Attributes: Difference between revisions

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== Nexii ==
== Nexii ==
*[[Attributes/Human|Human]]
{|
*[[Attributes/Animal|Animal]]
|Human || limits the kind of equipment you can wear ([[Armour/Index|Armor]], [[Weapons/Index|Weapons]], ...)
*[[Attributes/Vegetal|Vegetal]]
|-
*[[Attributes/Inorganic|Inorganic]]
|Animal || limits the kind of creatures you can [[Summoning/Index|summon]]
*[[Attributes/Artificial|Artificial]]
|-
*[[Attributes/Magic|Magic]]
|Vegetal || limits the kind of [[Potions/Index|Potions]] you can make
|-
|Inorganic || limits the kind of minerals and ores you can [[Harvestables/Index|harvest]]
|-
|Artificial || limits the kind of [[Armour/Index|Armor]], [[Weapons/Index|Weapons]] and [[Engineering/Index|Engineering items]] you can make
|-
|Magic || limits the kind of magic items you can make ([[Crafting/Index|Crafting items]], [[Weapons/Index#Enchanted_Swords|Enchanted Swords]])
|}


== Skills ==
== Skills ==

Revision as of 12:48, 16 February 2008

Basic Attributes

Basic Attributes can be increased by spending pickpoints at the Wraith on Isla Prima.
They are capped at no more than 48.

Physique used to increase Might, Matter and Toughness
Coordination used to increase Might, Reaction and Dexterity
Reasoning used to increase Dexterity, Perception and Rationality
Will used to increase Matter, Rationality and Etheriality
Instinct used to increase Reaction, Perception and Charm
Vitality used to increase Toughness, Etheriality and Charm

Cross Attributes

In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination)

Might affects the amount you can carry (Might*20) and the damage you deal in combat
Matter affects the maximum material points (Matter*5)
Toughness reduces the amount of damage taken in combat
Charm gives a chance to summon two creatures for the cost of one (Charm = chance in %)
Reaction helps you avoid being hit in combat
Perception makes you see better in low light conditions
Rationality reduces research time, increases the amount of experience gained, increases strenght of spells
Dexterity increases chance to score a hit in combat
Ethereality increases the maximum ethereal points (Ethereality*8)

Nexii

Human limits the kind of equipment you can wear (Armor, Weapons, ...)
Animal limits the kind of creatures you can summon
Vegetal limits the kind of Potions you can make
Inorganic limits the kind of minerals and ores you can harvest
Artificial limits the kind of Armor, Weapons and Engineering items you can make
Magic limits the kind of magic items you can make (Crafting items, Enchanted Swords)

Skills