Armour: Difference between revisions
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!scope="col" title="Weight" | EMU | !scope="col" title="Weight" | EMU | ||
!scope="col" title="Nexus needed to wear" | Human | !scope="col" title="Nexus needed to wear" | Human | ||
!scope="col" title="Degrade or break" | Degrade | !scope="col" title="Degrade or break" | Degrade | ||
!scope="col" title="No Droppable" | No Drop | !scope="col" title="No Droppable" | No Drop | ||
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!scope="col" title="Weight" | EMU | !scope="col" title="Weight" | EMU | ||
!scope="col" title="Nexus needed to wear" | Human | !scope="col" title="Nexus needed to wear" | Human | ||
!scope="col" title="Degrade or break" | Degrade | !scope="col" title="Degrade or break" | Degrade | ||
!scope="col" title="No Droppable" | No Drop | !scope="col" title="No Droppable" | No Drop | ||
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!scope="col" title="Weight" | EMU | !scope="col" title="Weight" | EMU | ||
!scope="col" title="Nexus needed to wear" | Human | !scope="col" title="Nexus needed to wear" | Human | ||
!scope="col" title="Degrade or break" | Degrade | !scope="col" title="Degrade or break" | Degrade | ||
!scope="col" title="No Droppable" | No Drop | !scope="col" title="No Droppable" | No Drop | ||
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!scope="col" title="Weight" | EMU | !scope="col" title="Weight" | EMU | ||
!scope="col" title="Nexus needed to wear" | Human | !scope="col" title="Nexus needed to wear" | Human | ||
!scope="col" title="Degrade or break" | Degrade | !scope="col" title="Degrade or break" | Degrade | ||
!scope="col" title="No Droppable" | No Drop | !scope="col" title="No Droppable" | No Drop | ||
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!scope="col" title="Weight" | EMU | !scope="col" title="Weight" | EMU | ||
!scope="col" title="Nexus needed to wear" | Human | !scope="col" title="Nexus needed to wear" | Human | ||
!scope="col" title="Degrade or break" | Degrade | !scope="col" title="Degrade or break" | Degrade | ||
!scope="col" title="No Droppable" | No Drop | !scope="col" title="No Droppable" | No Drop | ||
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!scope="col" title="Weight" | EMU | !scope="col" title="Weight" | EMU | ||
!scope="col" title="Nexus needed to wear" | Human | !scope="col" title="Nexus needed to wear" | Human | ||
!scope="col" title="Degrade or break" | Degrade | !scope="col" title="Degrade or break" | Degrade | ||
!scope="col" title="No Droppable" | No Drop | !scope="col" title="No Droppable" | No Drop | ||
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Revision as of 13:59, 4 March 2013
No-drop Armor
Since 7-Nov-2012 leather armor, wood and enhanced wood shields, iron sword, and gold coins are undroppable on death.
Since 1-Mar-2013 iron and steel helms, iron and steel chainmail and iron and steel shields are undroppable on death
Note
No types of dragon armour, nor any types of bronze armour, can be repaired. The NPC's, such as Heavybeard, who repair armour can only repair up to titanium armour.
Damaged helms may have reduced protection as well. Steel Helm loses 2 points of radiation protection making it much less effective mining.
Helms
Item | Armour | Cold | Heat | Rad | Mag Prot | Mag Res | Mis Prot | max MP | max EP | EMU | Human | Degrade | No Drop |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Leather Helm | +1 | +1 | 3 | 0 | Break | x | |||||||
Iron Helm | +2 | -1 | -1 | 3 | 1 | Break | x | ||||||
Steel Helm | +3 | +3 | 2 | 3 | Degrade | x | |||||||
Titanium Helm | +3 | +1 | +1 | +1 | +1 | 1 | 4 | Degrade | |||||
Bronze Helm | +3 | +3 | 8 | 4 | Break | ||||||||
Red Dragon Helm | +4 | +2 | +1 | +1 | +1 | +20 | +20 | 2 | 0 | Break | |||
Black Dragon Helm | +4 | +2 | +1 | +1 | +2 | +25 | +25 | 2 | 0 | Break | |||
Ice Dragon Helm | +4 | +2 | +2 | +25 | +25 | 2 | 0 | Degrade | |||||
Blue Dragon Helm | +4 | +2 | +2 | +1 | +45 | +45 | 2 | 0 | Degrade |
Helms do not affect defense, accuracy or critical to hit.
