Mule: Difference between revisions

From Eternal Lands Wiki
Jump to navigation Jump to search
m (26 revisions imported)
 
(21 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{FoCW Header|Mule|Shape shifting}}
{{FoCW Header|Mule|Shape-shifting}}
[[Image:Mule.png|frame|right|Mule]]
[[File:Mule.png|frame|right|A mule at level 7]]


Mules are the pack-animals of Eternal Lands. They have a increased carry load which depends on their original carry load and the time they've spent in the shape of a mule. We will go into details below.
A '''mule''' is a guise into which a player can transform to temporarily increase their own maximum EMU carrying capacity. This capacity depends on their humanoid EMU capacity and the amount of time they have spent in the shape of a mule.


=== How to become and to stay a mule and how to become normal again ===
== How to transform ==
* To become a mule you have to use a [[Mule Glyph]].
* To become a mule, you must use a [[Mule Glyph]].
* To stay a mule you have to "eat" [[Creature food]] every 30 seconds.
* To remain in mule form, you must "eat" 1 [[creature food]] every 30 seconds.
** For this you have to keep the creature food in your inventory, it will be consumed automatically.
** To "eat", you must keep [[creature food]] in your inventory. It will be consumed automatically. Unlike normal [[food]], [[creature food]] can be consumed on a [[Special Days#Day of fasting|Day of Fasting]].
** If you have no creature food in your inventory when it's due, you will turn back into your normal shape, requiring another mule glyph to turn back into a mule again.
** If you have no [[creature food]] in your inventory when it is due, you will transform back into your normal shape, requiring another mule glyph to become a mule again.
* To become normal again, simply remove all remaining creature food from your inventory and wait or click yourself with the pointy "use" finger. If you are overloaded, i.e. you have items of more total EMU in your inventory than your original carry capacity allows for, you will have to put them away (drop, trade, into storage, use) before you can move again when changing back to your normal shape.
* To return to your normal form, remove all remaining [[creature food]] from your inventory and wait, or click yourself with the pointy "use" finger. If you are overloaded, i.e. you have items of more total EMU in your inventory than your humanoid carry capacity allows, you will have to remove them (drop, into storage, use) before you can walk again in your humanoid form.


=== Benefits of a mule and leveling ===
== Benefits ==
Your carry capacity is increased by 10 % each "level", starting at level 0 with 10 % increase and going up to 130 % of your original carry capacity at level 12, the currently highest level. You can tell your level by looking at yourself (the eye pointer), don't be confused by the typo.
Your maximum EMU carrying capacity is increased by 10% each level on top your actual EMU, starting at level 0 with a 10% increase and raising to 130% increase of your humanoid maximum EMU capacity at level 12, the highest level currently.


It takes 800 creature food for one level, you can also tell your and other player's level by the color of their hide:
<pre>Mule_EMU = Humanoid_EMU * (1 + ((mule_level + 1) * 0.1)), where 0 <= mule_level <= 12</pre>
*0-3 gray
*4-7 brown
*8-12 black


=== What a mule can and can't do ===
== Leveling ==
 
There will be no notification when you reach a new level. To view your level, "look at" yourself with the eye mouse pointer while you are in mule form. You can also estimate the level of any mule by the color of its hide:
 
* Level 0-3: gray
* Level 4-7: brown
* Level 8-12: black
 
Each mule level requires 800 creature food. Thus, the total amount of food required to advance to a desired level, starting from the beginning of your current level, is given by the following formula:
 
<pre>total_food = 800 * (desired_level - current_level), where 0 <= current_level <= desired_level <= 12</pre>
 
Thus, reaching the top level requires total 9600 creature food (160 [[Refined Vegetal Mixture]]s to make) and 80 hours spent in mule shape. The following table lists all the required basic ingredients and potions to produce 9600 creature food.
 
