Attributes: Difference between revisions

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== Cross Attributes ==
== Cross Attributes ==
*[[Attributes/Might|Might]]
In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination)
*[[Attributes/Matter|Matter]]
*[[Attributes/Might|Might]] - affects the amount you can carry (Might*20) and the damage you deal in combat
*[[Attributes/Toughness|Toughness]]
*[[Attributes/Matter|Matter]] - affects the maximum material points (Matter*5)
*[[Attributes/Charm|Charm]]
*[[Attributes/Toughness|Toughness]] - reduces the amount of damage taken in combat
*[[Attributes/Reaction|Reaction]]
*[[Attributes/Charm|Charm]] - gives a chance to summon two creatures for the cost of one (Charm = chance in %)
*[[Attributes/Perception|Perception]]
*[[Attributes/Reaction|Reaction]] - helps you avoid being hit in combat
*[[Attributes/Rationality|Rationality]]
*[[Attributes/Perception|Perception]] - makes you see better in low light conditions
*[[Attributes/Dexterity|Dexterity]]
*[[Attributes/Rationality|Rationality]] - reduces research time, increases the amount of experience gained, increases strenght of spells
*[[Attributes/Ethereality|Ethereality]]
*[[Attributes/Dexterity|Dexterity]] - increases chance to score a hit in combat
 
*[[Attributes/Ethereality|Ethereality]] - increases the maximum ethereal points (Ethereality*8)


== Nexii ==
== Nexii ==

Revision as of 10:03, 11 January 2008

Basic Attributes

Basic Attributes can be increased by spending pickpoints at the Wraith on Isla Prima.
They are capped at no more than 48.

  • Physique - used to increase Might, Matter and Toughness
  • Coordination - used to increase Might, Reaction and Dexterity
  • Reasoning - used to increase Dexterity, Perception and Rationality
  • Will - used to increase Matter, Rationality and Etheriality
  • Instinct - used to increase Reaction, Perception and Charm
  • Vitality - used to increase Toughness, Etheriality and Charm

Cross Attributes

In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination)

  • Might - affects the amount you can carry (Might*20) and the damage you deal in combat
  • Matter - affects the maximum material points (Matter*5)
  • Toughness - reduces the amount of damage taken in combat
  • Charm - gives a chance to summon two creatures for the cost of one (Charm = chance in %)
  • Reaction - helps you avoid being hit in combat
  • Perception - makes you see better in low light conditions
  • Rationality - reduces research time, increases the amount of experience gained, increases strenght of spells
  • Dexterity - increases chance to score a hit in combat
  • Ethereality - increases the maximum ethereal points (Ethereality*8)

Nexii


Skills