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{{FoCW_Header|Guides|Irilion - The Second Continent}}
{{FoCW Header|Irilion|The Second Continent}}


[[Category:Guides|Irilion]]
'''Irilion''' is the second continent (C2) in Eternal Lands. It is much more dangerous than Seridia (C1).


=Irilion=
== Going to Irilion ==
Irilion is the second continent in Eternal Lands.  It is much more dangerous than Seridia. 
There are multiple ways to go to Irilion:


==Getting to Irilion==
* The conventional way is to take a boat there, but this boat isn't easy to find. First, you must go to a house in [[White Stone]]. This house is located at [531,55]. Go into the house, and you will see a hole in the ground. Go into the hole, and you will emerge on a beach on the other side of a rock wall. You must cross over the water to get to an island. Move your camera to see the island, and click on the island to walk there. On that island, in a cave, speak with [[Sarma]] to complete your journey, which will take you to [[Port Anitora]] for a charge of 100 gc (or 250 gc if you have the [[Antisocial Perk]]).
There are multiple ways to get to Irilion


The conventional way is to take a boat there, but this boat isnt easy to find.  First you have to go to a house in [[Maps/White_Stone|White Stone]].  This house is located at [531,55].  Go into the house and you will see a hole in the ground.  Go into the hole and you will end up on a beach on the other side of a rock wall.  You have to cross over the water to get to an island, you can either try to find the bridge (its at [479,46]) by clicking around the water, or click on the island in your map.
* The second way is to buy a [[:Category:Irilion Rings|ring for a map in Irilion]] and use it to get there.


The second way is to buy a ring for a map in Irilion and use it to get there.
* The third way is to use the [[Intercontinental Teleport to Portals Room Spell]].


==Getting back to Seridia==
* The fourth way is thru the Ruins of Tirnym crypt [[forum:586|secret]].
You can either beam back to Seridia if you havent killed scotty.  Or you can go back the way you came, either the boat or the ring.  (you will need a new ring)  <br>
Note: dying will not take you back to Seridia, there are different underworlds for Seridia and Irilion.


==Dangers==
== Returning to Seridia ==
There are afew dangers that Irilion presents which Seridia generally does not.
You can type <code>#beam me</code> to return to Seridia if you haven't [[Scotty Died Perk|killed Scotty]]. You can also go back the way you came, either by using the boat in [[Port Anitora]], using a [[:Category:Seridia Rings|Seridia ring]], or using the [[Intercontinental Teleport to Portals Room Spell]].


===Leaonard (Beta)===
Note: Dying will not take you back to Seridia. There are different [[underworld|underworlds]] for Seridia and Irilion.
Durin the night hours (3:30-0:30), this killer leopard affectionately known as [[Lenny]], may be outside on any map. He ignores Monster Magnetism and is often very powerful, with additional AI for chasing down weak players and running from strong ones.


===MM Ignoring Monsters===
== Dangers ==
Afew monsters ignore [[Perks/Monster_Magnetism|Monster Magnetism]], all of which abide on Irilion. These include [[Arctic Chimeran]], [[Red Dragon]], [[Black Dragon]] and [[Ice Dragon]]. Fortunately they are all located in [[Hulda]] or underground via secrets.
There are a few dangers that Irilion presents which Seridia generally does not:


===Cold Damage===
=== Leonard (alpha) ===
Afew maps are held in arctic-like conditions, which will cause varying degrees of cold damage. Wearing enough [[Clothes/Index|fur clothes]] will stop the damage.
During the [[night]] hours (3:30-0:30), this killer leopard named [[Leonard]], affectionately known as Lenny, may be outside on any Irilion map. He ignores the [[Monster Magnetism Perk]] and [[Monster Magnetism Cloak|cloak]], and he is very powerful, with additional AI for chasing weak players and running from strong ones.


===Heat Damage===
=== MM ignoring monsters ===
While exploring within certain places you may also come across heat damage. This can usually be countered completely by wearing a set of [[Leather Armour]]. Leathers also provide protection against the cold.
A few monsters, all of which abide on Irilion, ignore the [[Monster Magnetism Perk]] and [[Monster Magnetism Cloak|cloak]]. These include [[Arctic Chimeran]], [[Red Dragon]], [[Black Dragon]] and [[Ice Dragon]]. Fortunately, they are all located in remote areas either in [[Hulda]], in the furthest points of [[Imbroglio Islands]], or underground via secrets.


