Comprehensive guide to potion making: Difference between revisions

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==Potions==
==Potions==
* [[Potions/Mana|Potion of Mana]]
In this section we'll discuss the different potions in regard to their potential usefulness for profit and leveling, where leveling entails making them in bulk and being able to sell them to players or NPCs.<br />
* [[Potions/Minor_Healing|Potion of Minor Healing]]
Profits, benefits and costs are of course dependent on how you value your own time and the ingredients, as has been said in [[#Animal parts|animal parts]] and [[#Money talk|money talk]]. Thus you might find some of the potions listed more profitable than presented below; in that case you might want to concentrate on the ones with some demand. However, as acquiring animal items in quantities suited for leveling takes a lot of time away from actually making potions, items requiring animal items aren't recommended for leveling in general.
* [[Potions/Reasoning|Potion of Reasoning]]
* [[Potions/Mana|Potion of Mana]], there's no demand for this potion, however as the vial is returned upon use, they offer a training possibility in combination with other training (e.g. [[Magic/Index|magic]] or a/d).
* [[Potions/Physique|Potion of Physique]]
* [[Potions/Minor_Healing|Potion of Minor Healing]], see Potion of Minor Mana, as both are very low level potions, you probably won't even see the small theoretical demand from quests.
* [[Potions/Defense|Potion of Defense]]
* [[Potions/Reasoning|Potion of Reasoning]], there's no demand for these potions but if you don't value your bones, you can get some money back as Mira pays 15gc for these.
* [[Potions/Coordination|Potion of Coordination]]
* [[Potions/Physique|Potion of Physique]], there's some demand but if you value the animal ingredients, which prevent it from being a leveling item, you can't make them for profit. Charge at least 17.5gc as that's what Mira pays.
* [[Potions/Wildness|Potion of Wildness]]
* [[Potions/Defense|Potion of Defense]], these have some demand, but taking the value of the ingredients into account you will most likely make a loss with these plus the animal items prevent this potion from being a leveling item.
* [[Potions/Will|Potion of Will]]
* [[Potions/Coordination|Potion of Coordination]], these also have some demand and you might be able to break even. If you hunt your own [[Creature/Deer/Deer Fur|deer fur]] don't forget to keep the [[Creature/Deer/Deer Antlers|antlers]] for Potions of Summoning later on.
* [[Potions/Vitality|Potion of Vitality]]
* [[Potions/Wildness|Potion of Wildness]], in theory you can break even when selling to players (but requires [[Creature/Wolf/Wolf Fur|wolf fur]]), however there's been no demand so far.
* [[Potions/Attack|Potion of Attack]]
* [[Potions/Will|Potion of Will]], no demand, not a leveling item.
* [[Potions/Spirit_Restoration|Potion of Spirit Restoration]]
* [[Potions/Vitality|Potion of Vitality]], no demand, puma fur makes this a potion unsuited for leveling.
* [[Potions/Feasting|Potion of Feasting]]
* [[Potions/Attack|Potion of Attack]], there's some demand but the costs of the ingredients (or the time you have to spend getting especially the bear furs) makes them unsuited for leveling.
* [[Potions/Body_Restoration|Potion of Body Restoration]]
* [[Potions/Spirit_Restoration|Potion of Spirit Restoration]], discussed [[#Potions of Spirit Restoration|above]]. This is '''the''' potion.
* [[Potions/Feasting|Potion of Feasting]], decent demand but you can't beat the NPC price even if you have the meat supplied on regular days. If made on [[Days/Index#Day of Joule|Day of Joule]], you might fare better but since you can get both similar experience and better money on Potions of Spirit Restoration and Potions of Body Restoration (and True sight potions later on) on ''any'' day, this potion is not recommended for leveling.
* [[Potions/Body_Restoration|Potion of Body Restoration]], see [[#Alternatives 2|alternatives]] above, not as good as Potions of Spirit Restoration but nice if you don't mind selling mostly to NPC. You might want to consider keeping a couple hundred in stock for players doing the god quests.


===Beyond vegetal 4===
===Beyond vegetal 4===

Revision as of 10:32, 31 May 2008

Abstract

This is currently a work in progress, I'll link it when done.

Preliminaries

Mortars and pestles

Mortars&Pestles have a chance to break of 1 in 300 uses. That means you will need a lot of them. You have basically three options of getting mortars&pestles:

  • Buy at general stores for 100gc,
  • buy from players or
  • make your own, once your manufacturing level is high enough you will be able to beat the NPC price but it will obviously take longer. You should make them at the gypsum deposit.

Vials

You will obviously need plenty of empty vials to make potions. There are five options to obtain vials but only three of them will be feasible in the long run:

Food

You have the usual options and we'll discuss them by potion below. However the Potion skill comes with two advantages if you want:

at least from a sufficiently high level on and provided you can get your hands on the Book of Poison Antidote (or get lucky with a Scientists Day).
In the Money Talk subsection we'll look at different player types' outlook on ingredients for now let's just say that if you calculate with market prices for ingredients and value your own time, you will be better off buying feasting potions from NPCs.

