Magic Immunity Spell: Difference between revisions

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m (Corrected typo ("immune" instead of "inmune"))
m (It is possible to be burned even by normal bears. Chance is low. Sample Evidence: http://img35.imageshack.us/img35/7397/manaburned.png)
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[[File:Magic Immunity Spell.png]]
[[File:Magic Immunity Spell.png]]


Makes you immune to offensive [[spells]] like the [[Harm Spell]], [[Mana Drain Spell]] and [[Poison Spell]] as well as special effects from creatures ([[Large Spider]] [[paralysis]], [[White Tiger]] [[cooldown]], and [[Grizzly Bear|Grizzly]] and [[Black Bear]] [[mana burn]]).  The [[summon]]ed and [[invasion]] versions of these creatures, however, still have a low chance to affect you.
Makes you '''''almost''''' immune to offensive [[spells]] like the [[Harm Spell]], [[Mana Drain Spell]] and [[Poison Spell]] as well as special effects from creatures ([[Large Spider]] [[paralysis]], [[White Tiger]] [[cooldown]], and [[Grizzly Bear|Grizzly]] and [[Black Bear]] [[mana burn]]).  Summoned, invasion AND normal still have a low chance to affect you.


Magic Immunity can be removed with a [[MI Removal Ward]].
Magic Immunity can be removed with a [[MI Removal Ward]].

Revision as of 00:20, 1 March 2011

Makes you almost immune to offensive spells like the Harm Spell, Mana Drain Spell and Poison Spell as well as special effects from creatures (Large Spider paralysis, White Tiger cooldown, and Grizzly and Black Bear mana burn). Summoned, invasion AND normal still have a low chance to affect you.

Magic Immunity can be removed with a MI Removal Ward.

Ingredients

Sigils

Casting information

Mana cost: 30
Minimum Magic level: 30
Base Magic experience given: 140
Cooldown: 90 seconds
Lasts: 90 seconds