Summoning: Difference between revisions

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m (→‎[[:Category:Summoning Stones|Summoning Stones]]: changed summoning stone description)
m (→‎Facts: updated facts (summon's attack and defense))
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== Facts ==
== Facts ==
* The Attack and Defense Levels of a Summon are based on the creature's original Attack and Defense and the Summoning Level:
* The Attack and Defense of summons are based on the creature's natural Attack and Defense and the Summoning Level. There is a "cap" at Summoning Level 100, where summons have their natural Defense and '''twice''' their natural Attack.
** Attack Level = (Creature's original level) + (Summoning Level in %)
** Attack = (Creature's natural Attack) * {1 + (Summoning Level / 100)}
** Defense Level = 0 + (Summoning Level in %)
** Defense = (Creature's natural Defense) * (Summoning Level / 100)
* Charm increases the chance to summon two creatures for the price of one, it also increases critical to hit and critical to damage rates for summons. (Charm is a Cross-Atrribute given by Instinct and Vitality)
* Charm increases the chance to summon two creatures for the price of one, it also increases critical to hit and critical to damage rates for summons. (Charm is a Cross-Atrribute given by Instinct and Vitality)



Revision as of 10:55, 6 February 2009

Summoning

Though oft derided for being vile necromancy, the summoners art is a potent force that can quickly turn the tides of any battle.

Facts

  • The Attack and Defense of summons are based on the creature's natural Attack and Defense and the Summoning Level. There is a "cap" at Summoning Level 100, where summons have their natural Defense and twice their natural Attack.
    • Attack = (Creature's natural Attack) * {1 + (Summoning Level / 100)}
    • Defense = (Creature's natural Defense) * (Summoning Level / 100)
  • Charm increases the chance to summon two creatures for the price of one, it also increases critical to hit and critical to damage rates for summons. (Charm is a Cross-Atrribute given by Instinct and Vitality)

Related NPCs

Instant Summons

Summoning instant summons requires animal nexuses, a positive food level and consumes ethereal points (mana). While engaged in combat you cannot summon.

Conjurer Perk and Cloak

Having the Conjurer Perk or wearing the Conjurer Cloak halves mana cost for instant summons.

Summoning Arenas

When summoning in summoning arenas, mana cost for instant summons is halved. The effect is cummulative with the Conjurer Perk/Cloak. Instant summons consume 1/4 of their original mana cost this way.
Locations on Seridia:

Locations on Irilion:

Summons list

Animals

Monsters

Summoning Stones

Summoning stones can be used while engaged in combat. Using them does not require any nexus, positive food level nor does it consume ethereal points (mana).


Summon Behaviour

In order to set your summon's behaviour click on one of your summons with the use icon.
This requires summoning level 30 or higher and brings up the following menu.
The setting is persistent. Creatures already engaged in combat won't change their behaviour.

Glyphs

Glyphs are items that allow you to change your shape, and thus getting the advantages and disadvantages of another shape. The production of these glyphs falls under the summoning skill.
Currently one can make and use