High food items

Potions or items in general that require a large amount of food for creation pose the potential problems of

  • boredom if you're using feasting potions or
  • extra costs for antidotes and health essences if you're using toadstools or a combination involving toadstools.

And even if you're eating dead people you might regret going through your food so fast. If you're just going to make a few, possibly because of a request, waiting for cooldown, getting poisoned and such won't be so bad but for leveling you'll seriously want to consider saving your ingredients for a Day of Joule.
One obvious point to be considered when making high food items is finding a good food mix, even on Day of Joule. Things to be considered are

  • reduce the time you have to wait for food with cooldown (if applicable)
  • balance the waiting with chance to be poisoned (if applicable)
  • optimize use of food items (e.g. try not to "waste" the 5 food from feasting potions by going below 0 food prior to using them)

You will have to find a combination that works for you for a given item either by careful calculation or by trial and error, a combination (both of foods and the methods to get to a food combination) will probably do nicely in most cases.

Animal parts

There are a number of animal parts that are used in various potions, we'll discuss the usefulness and market for those below. As a general rule of thumb you might want to

  • kill everything that moves and isn't quick enough to get away and
  • save the bloody remains.
  • Especially beginners should remember to save the bones and the meat, furs and other parts usually will have a use or a market at some point.

Some animal parts will be extremely hard to come by later.

NPCs

Money talk

As with almost everything in Eternal Lands you can consider everything except for wine, ale, mead and some of the books to be free in making potions. It is obvious however that obtaining some tools and ingredients takes time away from actually making potions. For some players and some items such as mortars and pestles, vials or meat this may provide a welcome opportunity for experience in other skills, for other players this might not be the case. What it comes down to is that depending on your playing style or philosophy you will find some potions more or less desirable to make, the most prominent being the ones requiring animal items and from those most likely feasting potions. From a serious potion maker's perspective, acquiring animal items by actually hunting for them takes a lot (too much) time away from making potions.

Schools

If you don't mind throwing your money to the wind for experience, schools provide a nice way of doing it and if you harvest everything on your own, you might not even "lose" much besides harvesting time and the vial and food cost. Once you can make True sigh potions sufficiently well, you can even afford it but at that point the very same True sight potion will provide experience and income... (also compare note on Extracts in the potions section below).

A little math excursion

To determine when to start making a certain potion (or item in general) is difficult because of the stochastical nature of failures and successes. An in-depth discussion can be found in the probability guide.
For making potions you will have to include the price and break rate of mortar & pestle in your calculations, which comes down to 0.33 gc (100gc cost, 1 in 300 chance to break) per attempted mix.
Ideally you don't fail and you don't lose ingredients, so your cost in making an item is the sum of the prices of the ingredients, the price for the food to make one item and the tool price per item (0.33 gc). However that's not reality, so you'll have to calculate with failures both critical and non-critical and you have to keep in mind the price that NPCs sell the items for, which might make making some potions unprofitable for you; while the fact that NPCs buy some potions will make some potions very profitable for you as well as set a lower bound for what you should charge players. With that said you will find, using the tools of the probability guide, that some potions will be profitable for you even if you loose half of your ingredients while others will never be profitable.


First steps

Quests

Potion Quest

This quest will get you almost to level 9, do it.

Wine Quest

This quest will enable you to buy wine at 0.75gc (20 wine for 15gc) from Vesine, the only reason for a potion maker to not do this quest would be the Antisocial perk.

Potions for beginners

When to start SRs

Leveling

Once you get to levels where you can profitably create Potions of Spirit Restoration you are all set for a career as a potion maker.

Potions of Spirit Restoration

These are the pots you will most likely make the most, at least until you can make True sight potions, depending on your playing style and preferences probably afterwards as well. Obviously you will have to start with getting the supplies:


Alternatives

  • You can also try mixing them on site.
  • You can mix them while training attack and defense while on spawn, however, since you don't get the vials back and the weight of the ingredients is greater than the weight of the finished potion this doesn't seem to be a good idea. If you want potion experience during a/d training, you should consider and try Potions of Mana.

True sight potions

Alternatives

Potions

In this section we'll discuss the different potions in regard to their potential usefulness for profit and leveling, where leveling entails making them in bulk and being able to sell them to players or NPCs.
Profits, benefits and costs are of course dependent on how you value your own time and the ingredients, as has been said in animal parts and money talk. Thus you might find some of the potions listed more profitable than presented below; in that case you might want to concentrate on the ones with some demand. However, as acquiring animal items in quantities suited for leveling takes a lot of time away from actually making potions, items requiring animal items aren't recommended for leveling in general.

