Magic/CheatSheet: Difference between revisions
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(→Training Magic: Updated remote heal requisites) |
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* Next is Remote Heal - Magic Level 3 Required | * Next is Remote Heal - Magic Level 3 Required | ||
* Sigils required: Global,Increase, Health | * Sigils required: Global,Increase, Health | ||
* Requires | * Requires 2 Health Essences and one Magic Essence to cast | ||
* Shield - Magic Level 9 require to cast | * Shield - Magic Level 9 require to cast | ||
* Sigils required: Create, Matter, Protection | * Sigils required: Create, Matter, Protection | ||
* Requires 1 Matter Essence to cast | * Requires 1 Matter Essence to cast | ||
* NB this need not only be used during fighting. It can and should be used as often as possible. During alching, mining, walking, etc. One of the best ways to Train up magic. | * NB this need not only be used during fighting. It can and should be used as often as possible. During alching, mining, walking, etc. One of the best ways to Train up magic. |
Revision as of 17:06, 14 September 2008
Training Magic
- First spell to learn is Heal
- Sigils required: Increase, Health
- May be purchased from the Magic Shps in White Stone
- Requires 1 Health Essence to cast
- Next is Remote Heal - Magic Level 3 Required
- Sigils required: Global,Increase, Health
- Requires 2 Health Essences and one Magic Essence to cast
- Shield - Magic Level 9 require to cast
- Sigils required: Create, Matter, Protection
- Requires 1 Matter Essence to cast
- NB this need not only be used during fighting. It can and should be used as often as possible. During alching, mining, walking, etc. One of the best ways to Train up magic.