where you will have 4 pp's to distribute, but not high enough A/D to move to the next creature. These pp's can be used for nexuses or will. I advise NOT moving to the next creature in the list until your stats match or exceed those listed for that creature :)
 
Always wear [[Armour|armor]] and a [[Armour#Shields|shield]], whatever your [[Human Nexus|nexus]] allows, and a [[Moon Medallion|moon med]]. I would also advise carrying spare armor so you don't have to interrupt your training to re-equip and risk losing your spawn. NEVER use a weapon other than a [[Bones|bone]]. If you cannot fairly comfortably kill a creature with a [[Bones|bone]], move back to the previous creature until you can increase your stats.
 
As [[magic]] is *very* important to higher level training, I advise you to buy [[Magic#Sigils|sigils]] as soon as possible and begin training magic. Use [[heal]] and [[Remote Heal|remote heal]] rather than [[Potion of Body Restoration|br's]] as much as you can. Use br's and [[Ring of Disengagement|dis rings]] ONLY for emergencies. Once you reach level 21 magic, you can use the [[Restoration|restore]] spell, but beware, at lower levels the chance of failure is quite high, so always be prepared with br's, dis rings, or remote heal spell. You can put spells in your Spell bar and use alt+1-6 to cast them. Put your *most used heal spell* in the first slot and train your fingers to press alt+1. I often train with my thumb pressing down on the alt key and have my middle finger poised over the 1 key :)


Beginners should follow the advice in the beginner guide and fight rabbits, beavers, and rats. As a general rule, you want to keep your coord higher than your phys because it makes fights last longer and therefore you get more experience per creature. Also, as a general rule, you want to keep your main attributes in multiples of 4. What I will try to do it provide a "map" of sorts to leveling up your A/D, including what to train on and where to put your pp's (pickpoints)  The following chart shows your A/D, P/C (phys./coord), and creatures you should train on.  It is assumed there will be "gaps" where you will have 4 pp's to distribute, but not high enough A/D to move to the next creature.  These pp's can be used for nexuses or will.  I advise NOT moving to the next creature in the list until your stats match or exceed those listed for that creature :) 
Here is the definitive guide to magic training...I highly advise you to use it often: [[MagpieLee's Guide to Magic]]


Always wear armor and a shield, whatever your nexus allows, and a moon med.    I would also advise carrying spare armor so you don't have to interrupt your training to re-equip and risk losing your spawn.  NEVER use a weapon other than a bone.  If you cannot fairly comfortably kill a creature with a bone, move back to the previous creature until you can increase your stats.


As magic is *very* important to higher level training, I advise you to buy sigils as soon as possible and begin training magic.  Use heal and remote heal rather than br's as much as you can.  Use br's and dis rings ONLY for emergencies.  Once you reach level 21 magic, you can use the restore spell, but beware, at lower levels the chance of failure is quite high, so always be prepared with br's, dis rings, or remote heal spell.  You can put spells in your Spell bar and use alt+1-6 to cast them.  Put your *most used heal spell* in the first slot and train your fingers to press alt+1.  I often train with my thumb pressing down on the alt key and have my middle finger poised over the 1 key :)
A/D/P/C (attack/defense/physique/coordination)


Here is the definitive guide to magic training...I highly advise you to use it often: [http://el-wiki.dragoncairn.net/el/Magic/MagpieLee]
4/4/4/4 - [[Brown Rabbit|rabbits]]


4/4/4/4 - rabbits
6/6/4/8 - [[beaver]]s, [[rat]]s


6/6/4/8 - beavers, rats
8/8/8/8 - [[deer]], [[fox]]es


8/8/8/8 - deer, foxes
11/11/8/12 - [[Wolf|wolves]] (you will train on wolves for quite a while)


11/11/8/12 - wolves (you will train on wolves for quite a while)
The next section contains creatures for which you can read [[Books#Nahark|books]]. The information listed ASSUMES you've read the required book for each creature. If you haven't, add *at least* 3-4 A/D levels before attempting them.


