Magic
Magic
A wizard's library
The world of Draia in Eternal Lands is filled with magic, the god of which is Unolas.
All spells are no failure when caster is +28 above required spell level. Magic astro does not affects this.
Guides[edit]
- A Beginners guide to Magic
- Cheat Sheet Study Guide for the Aspiring Mage
- Guide to Magic Shops
- MagpieLee: How I leveled my Magic
Spells[edit]
Image | Name | Level | Base Exp |
Mana Used |
Essences | Sigils | Uses |
---|---|---|---|---|---|---|---|
Heal | 0 | 5 | 5 |
1 Health |
Health Increase |
Restores 10 Material Points to you. | |
Remote Heal | 4 | 15 | 8 | Global Health Increase |
Heals a target's Material Points (health) based on the level of the caster. | ||
Magic Protection | 6 | 30 | 10 | Create Magic Protection |
Increases Magic resistance +8 for 3 minutes | ||
Shield | 9 | 40 | 11 |
1 Matter |
Create Matter Protection |
Raises Armor by 3 for 128 seconds | |
Poison | 12 | 50 | 14 |
2 Death |
Decrease Life Temporary |
Poisons your opponent an amount based upon your magic level. Note: Does not stack like other poisonings. | |
Teleport to Range | 15 | 65 | 15 | Change Local Move Space |
Teleports you to an onscreen location | ||
Harm | 20 | 80 | 25 | Health Remove |
Damages (harms) your opponent based on your Magic level and rationality. | ||
Restoration | 21 | 95 | 25 |
4 Health |
Life Restore |
Powerful healing spell! Amount of Material Points Restored ==> (2 * Magic level) + (5 * Rationality) | |
Bones to Gold | 23 | 100 | 30 | Change Matter Permanent |
Transforms Bones in your inventory to gold. Note: Requires Alchemy level 20 to cast. Note: You will get the XP even without having any Bones in your inventory. Note: Gives 50 Alchemy XP and 100 Magic XP. | ||
Teleport to Portals Room | 24 | 105 | 20 | Change Global Move Space |
Sends you to the Portals Room where you can directly access various maps. | ||
Life Drain | 27 | 120 | 20 |
3 Life |
Change Life Move |
Transfers Material Points from the target to you. Amount of Material Points Transferred ==> 10 + (Magic Level/4) + (Rationality/2) - Target Magic Resistance. | |
Magic Immunity | 30 | 140 | 30 | Create Increase Magic Protection |
Makes you almost immune to offensive spells and creature special effects for 90 seconds. | ||
Heal Summoned | 33 | 110 | 25 | Health Local Space Spirit |
Restores Material Points to your Summons within a 16X16 grid around you. | ||
Smite Summoned | 36 | 120 | 30 | Life Local Remove Space |
Removes Material Points from enemy Summons within a 16x16 grid around you. | ||
Heat Shield | 37 | 200 | 25 | Create Fire Protection |
Protects you from heat damage for 120 seconds. Note: Same as Potion of Heat Protection. | ||
Cold Shield | 38 | 230 | 27 | Create Protection Water |
Protects you from cold damage for 120 seconds. Note: Same as Potion of Cold Protection. | ||
Radiation Shield | 39 | 260 | 30 | Create Energy Matter Protection |
Protects you from radiation damage for 150 seconds. Note: Same as Potion of Radiation Protection. | ||
Mana Drain | 40 | 200 | 20 |
6 Air |
Change Magic Move |
Transfer Ethereal Points from creature to you. | |
Heal Allies | 40 | 120 | 24 | Increase Local Health |
Heals up to 4 members of the same guild in your immediate vicinity. | ||
True Sight | 45 | 300 | 20 | Create Knowledge Matter |
Allows you to see invisible players and creatures for 60 seconds. Note: Same as True Sight Potion. | ||
Intercontinental Teleport to Portals Room | 50 | 220 | 40 | Change Global Space |
Takes you to the Portals Room on the opposite continent. | ||
Invisibility | 50 | 400 | 30 | Knowledge Matter Remove |
Makes you invisible for 30 seconds, except to those with True Sight Note: Same as Invisibility Potion without chance of poisoning. |
Sigils[edit]
A sigil is a symbol that is needed along with essences to cast magic spells. Sigils are never consumed, can't break, can't be dropped or traded, and are not lost if you do a #reset
. Once you buy a sigil from the magic shops in either White Stone City or Grahm's Village, you have it for the rest of the game.
A few sigils (Air, Earth, Destroy and Death) are currently not used by any spells. Buying those sigils would therefore be pointless.
Sigil | NPC | Map | Cost | Minimum Magic Level | Number of Spells |
---|---|---|---|---|---|
Change | Regia | White Stone City | 400 | 15 | 6 |
Restore | Regia | White Stone City | 400 | 21 | 1 |
Space | Regia | White Stone City | 400 | 15 | 5 |
Increase | Regia | White Stone City | 400 | 0 | 3 |
Decrease | Regia | White Stone City | 400 | 12 | 1 |
Temporary | Regia | White Stone City | 400 | 12 | 1 |
Permanent | Regia | White Stone City | 400 | 23, Alch 20 | 1 |
Move | Regia | White Stone City | 400 | 15 | 4 |
Local | Regia | White Stone City | 400 | 15 | 3 |
Global | Regia | White Stone City | 400 | 4 | 3 |
Fire | Regia | White Stone City | 400 | 37 | 1 |
Water | Regia | White Stone City | 400 | 38 | 1 |
Air | Regia | White Stone City | 400 | 99 | 0 |
Earth | Regia | White Stone City | 400 | 99 | 0 |
Spirit | Salina | Grahm's Village, White Stone | 700 | 33 | 1 |
Matter | Salina | Grahm's Village, White Stone | 700 | 9 | 5 |
Energy | Salina | Grahm's Village, White Stone | 700 | 39 | 1 |
Magic | Salina | Grahm's Village, White Stone | 700 | 6 | 3 |
Destroy | Salina | Grahm's Village, White Stone | 700 | 99 | 0 |
Create | Salina | Grahm's Village, White Stone | 700 | 6 | 7 |
Knowledge | Salina | Grahm's Village, White Stone | 700 | 45 | 2 |
Protection | Salina | Grahm's Village, White Stone | 700 | 6 | 6 |
Remove | Salina | Grahm's Village, White Stone | 700 | 20 | 3 |
Health | Salina | Grahm's Village, White Stone | 700 | 0 | 4 |
Life | Salina | Grahm's Village, White Stone | 700 | 12 | 4 |
Death | Salina | Grahm's Village, White Stone | 700 | 99 | 0 |