  • Potion of Mana, there's no demand for this potion, however as the vial is returned upon use, they offer a training possibility in combination with other training (e.g. magic or a/d).
  • Potion of Minor Healing, see Potion of Minor Mana, as both are very low level potions, you probably won't even see the small theoretical demand from quests.
  • Potion of Reasoning, there's no demand for these potions but if you don't value your bones, you can get some money back as Mira pays 15gc for these.
  • Potion of Physique, there's some demand but if you value the animal ingredients, which prevent it from being a leveling item, you can't make them for profit. Charge at least 17.5gc as that's what Mira pays.
  • Potion of Defense, these have some demand, but taking the value of the ingredients into account you will most likely make a loss with these plus the animal items prevent this potion from being a leveling item.
  • Potion of Coordination, these also have some demand and you might be able to break even. If you hunt your own deer fur don't forget to keep the antlers for Potions of Summoning later on.
  • Potion of Wildness, in theory you can break even when selling to players (but requires wolf fur), however there's been no demand so far.
  • Potion of Will, no demand, not a leveling item.
  • Potion of Vitality, no demand, puma fur makes this a potion unsuited for leveling.
  • Potion of Attack, there's some demand but the costs of the ingredients (or the time you have to spend getting especially the bear furs) makes them unsuited for leveling.
  • Potion of Spirit Restoration, discussed above. This is the potion.
  • Potion of Feasting, decent demand but you can't beat the NPC price even if you have the meat supplied on regular days. If made on Day of Joule, you might fare better but since you can get both similar experience and better money on Potions of Spirit Restoration and Potions of Body Restoration (and True sight potions later on) on any day, this potion is not recommended for leveling.
  • Potion of Body Restoration, see alternatives above, not as good as Potions of Spirit Restoration but nice if you don't mind selling mostly to NPC. You might want to consider keeping a couple hundred in stock for players doing the god quests.

Beyond vegetal 4

As a serious potion maker you will have to get your vegetal nexus to 5 sooner or later, simply because you want to make True sigh potions. As with any other nexus, you should consider buying it from Costel. However, getting a vegetal nexus of 6 should be considered a luxury at this point, because the potions needing it are low in demand or there's basically no demand altogether. You should wait until you've made enough money with other potions (see above) to buy this extra nexus, unless you don't mind spending pickpoints on nexi or plan to reset of course.

  • Potion of Harvesting, there's no demand for this potion. The players who could benefit from it are the ones that can't afford to buy it. The White Rabbit Fur makes it unsuited and too expensive for serious leveling (Mira sells for 20gc, buys for 10gc).
  • Potion of Manufacturing, you might be able to sell a few of these at storages, the ingredients are harvestable so unless you bought them, it won't hurt to keep a few in storage but don't expect high trade volumes. Not suited for leveling.
  • Potion of Summoning, summoners will buy these in decent quantities (sometimes). The ingredients make them somewhat of a pain to create. Not suited for leveling.
  • Potion of Crafting, every now and then you might be able to sell a few of these. Don't count on it though. Not suited for leveling.
  • Magic Potion, there's some demand for magic potions usually by players that want to start draining mana early, as there's no competition from NPCs you should be able to charge a price that let's you break even or make profit. Not suited for serious leveling.
  • Potion of Extra Mana, if you're making a lot of Potions of Spirit Restoration, you will seldom need to make Potions of Extra Mana using the recipe, demand is usually driven by PK and PK events. It's certainly good to have a couple ready, not really suited for leveling.
  • Potion of Great Healing, currently the recipe is totally worthless and due to the influx by Desert Chimeras there's no demand by players that can't be satisfied by it. Do not make these unless by chance while making Potions of Body Restoration.
  • Poison Antidote, nice to make and there's some demand for them, the book seems to be rather expensive and you shouldn't expect to get the money back by making these any time soon. NPC buying price is less than for True sight potions and ingredients include twice the amount of NPC brew and they don't stack; makes them overall less attractive than True sight potions, but keep a good load in storage since if you're using toadstools for food, you might end up being your own best customer for these.
  • Potion of True Sight, discussed above.
  • Potion of Invisibility, if you find a supplier for the furs or hunt your own, these are kind of nice, suited for leveling if you don't mind the long walk to the Aeth Aelfan pharmacy (pays 105gc) or can afford to have them sit in storage until you're able to sell them. The fact that Fluffy Rabbits and other monsters drop them as well as the animal ingredients, weight and the fact that they don't stack make them less than great potions to make in general.
  • Potion of Accuracy, there's a good demand for these. The furs make them unsuited for leveling and there's also an influx by drops, however if you can manage to get your hands on furs, these are nice to have. Since they aren't as nice of a profit as True sight potions, you shouldn't waste money on the book if you can't afford to.

Strategies

Add your personal tips & tricks, that don't fit in at another place or that should get some extra attention here.