The next section contains creatures for which you can read books.  The information listed ASSUMES you've read the required book for each creature.  If you haven't, add *at least* 3-4 A/D levels before attempting them.
18/18/12/16 - [[Male Goblin|male goblins]] (though wolves will still give better exp at this level)


18/18/12/16 - male goblins (though wolves will still give better exp at this level)
24/24/16/20 - [[Large Spider|large spiders]], [[skeleton]]s (try to have at least magic 21 by this level)


24/24/16/20 - large spiders, skeletons (try to have at least magic 21 by this level)
30/30/16/24 - [[Small Gargoyle|small gargoyles]], [[puma]]s, [[Snow Leopard|snow leopards]]


30/30/16/24 - small gargoyles, pumas, snow leopards
32/32/16/24 - [[Tall Gargoyle|large winged gargoyles]] (also another excellent exp. creature that you should train on for quite a while)


32/32/16/24 - large winged gargoyles (also another excellent exp. creature that you should train on for quite a while)
38/38/20/24 - [[leopard]]s, [[Armed Skeleton|armed skeletons]] (not great training, as they do considerable damage and die quickly...stick with large winged gargs)


38/38/20/24 - leopards, armed skeletons (not great training, as they do considerable damage and die quickly...stick with large winged gargs)
40/40/20/24 - [[Female Goblin|female goblins]]


40/40/20/24 - female goblins
42/42/20/28 - [[Armed Goblin|armed male goblins]], [[Black Panther|panthers]], [[Female Orc|female orcs]]


42/42/20/28 - armed male goblins, panthers, female orcs
48/48/20/28 - [[Male Orc|male orcs]], [[Polar Bear|polar bears]] (another long-training creature)


48/48/20/28 - male orcs, polar bears (another long-training creature)
52/52/20/28 - [[troll]]s, [[Male Ogre|ogres]] (get ready for the ogre marathon :P)


52/52/20/28 - trolls, ogres (get ready for the ogre marathon :P)
At this point, you will have reached ogres and unfortunately, ogres are the best exp./resource usage for a LONG time. You may want to increase your phys at around mid 50's A/D to 24. Fortunately, however, more ogre spawns have been added and they give good drops \o/


At this point, you will have reached ogres and unfortunately, ogres are the best exp./resource usage for a LONG time.  You may want to increase your phys at around mid 50's A/D to 24.  Fortunately, however, more ogre spawns have been added and they give good drops \o/
66/68/24/32 - [[Armed Female Orc|female armed orcs]]


66/68/24/32 - female armed orcs  
70/72/24/32 - [[Armed Male Orc|male armed orcs]]


70/72/24/32 - male armed orcs
72/76/28/36 - [[cyclops]] (at this point, you will need a sword to train, but you will soon advance to using a bone on cycs too :P)


72/76/28/36 - cyclops (at this point, you will need a sword to train, but you will soon advance to using a bone on cycs too :P)
75/78/28/40 - [[Fluffy Rabbit|fluffies]]. Be aware, to train on fluffies at this point, you need good armor and a decent weapon (minimum [[Titanium Serpent Sword|titanium serpent sword]]) and probably a [[Crown of Life|crown of life]] and/or [[Medallion of Life|medallion of life]]. Minimum of 40 coord is essential. You will also need [[Potion of Accuracy|accuracy]]/[[Potion of Coordination|coord pots]]. Fluffies are awesome experience and don't hit for large damage, though they hit often, so [[Potion of Defense|defense pots]] are also recommended, though this will decrease your defense experience.


75/78/28/40 - fluffies. Be aware, to train on fluffies at this point, you need good armor and a decent weapon (minimum titanium serpent sword) and probably a crown of life and/or medallion of life. Minimum of 40 coord is essential.  You will also need accuracy/coord pots.  Fluffies are awesome experience and don't hit for large damage, though they hit often, so defense pots are also recommended, though this will decrease your defense experience.
I will continue to add to this as I go. As I said, there will be varying opinions on the stats I've given. If you are *close* on your stats for a particular creature, try it (with a dis ring handy, of course) and see how it goes. If you can train on a creature with an [[Iron Sword|iron sword]] and not kill it too quickly, then by all means, use the sword. This guide isn't authoritative :P


I will continue to add to this as I go.  As I said, there will be varying opinions on the stats I've given.  If you are *close* on your stats for a particular creature, try it (with a dis ring handy, of course) and see how it goes. If you can train on a creature with an iron sword and not kill it too quickly, then by all means, use the sword. This guide isn't authoritative :P
If you have any questions, don't hesitate to pm me and ask. Everyone may feel free to supply supporting or contrary opinions to this "map."