===Other Damage===
=== Cold damage ===
Much rarer, but be aware of radiation and magic damage. For example, poison gas in parts of [[Zirakinbar]] and North-West [[Aeth Aelfan]].
A few maps have arctic-like conditions which will cause varying degrees of cold damage. Wearing enough [[Clothes|fur clothes]] or leather [[armour]] will stop the damage.


===PK===
=== Heat damage ===
There are several unmarked PK arenas/areas in irilion, as well as plenty of marked ones. Check the encyclopedia ingame for hopefully the most up-to-date list of PK maps, as things do change now and then.
While exploring within certain places, you may also come across heat damage. This can usually be countered completely by wearing a set of leather armor ([[Leather Boots]], [[Leather Pants]], [[Padded Leather Armor]], [[Leather Helm]]). Leathers also provide protection against the cold.
 
=== Other damage ===
Much rarer is radiation and magic damage. For example, poison gas exists in parts of [[Zirakinbar]] and northwest [[Aeth Aelfan]].
 
=== PK ===
There are several unmarked PK arenas/areas in Irilion, as well as plenty of marked ones. Check the encyclopedia in game for hopefully the most up-to-date list of PK maps, as things do change now and then.
 
=== Underworld ===
As mentioned above, Irilion has its own [[underworld]]. It is larger than Seridia's underworld and may take you a longer time to return to where you died. Irilion in general takes a lot longer to traverse, so knowing your way around the maps or using the portal room will make your time in Irilion much easier.
 
Players who die on Irilion will go to the underworld and leave a [[death bag]] regardless of their level.
 
[[Category:Guides]]
[[Category:Irilion maps| ]]

Latest revision as of 12:18, 8 August 2021

Irilion is the second continent (C2) in Eternal Lands. It is much more dangerous than Seridia (C1).

Going to Irilion[edit]

There are multiple ways to go to Irilion:

  • The conventional way is to take a boat there, but this boat isn't easy to find. First, you must go to a house in White Stone. This house is located at [531,55]. Go into the house, and you will see a hole in the ground. Go into the hole, and you will emerge on a beach on the other side of a rock wall. You must cross over the water to get to an island. Move your camera to see the island, and click on the island to walk there. On that island, in a cave, speak with Sarma to complete your journey, which will take you to Port Anitora for a charge of 100 gc (or 250 gc if you have the Antisocial Perk).
  • The fourth way is thru the Ruins of Tirnym crypt secret.

Returning to Seridia[edit]

You can type #beam me to return to Seridia if you haven't killed Scotty. You can also go back the way you came, either by using the boat in Port Anitora, using a Seridia ring, or using the Intercontinental Teleport to Portals Room Spell.

Note: Dying will not take you back to Seridia. There are different underworlds for Seridia and Irilion.

Dangers[edit]

There are a few dangers that Irilion presents which Seridia generally does not:

Leonard (alpha)[edit]

During the night hours (3:30-0:30), this killer leopard named Leonard, affectionately known as Lenny, may be outside on any Irilion map. He ignores the Monster Magnetism Perk and cloak, and he is very powerful, with additional AI for chasing weak players and running from strong ones.

MM ignoring monsters[edit]

A few monsters, all of which abide on Irilion, ignore the Monster Magnetism Perk and cloak. These include Arctic Chimeran, Red Dragon, Black Dragon and Ice Dragon. Fortunately, they are all located in remote areas either in Hulda, in the furthest points of Imbroglio Islands, or underground via secrets.

Cold damage[edit]

A few maps have arctic-like conditions which will cause varying degrees of cold damage. Wearing enough fur clothes or leather armour will stop the damage.

Heat damage[edit]

While exploring within certain places, you may also come across heat damage. This can usually be countered completely by wearing a set of leather armor (Leather Boots, Leather Pants, Padded Leather Armor, Leather Helm). Leathers also provide protection against the cold.

Other damage[edit]

Much rarer is radiation and magic damage. For example, poison gas exists in parts of Zirakinbar and northwest Aeth Aelfan.

PK[edit]

There are several unmarked PK arenas/areas in Irilion, as well as plenty of marked ones. Check the encyclopedia in game for hopefully the most up-to-date list of PK maps, as things do change now and then.

Underworld[edit]

As mentioned above, Irilion has its own underworld. It is larger than Seridia's underworld and may take you a longer time to return to where you died. Irilion in general takes a lot longer to traverse, so knowing your way around the maps or using the portal room will make your time in Irilion much easier.

Players who die on Irilion will go to the underworld and leave a death bag regardless of their level.