Comprehensive guide to potion making

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Revision as of 13:48, 24 May 2008 by en>Ermabwed (first draft, toc semi-complete, need maths support)
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Abstract

This is currently a work in progress, I'll link it when done.

Preliminaries

Mortars and pestles

Vials

Food

Animal parts

NPCs

Money talk

As with almost everything in Eternal Lands you can consider everything except for wine, ale, mead and some of the books to be free in making potions. It is obvious however that obtaining some tools and ingredients takes time away from actually making potions. For some players and some items such as mortars and pestles, vials or meat this may provide a welcome opportunity for experience in other skills, for other players this might not be the case. What it comes down to is that depending on your playing style or philosophy you will find some potions more or less desirable to make, the most prominent being the ones requiring animal items and from those most likely feasting potions.

A little math excursion

Let's talk about profit, basically profit is the difference between profit and cost to make. Cost to make is calculated from ingredients costs, tools costs, food costs and failure rate. The failure rate affects the cost in two ways: non-critical failures simply add to food cost, while critical failures add to ingredients costs.
We will assume the following formula for fails: <math>p_{\text{fail}}=\frac{\text{your level}}{2*(\text{recommended level})}</math> with a chance of 1 in 3 for a failure to be critical.

First steps

Quests

Potion Quest

This quest will get you almost to level 9, do it.

Wine Quest

This quest will enable you to buy wine at 1.33gc (20 wine for 15gc) from Vesine, the only reason for a potion maker to not do this quest would be the Antisocial perk.

Potions for beginners

When to start SRs

Leveling

Potions of Spirit Restoration

True sight potions

Alternatives

Potions

Beyond vegetal 4