Magic Immunity Spell: Difference between revisions

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(mentioned MI Removal Ward)
m (Robot: Cosmetic changes)
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=== Ingredients ===
=== Ingredients ===
*[[File:Magic Essence.png|25px]] 2 [[Magic Essence]]s
* [[File:Magic Essence.png|25px]] 2 [[Magic Essence]]s
*[[File:Energy Essence.png|25px]] 1 [[Energy Essence]]
* [[File:Energy Essence.png|25px]] 1 [[Energy Essence]]


=== Sigils ===
=== Sigils ===
*[[File:Create Sigil.png|25px]] [[Create Sigil|Create]]
* [[File:Create Sigil.png|25px]] [[Create Sigil|Create]]
*[[File:Increase Sigil.png|25px]] [[Increase Sigil|Increase]]
* [[File:Increase Sigil.png|25px]] [[Increase Sigil|Increase]]
*[[File:Magic Sigil.png|25px]] [[Magic Sigil|Magic]]
* [[File:Magic Sigil.png|25px]] [[Magic Sigil|Magic]]
*[[File:Protection Sigil.png|25px]] [[Protection Sigil|Protection]]
* [[File:Protection Sigil.png|25px]] [[Protection Sigil|Protection]]


=== Casting information ===
=== Casting information ===
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{{Magic/Nav}}
{{Magic/Nav}}
[[Category:Spells]]
[[Category:Spells]]

Revision as of 19:19, 8 December 2010

Makes you immune to offensive spells like the Harm Spell, Mana Drain Spell and Poison Spell as well as special effects from creatures (Large Spider paralysis, White Tiger cooldown, and Grizzly and Black Bear mana burn). The summoned and invasion versions of these creatures, however, still have a low chance to affect you.

Magic Immunity can be removed with an MI Removal Ward.

Ingredients

Sigils

Casting information

Mana cost: 30
Minimum Magic level: 30
Base Magic experience given: 140
Cooldown: 90 seconds
Lasts: 90 seconds