{| class="wikitable"
!scope="col" |
!scope="col" | Item
!scope="col" | Amount
!scope="col" |
!scope="col" | Item
!scope="col" | Amount
!scope="col" |
!scope="col" | Item
!scope="col" | Amount
!scope="col" |
!scope="col" | Item
!scope="col" | Amount
!scope="col" |
!scope="col" | Item
!scope="col" | Amount
|-
| [[File:Empty Vial.png|25px]]
| [[Empty Vial]] 
| 3360
| [[File:Yarrow.png|25px]]
| [[Yarrow]] 
| 32000
| [[File:Nightshade.png|25px]]
| [[Nightshade]] 
| 32000
| [[File:Poison Ivy.png|25px]]
| [[Poison Ivy]] 
| 32000
| [[File:Red Currents.png|25px]]
| [[Red Currents]] 
| 32000
|-
| [[File:Gypsum.png|25px]]
| [[Gypsum]] 
| 6400
| [[File:Wormwood.png|25px]]
| [[Wormwood]] 
| 32000
| [[File:Mullein.png|25px]]
| [[Mullein]] 
| 32000
| [[File:Henbane.png|25px]]
| [[Henbane]] 
| 32000
| [[File:Blue Berries.png|25px]]
| [[Blue Berries]] 
| 32000
|-
| [[File:Raw Meat.png|25px]]
| [[Raw Meat]] 
| 2400
| [[File:Tulips.png|25px]]
| [[Tulips]] 
| 32000
| [[File:Dandelions.png|25px]]
| [[Dandelions]] 
| 32000
| [[File:Poppies.png|25px]]
| [[Poppies]] 
| 32000
| [[File:Rue.png|25px]]
| [[Rue]] 
| 32000
|-
|
|-
| [[File:Refined Vegetal Mixture.png|25px]]
| [[Refined Vegetal Mixture]]
| 160
| [[File:Yarrow-Wormwood-Tulip Extract.png|25px]]
| [[Yarrow-Wormwood-Tulip Extract]]
| 800
| [[File:Nightshade-Mullein-Dandelion Extract.png|25px]]
| [[Nightshade-Mullein-Dandelion Extract]]
| 800
| [[File:Poison Ivy-Henbane-Poppies Extract.png|25px]]
| [[Poison Ivy-Henbane-Poppies Extract]]
| 800
| [[File:Red Currants-Blue Berries-Rue Extract.png|25px]]
| [[Red Currants-Blue Berries-Rue Extract]]
| 800
|}
If you level while in mule form, you will not see your new carry capacity till the next time you transform. To benefit from a new mule level you have to use a new [[Mule Glyph]].
 
== Capabilities ==
=== What You Can Do ===
* Can interact with objects:  
* Can interact with objects:  
** change [[Maps|maps]],
** Change [[maps]],
** talk to [[NPCs]] (e.g. stores and storage)
** Talk to [[NPCs]] (e.g. stores and storage)
** drop and pick up bags
** Drop and pick up bags
** "use" items in the usual way (e.g. rings, food)
** "Use" items in the usual way (e.g. [[rings]], [[food]], [[potions]], teleportals)
* Can fight (can be attacked on PK maps by other players!)
* Can be healed by [[NPCs]] and other players
* You can fight, but no att/def experience is given. (You will still get bonus experience from server/NPC such as turning in Haidir/Daritha dailies.)
** If you are killed in Mule form, you will be a Mule in the [[Underworld]], as long as you have enough [[creature food]] to stay in Mule form. Note that creature food [[Undroppable items|does not drop upon death.]]
=== What You Cannot Do ===
* Cannot use [[Magic]].
* Cannot [[harvest]].
* Cannot use [[Potion of Speed Hax]].
* Cannot mix items.
* Cannot wear [[clothes]], [[armour]] or equip items in general. In fact, you cannot transform into a mule if you currently have items equipped.
* Cannot trade with other players (or bots) using the trade window.
* Cannot sit down. You will have to stand up before you can shapeshift.


