Magic Immunity Spell: Difference between revisions

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(MI makes you inmune to magic attacks, Magic Protection is the one that makes you resistant to them)
m (Corrected typo ("immune" instead of "inmune"))
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[[File:Magic Immunity Spell.png]]
[[File:Magic Immunity Spell.png]]


Makes you inmune to offensive [[spells]] like the [[Harm Spell]], [[Mana Drain Spell]] and [[Poison Spell]] as well as special effects from creatures ([[Large Spider]] [[paralysis]], [[White Tiger]] [[cooldown]], and [[Grizzly Bear|Grizzly]] and [[Black Bear]] [[mana burn]]).  The [[summon]]ed and [[invasion]] versions of these creatures, however, still have a low chance to affect you.
Makes you immune to offensive [[spells]] like the [[Harm Spell]], [[Mana Drain Spell]] and [[Poison Spell]] as well as special effects from creatures ([[Large Spider]] [[paralysis]], [[White Tiger]] [[cooldown]], and [[Grizzly Bear|Grizzly]] and [[Black Bear]] [[mana burn]]).  The [[summon]]ed and [[invasion]] versions of these creatures, however, still have a low chance to affect you.


Magic Immunity can be removed with a [[MI Removal Ward]].
Magic Immunity can be removed with a [[MI Removal Ward]].

Revision as of 13:06, 20 February 2011

Makes you immune to offensive spells like the Harm Spell, Mana Drain Spell and Poison Spell as well as special effects from creatures (Large Spider paralysis, White Tiger cooldown, and Grizzly and Black Bear mana burn). The summoned and invasion versions of these creatures, however, still have a low chance to affect you.

Magic Immunity can be removed with a MI Removal Ward.

Ingredients

Sigils

Casting information

Mana cost: 30
Minimum Magic level: 30
Base Magic experience given: 140
Cooldown: 90 seconds
Lasts: 90 seconds