Torso armour
Item | Armour | Def | Acc | Crit | Cold | Heat | Rad | Mag Prot | Mag Res | Mis Prot | EMU | Human | Degrade | No Drop |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Padded Leather Armor | +1-3 | +2 | +2 | 10 | 0 | Break | x | |||||||
Augmented Leather Armor | +2-10 | -1 | +1 | +1 | +1 | 10 | 0 | Break | ||||||
Iron Chain Mail | +2-5 | -1 | -1 | -1 | -2 | -2 | 20 | 1 | Break | x | ||||
Steel Chain Mail | +3-7 | -1 | -1 | -1 | -2 | -2 | 18 | 2 | Break | x | ||||
Titanium Chain Mail | +5-7 | -1 | -1 | -1 | -2 | -2 | 10 | 4 | Degrade | |||||
Iron Plate Mail | +7-10 | -2 | -2 | -2 | -3 | -3 | +1 | 25 | 5 | Degrade | ||||
Enhanced Iron Plate Mail | +8-10 | -1 | -1 | -1 | -2 | -2 | +2 | 25 | 5 | Degrade | ||||
Steel Plate Mail | +13-15 | -1 | -2 | -2 | +3 | 18 | 5 | Degrade | ||||||
Titanium Plate Mail | +12-13 | +2 | 8 | 5 | Degrade | |||||||||
Bronze Plate Mail | +15-16 | -1 | -1 | -1 | +4 | +3 | +3 | 35 | 5 | Degrade | ||||
Red Dragon Mail | +15 | +4 | 8 | 7 | Degrade | |||||||||
Black Dragon Mail | +15 | +4 | +3 | +3 | 8 | 7 | Degrade | |||||||
Ice Dragon Mail | +15 | +4 | +4 | -1 | +2 | +2 | 8 | 7 | Degrade | |||||
Blue Dragon Mail | +15 | +4 | +5 | +4 | 8 | 7 | Degrade |
Torso armour does not affect maximum ethereal points or maximum material points.
Hand armour
Item | Armour | EMU | Human | Degrade | No Drop |
---|---|---|---|---|---|
Leather Gloves | +1 | 2 | 0 | Break | ? |
Leather gloves are used as a tool for harvesting some items.
Shields
Item | Def | Acc | Crit | Mag Prot | Mag Res | Mis Prot | EMU | Human | Degrade | No Drop |
---|---|---|---|---|---|---|---|---|---|---|
Wooden Shield | +4 | -1 | -1 | 8 | 0 | Break | x | |||
Enhanced Wooden Shield | +5 | -1 | -1 | 10 | 1 | Break | x | |||
Iron Shield | +6 | -2 | -2 | 16 | 2 | Break | x | |||
Steel Shield | +7 | -2 | -2 | +4 | 14 | 3 | Break | x | ||
Titanium Shield | +8 | +4 | 7 | 4 | Degrade | |||||
Bronze Shield | +8 | -2 | -2 | +4 | 20 | 5 | Break | |||
Blue Dragon Shield | +8 | +6 | +2 | 8 | ? | Degrade |
Shields do not affect armour; cold, heat or radiation protection; maximum ethereal points or maximum material points.
