Armour: Difference between revisions

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Revision as of 20:37, 11 August 2009

Revision requested

With the latest server update the radiation protection of dragon, iron, bronze, steel and titanium armours has been changed. If you own armour of that class, please take a minute to check if the values given here are still correct. Thank you!
--Majestyk 05 March 2009

Helms

Armour Cold Heat Rad Mag Prot Mag Res max MP max EP EMU Human
Leather Helm +1 +1 3 0
Iron Helm +2 -1 -1 3 1
Steel Helm +3 +3 2 2
Titanium Helm +3 +1 +1 +1 +1 1 3
Bronze Helm +3 +3 8 4
Red Dragon Helm +4 +2 +1 +1 +1 +20 +20 2 0
Black Dragon Helm +4 +2 +1 +1 +2 +25 +25 2 0
Ice Dragon Helm +4 +2 +2 +1 +1 +2 +25 +25 2 0

Helms do not give bonus or penalties to defense, accuracy or criticals.

Torso Armour

Armour Def Acc Crit Cold Heat Rad Mag Prot Mag Res EMU Human
Padded Leather Armor +1-3 +2 +2 10 0
Augmented Leather Armor +2-10 -1 +1 +1 +1 10 0
Iron Chain Mail +2-5 -1 -1 -1 -2 -2 20 1
Steel Chain Mail +3-7 -1 -1 -1 -2 -2 18 2
Titanium Chain Mail +5-7 -1 -1 -1 -2 -2 10 4
Iron Plate Mail +7-10 -2 -2 -2 -3 -3 +1 25 5
Enhanced Iron Plate Mail +8-10 -1 -1 -1 -2 -2 +2 25 5
Steel Plate Mail +13-15 -1 -2 -2 +3 18 5
Titanium Plate Mail +12-13 +2 8 5
Bronze Plate Mail +15-16 -1 -1 -1 +4 +3 +3 35 5
Red Dragon Mail +15 +4 8 7
Black Dragon Mail +15 +4 +3 +3 8 7
Ice Dragon Mail +15 +4 +4 +3 +3 8 7

Hand Armour

Armour EMU Human
Leather Gloves +1 2 0

Sorry folks, leather gloves don't do much in terms of armour, they are better employed for harvesting Sulfur and Dung.

Shields

Def Acc Crit Mag Prot Mag Res EMU Human
Wooden Shield +4 -1 -1 8 0
Enhanced Wooden Shield +5 -1 -1 10 1
Iron Shield +6 -2 -2 16 2
Steel Shield +7 -2 -2 +4 14 3
Titanium Shield +8 +4 7 4
Bronze Shield +8 -2 -2 +4 20 5

Shields give no bonus or penalties to armour, cold, heat or radiation protection.

Leg Armour

Armour Def Acc Cold Heat Rad Mag Prot Mag Res EMU Human
Leather Pants +1-2 +2 +2 4 0
Augmented Leather Pants +1-8 +1 +1 +1 4 0
Iron Cuisses +2-5 -1 -1 -1 +1 16 4
Enhanced Iron Cuisses +5 -1 -1 +2 16 4
Steel Cuisses +5-8 -1 -1 +3 10 4
Titanium Cuisses +6 +1 +1 +1 +1 6 4
Bronze Cuisses +7-8 -1 -1 +3 +2 +2 25 4
Red Dragon Cuisses +7 +3 +2 +3 6 7
Black Dragon Cuisses +7 +4 +3 +4 6 7
Ice Dragon Cuisses +7 +4 +4 +3 +4 6 7

Leg armour doesnt give bonus or penalties to critical to hit chances.

Foot Armour

Armour Acc Cold Heat Rad Mag Prot Mag Res EMU Human
Leather Boots +1 +1 +1 7 0
Iron Greaves +2-3 -1 -1 +1 8 4
Enhanced Iron Greaves +4 -1 -1 +2 8 4
Steel Greaves +5-6 -1 -1 +3 8 4
Titanium Greaves +4-5 +1 +1 +3 +1 4 4
Bronze Greaves +5-6 -1 -1 -1 +1 +2 +2 20 4
Red Dragon Greaves +6 +2 +1 +2 4 7
Black Dragon Greaves +6 +3 +2 +3 4 7
Ice Dragon Greaves +6 +3 +3 +2 +3 4 7

Foot armour does not give bonus or penalties to defense or critical to hit statistics.

Special Armour

  • Special Armour is made by chance when manufacturing Steel or Titanium Armour.
  • They have the same stats as their ordinary counterpart but additionally offer special stats or effects.
  • Special effects are triggered when you get hit.
Special effect
Steel Helm of Mana +150 max Ethereal Points
Titanium Helm of Life +150 max Material Points
Steel Plate Mail of Healing 3% chance of healing 25 Material Points
Titanium Plate Mail of Freezing 4% chance to freeze an opponent
Steel Cuisses of Mana Drain 4% chance to do Mana Drain
Titanium Cuisses of Cooldown Removal 3% chance to have all your cooldowns removed
Steel Greaves of Ubber Defense 2% chance to increase your defense skill by 5, up to +19 to defense
Titanium Greaves of Mirroring gives the Mirror Skin Perk
Titanium Shield of Life Drain 4% chance to do Life Drain
Red Dragon Helm of Life and Mana +150 max Material Points, +20 max Ethereal Points