Ranging: Difference between revisions

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== Ranging arena ==
== Ranging arena ==
[[Archery Arenas]] provide an additional money sink for this money sink skill by providing a target that neither moves nor dies.
[[Archery Arenas]] provide an additional money sink for this money sink skill by providing a target that neither moves nor dies. You need to buy and use an [[Archery Arena Ticket]] for enter.
* [[File:Grubani Peninsula 25px.png]] Ywarstav, [[Grubani Peninsula]] - [50,107]
* [[File:Grubani Peninsula 25px.png]] Ywarstav, [[Grubani Peninsula]] - [50,107]


[[Category:Ranging| ]]
[[Category:Ranging| ]]

Revision as of 17:53, 20 December 2010

Ranging (or Archery) is the use of bows and arrows to fight at long distance. It's used in hunting and combat. Be careful when shooting at close range; your equipped arrow usually gets destroyed if a creature counterattacks, and sometimes your bow does too.

Of the cheap bows the Shortbow shoots the fastest and is fairly accurate (+4 Missile accuracy) while the Crossbow shoots the slowest but with the greatest accuracy (+8 missile Accuracy). The Long bow, is slower and less accurate than the Short bow (+2 Missile Accuracy) but does a little more damage. Recurve (+6 Missile Accuracy) and Elven (+10 missile Accuracy) bows are both faster and more accurate but also a lot more expensive. The Elven bow does considerably more damage than the cheaper bows.

Bows

Melee Dmg Range Dmg Missile Acc EMU Human Light Modifier
Short Bow 5-8 3-8 4 7 0 3
Long Bow 5-8 6-11 2 7 0 3
Recurve Bow 5-8 8-13 6 7 0 3
Elven Bow 5-8 12-17 10 7 0 3

Arrows

EMU Dmg Accuracy Missile Acc Crit to Hit Light Modifier Special Damage
Training arrows 2 0 0 0 0 +3 0
Pking arrows 2 30 0 +10 0 +3 0
Fire arrows 2 15 -25 -10 -15 +3 +35 Heat
Magic Arrows 2 15 -25 +15 -15 +3 +15 Magic
Ice Arrows 2 0 -25 -15 -15 +3 +40 Cold

Crossbows

Melee Dmg Range Dmg Missile Acc EMU Human Light Modifier
Crossbow 5-8 10-15 8 7 0 3

Bolts

EMU Dmg Accuracy Missile Acc Crit to Hit Light Modifier Special Damage / Effect
Training bolts 1 0 0 0 0 +3 0
Pking bolts 1 30 0 +15 0 +3 0
Fire bolts 1 10 -15 -10 -15 +3 +10 Heat, 15% chance to
do mana burn
Magic Bolts 1 10 -15 +15 -15 +3 +10 Magic, 7% chance to
deplete mana
Ice Bolts 1 10 -15 -15 -15 +3 +10 Cold, 10% chance to
cooldown

Perks

There are some Perks that are specifically designed for ranging:

Wilhelm Hood Perk
Increased accuracy of ranging weapons,
damage and ranging experience increased by 15%,
Ethereal Ranger Perk
30% chance to not lose an arrow or bolt after firing it.
Ninja Perk
80% chance that you will not become visible (if invisible) when using ranged attacks.

Ranging arena

Archery Arenas provide an additional money sink for this money sink skill by providing a target that neither moves nor dies. You need to buy and use an Archery Arena Ticket for enter.