Leg armour
Item | Armour | Def | Acc | Cold | Heat | Rad | Mag Prot | Mag Res | Mis Prot | EMU | Human | Degrade | No Drop |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Leather Pants | +1-2 | +2 | +2 | 4 | 0 | Break | x | ||||||
Augmented Leather Pants | +1-8 | +1 | +1 | +1 | +1 | 4 | 0 | Break | |||||
Iron Cuisses | +2-5 | -1 | -1 | -1 | +1 | 16 | 4 | Degrade | |||||
Enhanced Iron Cuisses | +5 | -1 | -1 | +2 | 16 | 4 | Degrade | ||||||
Steel Cuisses | +5-8 | -1 | -1 | +3 | 10 | 4 | Degrade | ||||||
Titanium Cuisses | +6 | +1 | +1 | +1 | +1 | 6 | 4 | Degrade | |||||
Bronze Cuisses | +7-8 | -1 | -1 | +3 | +2 | +2 | 25 | 4 | Degrade | ||||
Red Dragon Cuisses | +7 | +3 | +2 | +3 | 6 | 7 | Degrade | ||||||
Black Dragon Cuisses | +7 | +4 | +3 | +4 | 6 | 7 | Degrade | ||||||
Ice Dragon Cuisses | +7 | +4 | +4 | +4 | 6 | 7 | Degrade | ||||||
Blue Dragon Cuisses | +7 | +5 | +3 | 6 | 7 | Degrade |
Leg armour does not affect critical to hit, maximum ethereal points or maximum material points. Even though the accuracy column appears empty, some degraded leg armour, including Damaged Bronze Cuisses, do affect accuracy.
Foot armour
Item | Armour | Acc | Cold | Heat | Rad | Mag Prot | Mag Res | Mis Prot | max EP | EMU | Human | Degrade | No Drop |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Leather Boots | +1 | +1 | +1 | 7 | 0 | Break | x | ||||||
Iron Greaves | +2-3 | -1 | -1 | +1 | 8 | 4 | Degrade | ||||||
Enhanced Iron Greaves | +4 | -1 | -1 | +2 | 8 | 4 | Degrade | ||||||
Steel Greaves | +5-6 | -1 | -1 | +3 | 8 | 4 | Degrade | ||||||
Titanium Greaves | +4-5 | +1 | +1 | +3 | +1 | 4 | 4 | Degrade | |||||
Bronze Greaves | +5-6 | +2 | +2 | +2 | 20 | 4 | Degrade | ||||||
Red Dragon Greaves | +6 | +2 | +1 | +2 | 4 | 7 | Degrade | ||||||
Black Dragon Greaves | +6 | +3 | +2 | +3 | 4 | 7 | Degrade | ||||||
Ice Dragon Greaves | +6 | +3 | +3 | +3 | 4 | 7 | Degrade | ||||||
Blue Dragon Greaves | +6 | +4 | +2 | +5 | 4 | 7 | Degrade |
Foot armour does not affect defense, critical to hit, maximum ethereal points or maximum material points. Even though the accuracy column appears empty, some degraded foot armour, including Damaged Bronze Greave, do affect accuracy.
Special armour
- Special armour is made by chance when manufacturing ordinary armour.
- They have the same stats as their ordinary counterparts but additionally offer special stats or effects.
- Special effects are triggered when you get hit, except for Steel Helm of Mana, Titanium Helm of Life and Red Dragon Helm of Life and Mana.
- They degrade to the ordinary damaged version of the armour. For example, the Titanium Greaves of Mirroring degrade to Used Titanium Greave.
- Red Dragon Helm of Life and Mana (RD+LM) is a special, special armor which is dropped in an instance and like the regular Red Dragon Helm it is destroyed not degraded.
Item | Special effect |
---|---|
Red Dragon Helm of Life and Mana | +170 max Material Points, +40 max Ethereal Points |
Steel Helm of Mana | +150 max Ethereal Points |
Titanium Helm of Life | +150 max Material Points |
Steel Plate Mail of Healing | 3% chance of healing 25 Material Points |
Titanium Plate Mail of Freezing | 4% chance to freeze an opponent |
Steel Cuisses of Mana Drain | 4% chance to do Mana Drain |
Titanium Cuisses of Cooldown Removal | 3% chance to have all your cooldowns removed |
Steel Greaves of Ubber Defense | 2% chance to increase your defense skill by 5, up to +19 to defense |
Titanium Greaves of Mirroring | Gives the Mirror Skin Perk |
Titanium Shield of Life Drain | 4% chance to do Life Drain |