Attributes: Difference between revisions
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== Cross Attributes == | == Cross Attributes == | ||
*[[Attributes/Might|Might]] | In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination) | ||
*[[Attributes/Matter|Matter]] | *[[Attributes/Might|Might]] - affects the amount you can carry (Might*20) and the damage you deal in combat | ||
*[[Attributes/Toughness|Toughness]] | *[[Attributes/Matter|Matter]] - affects the maximum material points (Matter*5) | ||
*[[Attributes/Charm|Charm]] | *[[Attributes/Toughness|Toughness]] - reduces the amount of damage taken in combat | ||
*[[Attributes/Reaction|Reaction]] | *[[Attributes/Charm|Charm]] - gives a chance to summon two creatures for the cost of one (Charm = chance in %) | ||
*[[Attributes/Perception|Perception]] | *[[Attributes/Reaction|Reaction]] - helps you avoid being hit in combat | ||
*[[Attributes/Rationality|Rationality]] | *[[Attributes/Perception|Perception]] - makes you see better in low light conditions | ||
*[[Attributes/Dexterity|Dexterity]] | *[[Attributes/Rationality|Rationality]] - reduces research time, increases the amount of experience gained, increases strenght of spells | ||
*[[Attributes/Ethereality|Ethereality]] | *[[Attributes/Dexterity|Dexterity]] - increases chance to score a hit in combat | ||
*[[Attributes/Ethereality|Ethereality]] - increases the maximum ethereal points (Ethereality*8) | |||
== Nexii == | == Nexii == |
Revision as of 10:03, 11 January 2008
Eternal Lands Wiki
Attributes
Basic Attributes
Basic Attributes can be increased by spending pickpoints at the Wraith on Isla Prima.
They are capped at no more than 48.
- Physique - used to increase Might, Matter and Toughness
- Coordination - used to increase Might, Reaction and Dexterity
- Reasoning - used to increase Dexterity, Perception and Rationality
- Will - used to increase Matter, Rationality and Etheriality
- Instinct - used to increase Reaction, Perception and Charm
- Vitality - used to increase Toughness, Etheriality and Charm
Cross Attributes
In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination)
- Might - affects the amount you can carry (Might*20) and the damage you deal in combat
- Matter - affects the maximum material points (Matter*5)
- Toughness - reduces the amount of damage taken in combat
- Charm - gives a chance to summon two creatures for the cost of one (Charm = chance in %)
- Reaction - helps you avoid being hit in combat
- Perception - makes you see better in low light conditions
- Rationality - reduces research time, increases the amount of experience gained, increases strenght of spells
- Dexterity - increases chance to score a hit in combat
- Ethereality - increases the maximum ethereal points (Ethereality*8)
Nexii