Summoning: Difference between revisions

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* [[Maps/Whitestone|Whitestone]] - near Grahm's Village - (166, 102)
* [[Maps/Whitestone|Whitestone]] - near Grahm's Village - (166, 102)
'''Locations on Irilion:'''
'''Locations on Irilion:'''
* [[Maps/Arius|Arius]] - in the cellar of the Arius Magic School
* [[Maps/Arius|Arius]] - in the cellar of the [[Maps/Arius/Magic_School|Arius Magic School]]
* [[Maps/Willowvine_Forest|Willowvine Forest]] - in the [[Maps/Willowvine_Forest/Skill_Academy|Willowvine Skill Academy]]
* [[Maps/Willowvine_Forest|Willowvine Forest]] - in the [[Maps/Willowvine_Forest/Skill_Academy|Willowvine Skill Academy]]



Revision as of 22:00, 15 February 2008

Summoning

Though oft derided for being vile necromancy, the summoners art is a potent force that can quickly turn the tides of any battle.

Instant Summons

Summoning instant summons requires animal nexii, a positive food level and consumes ethereal points (mana). While engaged in combat you cannot summon.

Conjurer Perk and Cloak

Having the Conjurer Perk or wearing the Conjurer Cloak halves mana cost for instant summons.

Summoning Arenas

When summoning in summoning arenas, mana cost for instant summons is halved. The effect is cummulative with the Conjurer Perk/Cloak. Instant summons consume 1/4 of their original mana cost this way.
Locations on Seridia:

Locations on Irilion:

Summons List

Animals

Monsters

Summoning Stones

Using summoning stones does not require any nexus, positive food level or consume ethereal points (mana).

Summon Behaviour

In order to set your summon's behaviour click on one of your summons with the use icon.
This requires summoning level 30 or higher and brings up the following menu.
The setting is persistent. Creatures already engaged in combat won't change their behaviour.


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