Attributes: Difference between revisions

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== Cross Attributes ==
== Cross Attributes ==
In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination)
In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination)
*[[Attributes/Might|Might]] - affects the amount you can carry (Might*20) and the damage you deal in combat
{|
*[[Attributes/Matter|Matter]] - affects the maximum material points (Matter*5)
|[[Attributes/Might|Might]]
*[[Attributes/Toughness|Toughness]] - reduces the amount of damage taken in combat
|affects the amount you can carry (Might*20) and the damage you deal in combat
*[[Attributes/Charm|Charm]] - gives a chance to summon two creatures for the cost of one (Charm = chance in %)
|-
*[[Attributes/Reaction|Reaction]] - helps you avoid being hit in combat
|[[Attributes/Matter|Matter]]
*[[Attributes/Perception|Perception]] - makes you see better in low light conditions
|affects the maximum material points (Matter*5)
*[[Attributes/Rationality|Rationality]] - reduces research time, increases the amount of experience gained, increases strenght of spells
|-
*[[Attributes/Dexterity|Dexterity]] - increases chance to score a hit in combat
|[[Attributes/Toughness|Toughness]]
*[[Attributes/Ethereality|Ethereality]] - increases the maximum ethereal points (Ethereality*8)
|reduces the amount of damage taken in combat
|-
|[[Attributes/Charm|Charm]]
|gives a chance to summon two creatures for the cost of one (Charm = chance in %)
|-
|[[Attributes/Reaction|Reaction]]
|helps you avoid being hit in combat
|-
|[[Attributes/Perception|Perception]]
|makes you see better in low light conditions
|-
|[[Attributes/Rationality|Rationality]]
|reduces research time, increases the amount of experience gained, increases strenght of spells
|-
|[[Attributes/Dexterity|Dexterity]]
|increases chance to score a hit in combat
|-
|[[Attributes/Ethereality|Ethereality]]
|increases the maximum ethereal points (Ethereality*8)
|}


== Nexii ==
== Nexii ==
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*[[Attributes/Artificial|Artificial]]
*[[Attributes/Artificial|Artificial]]
*[[Attributes/Magic|Magic]]
*[[Attributes/Magic|Magic]]


== Skills ==
== Skills ==

Revision as of 17:52, 13 February 2008

Basic Attributes

Basic Attributes can be increased by spending pickpoints at the Wraith on Isla Prima.
They are capped at no more than 48.

Physique used to increase Might, Matter and Toughness
Coordination used to increase Might, Reaction and Dexterity
Reasoning used to increase Dexterity, Perception and Rationality
Will used to increase Matter, Rationality and Etheriality
Instinct used to increase Reaction, Perception and Charm
Vitality used to increase Toughness, Etheriality and Charm

Cross Attributes

In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination)

Might affects the amount you can carry (Might*20) and the damage you deal in combat
Matter affects the maximum material points (Matter*5)
Toughness reduces the amount of damage taken in combat
Charm gives a chance to summon two creatures for the cost of one (Charm = chance in %)
Reaction helps you avoid being hit in combat
Perception makes you see better in low light conditions
Rationality reduces research time, increases the amount of experience gained, increases strenght of spells
Dexterity increases chance to score a hit in combat
Ethereality increases the maximum ethereal points (Ethereality*8)

Nexii

Skills