Magic Immunity Spell

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Revision as of 02:36, 9 December 2010 by en>Vygder (linked to Cooldown)
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Makes you immune to offensive spells like the Harm Spell, Mana Drain Spell and Poison Spell as well as special effects from creatures (Large Spider paralysis, White Tiger cooldown, and Grizzly and Black Bear mana burn). The summoned and invasion versions of these creatures, however, still have a low chance to affect you.

Magic Immunity can be removed with an MI Removal Ward.

Ingredients

Sigils

Casting information

Mana cost: 30
Minimum Magic level: 30
Base Magic experience given: 140
Cooldown: 90 seconds
Lasts: 90 seconds