Attributes: Difference between revisions
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== Cross Attributes == | == Cross Attributes == | ||
In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination) | In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination) | ||
{| | |||
|[[Attributes/Might|Might]] | |||
|affects the amount you can carry (Might*20) and the damage you deal in combat | |||
|- | |||
|[[Attributes/Matter|Matter]] | |||
|affects the maximum material points (Matter*5) | |||
|- | |||
|[[Attributes/Toughness|Toughness]] | |||
|reduces the amount of damage taken in combat | |||
|- | |||
|[[Attributes/Charm|Charm]] | |||
|gives a chance to summon two creatures for the cost of one (Charm = chance in %) | |||
|- | |||
|[[Attributes/Reaction|Reaction]] | |||
|helps you avoid being hit in combat | |||
|- | |||
|[[Attributes/Perception|Perception]] | |||
|makes you see better in low light conditions | |||
|- | |||
|[[Attributes/Rationality|Rationality]] | |||
|reduces research time, increases the amount of experience gained, increases strenght of spells | |||
|- | |||
|[[Attributes/Dexterity|Dexterity]] | |||
|increases chance to score a hit in combat | |||
|- | |||
|[[Attributes/Ethereality|Ethereality]] | |||
|increases the maximum ethereal points (Ethereality*8) | |||
|} | |||
== Nexii == | == Nexii == | ||
| Line 43: | Line 62: | ||
*[[Attributes/Artificial|Artificial]] | *[[Attributes/Artificial|Artificial]] | ||
*[[Attributes/Magic|Magic]] | *[[Attributes/Magic|Magic]] | ||
== Skills == | == Skills == | ||
Revision as of 17:52, 13 February 2008
Eternal Lands Wiki
Attributes
Basic Attributes
Basic Attributes can be increased by spending pickpoints at the Wraith on Isla Prima.
They are capped at no more than 48.
| Physique | used to increase Might, Matter and Toughness |
| Coordination | used to increase Might, Reaction and Dexterity |
| Reasoning | used to increase Dexterity, Perception and Rationality |
| Will | used to increase Matter, Rationality and Etheriality |
| Instinct | used to increase Reaction, Perception and Charm |
| Vitality | used to increase Toughness, Etheriality and Charm |
Cross Attributes
In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination)
| Might | affects the amount you can carry (Might*20) and the damage you deal in combat |
| Matter | affects the maximum material points (Matter*5) |
| Toughness | reduces the amount of damage taken in combat |
| Charm | gives a chance to summon two creatures for the cost of one (Charm = chance in %) |
| Reaction | helps you avoid being hit in combat |
| Perception | makes you see better in low light conditions |
| Rationality | reduces research time, increases the amount of experience gained, increases strenght of spells |
| Dexterity | increases chance to score a hit in combat |
| Ethereality | increases the maximum ethereal points (Ethereality*8) |