Ranging: Difference between revisions

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(→‎Bows: Converted to tables. -- Hope all info is correct. Based off ency/el-cel)
(→‎Perks: Ninja Perk added to list of ranger perks)
Line 129: Line 129:
; [[Ethereal Ranger Perk]]
; [[Ethereal Ranger Perk]]
:30% chance to not lose an arrow or bolt after firing it.
:30% chance to not lose an arrow or bolt after firing it.
; [[Ninja Perk]]
: 80% chance that you will not become visible (if invisible) when using ranged attacks.


== Training ==
== Training ==

Revision as of 21:15, 11 September 2009

Archery is the use of bows and arrows to fight at long distance. It's used in hunting and combat. Be careful when shooting at close range, your equipped arrow usually gets destroyed if a creature counterattacks and sometimes your bow does too.

Of the cheap bows the Shortbow shoots the fastest and is fairly accurate (+4 Missile accuracy) while the Crossbow shoots the slowest but with the greatest accuracy (+8 missile Accuracy). The Long bow, is slower and less accurate than the Short bow (+2 Missile Accuracy) but does a little more damage. Recurve (+6 Missile Accuracy) and Elven (+10 missile Accuracy) bows are both faster and more accurate but also a lot more expensive. The Elven bow does considerably more damage than the cheaper bows.

Bows

Dmg Missle Acc EMU Human Light Modifier
Short Bow 5-8 4 7 0 3
Long Bow 5-8 2 7 0 3
Recurve Bow 5-8 6 7 0 3
Elven Bow 5-8 10 7 0 3

Arrows

EMU Dmg Accuracy Missle Acc Crit to Hit Light Modifier Special Damage
Training arrows 2 0 0 0 0 +3 0
Pking arrows 2 0 0 +10 0 +3 0
Fire arrows 2 15 -25 -10 -15 +3 +35 Heat
Magic Arrows 2 15 -25 +15 -15 3 +15 Magic
Ice Arrows 2 0 -25 -15 -15 3 +40 Cold

Crossbows

Bolts

Perks

There are some Perks that are specifically designed for ranging:

Wilhelm Hood Perk
Increased accuracy of ranging weapons,
damage and ranging experience increased by 15%,
Ethereal Ranger Perk
30% chance to not lose an arrow or bolt after firing it.
Ninja Perk
80% chance that you will not become visible (if invisible) when using ranged attacks.

Training

Archery Arenas provide an additional money sink for this money sink skill by providing a target that neither moves nor dies.