If you have any questions, don't hesitate to pm me and ask.  Everyone may feel free to supply supporting or contrary opinions to this "map."
[[Category:Combat]]
[[Category:Guides|Combat]]

Latest revision as of 17:33, 8 August 2021

Training Attack/Defense[edit]

The Sufi way :P[edit]

Not everyone is a fighter, but training A/D is the fastest way to gain experience and at higher levels, a good way to earn a bit of gc. While there are various opinions on how to go about training A/D, I will provide a bit of advice from someone who has managed to level fairly fast :)

Beginners should follow the advice in the beginner guide and fight rabbits, beavers, and rats. As a general rule, you want to keep your coord higher than your phys because it makes fights last longer and therefore you get more experience per creature. Also, as a general rule, you want to keep your main attributes in multiples of 4. What I will try to do it provide a "map" of sorts to leveling up your A/D, including what to train on and where to put your pp's (pickpoints) The following chart shows your A/D, P/C (phys./coord), and creatures you should train on. It is assumed there will be "gaps" where you will have 4 pp's to distribute, but not high enough A/D to move to the next creature. These pp's can be used for nexuses or will. I advise NOT moving to the next creature in the list until your stats match or exceed those listed for that creature :)

Always wear armor and a shield, whatever your nexus allows, and a moon med. I would also advise carrying spare armor so you don't have to interrupt your training to re-equip and risk losing your spawn. NEVER use a weapon other than a bone. If you cannot fairly comfortably kill a creature with a bone, move back to the previous creature until you can increase your stats.

As magic is *very* important to higher level training, I advise you to buy sigils as soon as possible and begin training magic. Use heal and remote heal rather than br's as much as you can. Use br's and dis rings ONLY for emergencies. Once you reach level 21 magic, you can use the restore spell, but beware, at lower levels the chance of failure is quite high, so always be prepared with br's, dis rings, or remote heal spell. You can put spells in your Spell bar and use alt+1-6 to cast them. Put your *most used heal spell* in the first slot and train your fingers to press alt+1. I often train with my thumb pressing down on the alt key and have my middle finger poised over the 1 key :)

Here is the definitive guide to magic training...I highly advise you to use it often: MagpieLee's Guide to Magic


A/D/P/C (attack/defense/physique/coordination)

4/4/4/4 - rabbits

6/6/4/8 - beavers, rats

8/8/8/8 - deer, foxes

11/11/8/12 - wolves (you will train on wolves for quite a while)

The next section contains creatures for which you can read books. The information listed ASSUMES you've read the required book for each creature. If you haven't, add *at least* 3-4 A/D levels before attempting them.

18/18/12/16 - male goblins (though wolves will still give better exp at this level)

24/24/16/20 - large spiders, skeletons (try to have at least magic 21 by this level)

30/30/16/24 - small gargoyles, pumas, snow leopards

32/32/16/24 - large winged gargoyles (also another excellent exp. creature that you should train on for quite a while)

38/38/20/24 - leopards, armed skeletons (not great training, as they do considerable damage and die quickly...stick with large winged gargs)

40/40/20/24 - female goblins

42/42/20/28 - armed male goblins, panthers, female orcs

48/48/20/28 - male orcs, polar bears (another long-training creature)

52/52/20/28 - trolls, ogres (get ready for the ogre marathon :P)

At this point, you will have reached ogres and unfortunately, ogres are the best exp./resource usage for a LONG time. You may want to increase your phys at around mid 50's A/D to 24. Fortunately, however, more ogre spawns have been added and they give good drops \o/

66/68/24/32 - female armed orcs

70/72/24/32 - male armed orcs

72/76/28/36 - cyclops (at this point, you will need a sword to train, but you will soon advance to using a bone on cycs too :P)

75/78/28/40 - fluffies. Be aware, to train on fluffies at this point, you need good armor and a decent weapon (minimum titanium serpent sword) and probably a crown of life and/or medallion of life. Minimum of 40 coord is essential. You will also need accuracy/coord pots. Fluffies are awesome experience and don't hit for large damage, though they hit often, so defense pots are also recommended, though this will decrease your defense experience.

I will continue to add to this as I go. As I said, there will be varying opinions on the stats I've given. If you are *close* on your stats for a particular creature, try it (with a dis ring handy, of course) and see how it goes. If you can train on a creature with an iron sword and not kill it too quickly, then by all means, use the sword. This guide isn't authoritative :P

If you have any questions, don't hesitate to pm me and ask. Everyone may feel free to supply supporting or contrary opinions to this "map."