Custom maps: Difference between revisions
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(→Windows: replaced bmp with dds and bmps with dds files As bmp is no longer supported for maps) |
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=== Linux === | === Linux === | ||
* The method described below does not over-write the existing map files | * The method described below does not over-write the existing map files | ||
* Installing the | * Installing the dds-maps can be done while the game is running. | ||
* We assume the map-pack you have downloaded is called ''MapPack.zip'', replace the name where applicable. For some reason most map packs come as zip-files, use the appropriate man pages to find the correct commands or use GUI tools, such as [http://utils.kde.org/projects/ark/ Ark] in other cases. | * We assume the map-pack you have downloaded is called ''MapPack.zip'', replace the name where applicable. For some reason most map packs come as zip-files, use the appropriate man pages to find the correct commands or use GUI tools, such as [http://utils.kde.org/projects/ark/ Ark] in other cases. | ||
* We assume, you've downloaded the map pack to your desktop. | * We assume, you've downloaded the map pack to your desktop. | ||
Line 37: | Line 37: | ||
''~'' is expanded to your home directory; replace 1_9_3 with the current client version and replace ~/Desktop/MapPack.zip with the path to the zip file you downloaded. | ''~'' is expanded to your home directory; replace 1_9_3 with the current client version and replace ~/Desktop/MapPack.zip with the path to the zip file you downloaded. | ||
* '''Three:''' If the bmp-files come uncompressed, you should compress them to speed up loading them when you hit the tabulator key in game by running | * '''Three:''' If the bmp-files come uncompressed, you should compress them to speed up loading them when you hit the tabulator key in game by running | ||
gzip ~/.elc/updates/1_9_3/maps/*. | gzip ~/.elc/updates/1_9_3/maps/*.dds | ||
'''Again, replace 1_9_3 with the current client version.''' | '''Again, replace 1_9_3 with the current client version.''' | ||
Revision as of 17:53, 10 March 2012
Custom Maps
The Maps of Eternal Lands
General notes
- "Map" refers here to the image that is displayed on the "Tab-Map" and the "Mini-Map" and not to the file that holds the information about landscape, trees, houses etc. those latter files have the ending ".elm". Under no circumstances mess around with the elm-files!
- We'll call those images also "map-bmps" as they come in bmp-format.
Disclaimer
- Use of the custom maps is at your own risk.
- Any and all problems that result are not to be taken to the Eternal Lands staff.
- Any such attempt at reporting problems based on the use of the custom maps listed below, causing Eternal Lands staff to waste their time, will be ignored and could result in suspension of game play.
Available custom maps
Installation
Windows
- The method described below does not over-write the existing map files
- You should be able to install the dds-maps while the game is running, this was not tested on windows, if in doubt, log out.
* Replace "1_9_3" with the current client version below.
- Open the Map-Pack-Zipfile you've downloaded with the appropriate application (double clicking should be enough).
- Choose to extract all files to "My Documents\Eternal Lands\updates\1_9_3\maps\"
- If any folder in that list doesn't exist, create it and subsequent folders (when you pick the target directory for extraction you should see a "create new folder" icon in the dialog window).
- Make sure to not create subfolders of "maps" by extraction, the map-dds files should be in "maps"
- If you want to get rid of a certain or all custom maps at a later date, simply delete the corresponding dds files (nothing else should be in that folder) from "My Documents\Eternal Lands\updates\1_9_3\maps\". Deleting custom maps will cause the game to display the original game art again (if there was a tab map in the first place) if you followed the above instructions.
Linux
- The method described below does not over-write the existing map files
- Installing the dds-maps can be done while the game is running.
- We assume the map-pack you have downloaded is called MapPack.zip, replace the name where applicable. For some reason most map packs come as zip-files, use the appropriate man pages to find the correct commands or use GUI tools, such as Ark in other cases.
- We assume, you've downloaded the map pack to your desktop.
- One: Open a terminal application (Terminal, Konsole, xterm, etc.)
- Two: To extract the bmp-files run
unzip -j ~/Desktop/MapPack.zip -d ~/.elc/updates/1_9_3/maps/
~ is expanded to your home directory; replace 1_9_3 with the current client version and replace ~/Desktop/MapPack.zip with the path to the zip file you downloaded.
- Three: If the bmp-files come uncompressed, you should compress them to speed up loading them when you hit the tabulator key in game by running
gzip ~/.elc/updates/1_9_3/maps/*.dds
Again, replace 1_9_3 with the current client version.
Now you are all set. If you want to get rid of the custom maps or parts of them, you can simply delete the appropriate bmp or bmp.gz file, respectively, from ~./elc/updates/1_9_3/maps/ (note that the folder ~./elc/ should show up as a "hidden" folder if you are using a file manager).
Note: you can also gzip most of the files in the EL data dir, known exceptions are the base directory and the eyecandy files.
Mac
- Download your desired maps
- In applications find and right click on el_osx
- Choose show package contents
- Open contents folder, then resources folder, then data folder, scroll down to see maps folder
- Now open the rangers map folder and highlight all map files, then copy
- Paste in the EL map folder
- An options window will pop up, click on apply to all and choose replace
- Enjoy your new maps! :D