Summoning: Difference between revisions
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== [[Perks]] == | == [[Perks]] == | ||
* [[Conjurer Perk]] - Mana cost is halved for summoning | * [[Conjurer Perk]] - Mana cost is halved for summoning | ||
* [[The Summoner Perk]] - +10% to your creature's Attack and Defense, as well as +5 to its critcal to hit and to | * [[The Summoner Perk]] - +10% to your creature's Attack and Defense, as well as +5 to its critcal to hit and to damage | ||
== Instant Summons == | == Instant Summons == |
Revision as of 13:59, 4 October 2009
Summoning
Though oft derided for being vile necromancy, the summoners art is a potent force that can quickly turn the tides of any battle.
Facts
- The Attack and Defense of summons are based on the creature's natural Attack and Defense and the Summoning Level. There is a "cap" at Summoning Level 100, where summons have their natural Defense and twice their natural Attack.
- Attack = (Creature's natural Attack) * {1 + (Summoning Level / 100)}
- Defense = (Creature's natural Defense) * (Summoning Level / 100)
- Example: At Summoning Level 50 a summoned Cyclops (natural Attack/Defense 80/80) will have 120 Attack and 40 Defense.
- Charm increases the chance to summon two creatures for the price of one, it also increases critical to hit and critical to damage rates for summons. Charm is a Cross-Atrribute given by Instinct and Vitality.
NPCs
- Nahark - Summoning Books, Grubani Peninsula [67, 116]
- Sylpho - Priest of Selain, the Summoning God, located in White Stone
- Tanta - Buys and sells low level Summoning Stones, Port Anitora [84, 207]
- Mariana - Sells high level Summoning Stones, Aeth Aelfan [18, 27]
Perks
- Conjurer Perk - Mana cost is halved for summoning
- The Summoner Perk - +10% to your creature's Attack and Defense, as well as +5 to its critcal to hit and to damage
Instant Summons
Summoning instant summons requires animal nexuses, a positive food level and consumes ethereal points (mana). While engaged in combat you cannot summon.
Summoning Arenas
When summoning in summoning arenas, mana cost for instant summons is halved. The effect is cummulative with the Conjurer Perk or Conjurer Cloak. Instant summons consume only 25% of the original mana cost this way.
Locations on Seridia:
- Southern Kilaran - in the northwest
- Tahraji Desert - Matajin Summoning Arena on west island, access from ruins of Matajin
- White Stone - near Grahm's Village - (166, 102)
Locations on Irilion:
- Arius - in the cellar of the Arius Magic School
- Willowvine Forest - in the Willowvine Forest Skill Academy
Summons list
Animals |
Monsters |
Summoning Stones
Summoning stones can be used while engaged in combat. Using them does not require any nexus, positive food level nor does it consume ethereal points (mana).
- Bear Summoning Stone
- Armed Orc Summoning Stone
- Giant Spider Summoning Stone
- Tiger Summoning Stone
- Phantom Warrior Summoning Stone
- Fluffy Rabbit Summoning Stone
- Sslessar Summoning Stone
- Yeti Summoning Stone
- Arctic Chimeran Summoning Stone
- Giant Summoning Stone
Summon Behaviour
In order to set your summon's behaviour click on one of your summons with the use icon.
This requires summoning level 30 or higher and brings up the following menu.
The setting is persistent. Creatures already engaged in combat won't change their behaviour.
Glyphs
Glyphs are items that allow you to change your shape, and thus getting the advantages and disadvantages of another shape. The production of these glyphs falls under the summoning skill.
Currently one can make and use