Bethel Invasion: Difference between revisions

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== Basic Rules of Survival ==
== Basic Rules of Survival ==
I like to define a basic set of rules which are priotized and which are a summary from experience.
* '''rule #1:''' Don't panic
* '''rule #2:''' Don't get cooldowned or mana burned
** if you do get a cooldown, make sure you say away from monster of all kind. It will dramaticly decrease your chances of survival otherwise.
** mana burn means that you will not only loose your mana, but also loose the same amount in health. If you get just two mana burns you loose 60 mana and you will need to drink 3 SR (3 x 18 seconds of cooldown) to refill. Therefore it has to be a priority to limit or reduce the chances of mana burn. (Funny side note: If your mana is zero, a mana burn will not take any health from you, but you are more or less dead all the same.)
* '''rule #3:''' Drain Mana from all the tigers and grizzly bears that come near you (medium density).
* '''rule #4:''' Have Magic Immunity on at all times high density). For Magic Immunity you have to use 30 mana + 2 Magic Ess + 1 Energy Ess and it lasts for 90 seconds. The penalty for not casting the spell is much worse. Also make sure you have enough mana to refresh the spell before it's effect wears off.
* '''rule #5:''' stay away from high creates that give you frequent and high critical damage. Critical damage (to hit) will not be absorbed by your armor. For example: Stay away from [[Frost Troll]], [[Nasparlu]], [[Nasty giant]]s and [[Mare Bulangiu]] and [[Dragons]] as a general rule. If such a creature comes near you, you should flee from the fight and make sure you do not get engaged again after you use a [[Ring of Disengagement]] (31 seconds cooldown).
* '''rule #6:''' teamplay
* '''rule #7:''' it's better (from economic perspective) to flee 50 times from a fight then to die just once.
** This also means you have to know when to flee from a fight. For example: You can decide to flee, before a tiger give you cooldown and death is inevitable.
* '''rule #8:''' Don't force anything. You may think that sometimes you have to kill just one more monster. It will exploit your recources and mislead other players around you to follow your bad example which puts everyone in danger.
* '''rule #9:''' know your limits: Don't attack anything in the invasion that you have no experience with. For your character and your armor set there will be a specific number of highest damage which you can expect. If you have experience with the type of monster, better stay away from it and pracitse in a safe environment.


== Teamplay ==
== Teamplay ==


== Safe Areas in Bethel ==
== Safe Areas in Bethel ==

Revision as of 16:52, 29 August 2016

Basic Rules of Survival

I like to define a basic set of rules which are priotized and which are a summary from experience.

  • rule #1: Don't panic
  • rule #2: Don't get cooldowned or mana burned
    • if you do get a cooldown, make sure you say away from monster of all kind. It will dramaticly decrease your chances of survival otherwise.
    • mana burn means that you will not only loose your mana, but also loose the same amount in health. If you get just two mana burns you loose 60 mana and you will need to drink 3 SR (3 x 18 seconds of cooldown) to refill. Therefore it has to be a priority to limit or reduce the chances of mana burn. (Funny side note: If your mana is zero, a mana burn will not take any health from you, but you are more or less dead all the same.)
  • rule #3: Drain Mana from all the tigers and grizzly bears that come near you (medium density).
  • rule #4: Have Magic Immunity on at all times high density). For Magic Immunity you have to use 30 mana + 2 Magic Ess + 1 Energy Ess and it lasts for 90 seconds. The penalty for not casting the spell is much worse. Also make sure you have enough mana to refresh the spell before it's effect wears off.
  • rule #5: stay away from high creates that give you frequent and high critical damage. Critical damage (to hit) will not be absorbed by your armor. For example: Stay away from Frost Troll, Nasparlu, Nasty giants and Mare Bulangiu and Dragons as a general rule. If such a creature comes near you, you should flee from the fight and make sure you do not get engaged again after you use a Ring of Disengagement (31 seconds cooldown).
  • rule #6: teamplay
  • rule #7: it's better (from economic perspective) to flee 50 times from a fight then to die just once.
    • This also means you have to know when to flee from a fight. For example: You can decide to flee, before a tiger give you cooldown and death is inevitable.
  • rule #8: Don't force anything. You may think that sometimes you have to kill just one more monster. It will exploit your recources and mislead other players around you to follow your bad example which puts everyone in danger.
  • rule #9: know your limits: Don't attack anything in the invasion that you have no experience with. For your character and your armor set there will be a specific number of highest damage which you can expect. If you have experience with the type of monster, better stay away from it and pracitse in a safe environment.

Teamplay

Safe Areas in Bethel