Manufacture powerups: Difference between revisions
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(Created page with "According to [http://www.eternal-lands.com/forum/index.php?showtopic=59937 Server update] Apr 10 2015 12:37 AM New powerup from Redeemer, which will act like a saving stone...") |
(→Costs: upped reqs) |
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{{FoCW Header|Manufacture powerups|Perks}} | |||
=== Effects === | |||
* Can only be obtained by trading some awards at NPC [[Redeemer]]. | |||
* Acts like a [[Saving Stone]] for all use of the mix window. | |||
When checking on 05/08/2015 after 1.9.4 release it states: Requirements not met, you need at least 5 Daritha and 5 Luxin missions | === Costs === | ||
NPC and update conflicted with each other. The requirements were later increased. | |||
*Requirements: | |||
**[[Daritha]]: 5 | |||
**[[Lord Luxin|Luxin]]: 5 | |||
=== Notes === | |||
According to [http://www.eternal-lands.com/forum/index.php?showtopic=59937 Server update] Apr 10 2015 12:37 AM: New powerup from [[Redeemer]], which will act like a [[Saving Stone]]. It requires 2 [[Daritha]] ''(Armor/sword delivery)'' and 2 [[Lord Luxin|Luxin]] ''(sewer grates/break clothes)'' missions. | |||
When checking on 05/08/2015 after 1.9.4 release it states: Requirements not met, you need at least 5 [[Daritha]] and 5 [[Lord Luxin|Luxin]] missions |
Latest revision as of 05:14, 10 November 2022
Manufacture powerups
Perks
Effects[edit]
- Can only be obtained by trading some awards at NPC Redeemer.
- Acts like a Saving Stone for all use of the mix window.
Costs[edit]
NPC and update conflicted with each other. The requirements were later increased.
Notes[edit]
According to Server update Apr 10 2015 12:37 AM: New powerup from Redeemer, which will act like a Saving Stone. It requires 2 Daritha (Armor/sword delivery) and 2 Luxin (sewer grates/break clothes) missions.
When checking on 05/08/2015 after 1.9.4 release it states: Requirements not met, you need at least 5 Daritha and 5 Luxin missions