* Can't use [[Magic]].
== See also ==
* Can't [[Harvestables|harvest]].
* [[Phoenix]]
* Can't use the manufacture windows.
* [[Small dragon]]
* Cannot wear [[Clothes|clothes]], [[Armour|armor]] or equip items in general, in fact you can't change into a mule if you currently have items equipped.
* Can't trade with other players using the trade window.
* Cannot sit down (if you were sitting when changing into a mule, you might have to disable sit-lock in the options window before you can walk)


There is also a FAQ on the [http://www.eternal-lands.com/forum/index.php?showtopic=46098 official forums].
== References ==
* [http://www.eternal-lands.com/forum/index.php?showtopic=46098 Mule FAQ by LabRat on the official ''Eternal Lands'' forums]


[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 14:18, 8 August 2021

A mule at level 7

A mule is a guise into which a player can transform to temporarily increase their own maximum EMU carrying capacity. This capacity depends on their humanoid EMU capacity and the amount of time they have spent in the shape of a mule.

How to transform[edit]

  • To become a mule, you must use a Mule Glyph.
  • To remain in mule form, you must "eat" 1 creature food every 30 seconds.
    • To "eat", you must keep creature food in your inventory. It will be consumed automatically. Unlike normal food, creature food can be consumed on a Day of Fasting.
    • If you have no creature food in your inventory when it is due, you will transform back into your normal shape, requiring another mule glyph to become a mule again.
  • To return to your normal form, remove all remaining creature food from your inventory and wait, or click yourself with the pointy "use" finger. If you are overloaded, i.e. you have items of more total EMU in your inventory than your humanoid carry capacity allows, you will have to remove them (drop, into storage, use) before you can walk again in your humanoid form.

Benefits[edit]

Your maximum EMU carrying capacity is increased by 10% each level on top your actual EMU, starting at level 0 with a 10% increase and raising to 130% increase of your humanoid maximum EMU capacity at level 12, the highest level currently.

Mule_EMU = Humanoid_EMU * (1 + ((mule_level + 1) * 0.1)), where 0 <= mule_level <= 12

Leveling[edit]

There will be no notification when you reach a new level. To view your level, "look at" yourself with the eye mouse pointer while you are in mule form. You can also estimate the level of any mule by the color of its hide:

  • Level 0-3: gray
  • Level 4-7: brown
  • Level 8-12: black

Each mule level requires 800 creature food. Thus, the total amount of food required to advance to a desired level, starting from the beginning of your current level, is given by the following formula:

total_food = 800 * (desired_level - current_level), where 0 <= current_level <= desired_level <= 12

Thus, reaching the top level requires total 9600 creature food (160 Refined Vegetal Mixtures to make) and 80 hours spent in mule shape. The following table lists all the required basic ingredients and potions to produce 9600 creature food.

Item Amount Item Amount Item Amount Item Amount Item Amount
Empty Vial 3360 Yarrow 32000 Nightshade 32000 Poison Ivy 32000 Red Currents 32000
Gypsum 6400 Wormwood 32000 Mullein 32000 Henbane 32000 Blue Berries 32000
Raw Meat 2400 Tulips 32000 Dandelions 32000 Poppies 32000 Rue 32000
Refined Vegetal Mixture 160 Yarrow-Wormwood-Tulip Extract 800 Nightshade-Mullein-Dandelion Extract 800 Poison Ivy-Henbane-Poppies Extract 800 Red Currants-Blue Berries-Rue Extract 800

If you level while in mule form, you will not see your new carry capacity till the next time you transform. To benefit from a new mule level you have to use a new Mule Glyph.

Capabilities[edit]

What You Can Do[edit]

  • Can interact with objects:
    • Change maps,
    • Talk to NPCs (e.g. stores and storage)
    • Drop and pick up bags
    • "Use" items in the usual way (e.g. rings, food, potions, teleportals)
  • Can be healed by NPCs and other players
  • You can fight, but no att/def experience is given. (You will still get bonus experience from server/NPC such as turning in Haidir/Daritha dailies.)

What You Cannot Do[edit]

  • Cannot use Magic.
  • Cannot harvest.
  • Cannot use Potion of Speed Hax.
  • Cannot mix items.
  • Cannot wear clothes, armour or equip items in general. In fact, you cannot transform into a mule if you currently have items equipped.
  • Cannot trade with other players (or bots) using the trade window.
  • Cannot sit down. You will have to stand up before you can shapeshift.

See also[edit]

References[edit]