Sigil

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Revision as of 05:15, 2 July 2014 by en>Saxum (changed non-used sigils to sort on bottom when sorted by level)
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A sigil is a symbol that is needed along with essences to cast magic spells. Sigils are never consumed, can't break, can't be dropped or traded, and are not lost if you do a #reset. Once you buy a sigil from the magic shops in either White Stone City or Grahm's Village, you have it for the rest of the game.

A few sigils are currently not used by any spells. Buying those sigils would therefore be pointless.

Sigil NPC Map Cost Minimum Magic Level Number of Spells
Change Regia White Stone City 400 15 6
Restore Regia White Stone City 400 21 1
Space Regia White Stone City 400 15 5
Increase Regia White Stone City 400 0 3
Decrease Regia White Stone City 400 12 1
Temporary Regia White Stone City 400 12 1
Permanent Regia White Stone City 400 23, Alch 20 1
Move Regia White Stone City 400 15 4
Local Regia White Stone City 400 15 3
Global Regia White Stone City 400 4 3
Fire Regia White Stone City 400 37 1
Water Regia White Stone City 400 38 1
Air Regia White Stone City 400 99 0
Earth Regia White Stone City 400 99 0
Spirit Salina Grahm's Village, White Stone 700 33 1
Matter Salina Grahm's Village, White Stone 700 9 5
Energy Salina Grahm's Village, White Stone 700 39 1
Magic Salina Grahm's Village, White Stone 700 6 3
Destroy Salina Grahm's Village, White Stone 700 99 0
Create Salina Grahm's Village, White Stone 700 6 7
Knowledge Salina Grahm's Village, White Stone 700 45 2
Protection Salina Grahm's Village, White Stone 700 6 6
Remove Salina Grahm's Village, White Stone 700 20 3
Health Salina Grahm's Village, White Stone 700 0 4
Life Salina Grahm's Village, White Stone 700 12 4
Death Salina Grahm's Village, White Stone 700 99 0