Irilion: Difference between revisions

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{{FoCW_Header|Guides|Irilion - The Second Continent}}
{{FoCW_Header|Irilion|| - The Second Continent}}
 
[[Category:Guides|Irilion]]
 
=Irilion=
Irilion is the second continent in Eternal Lands.  It is much more dangerous than Seridia.   
Irilion is the second continent in Eternal Lands.  It is much more dangerous than Seridia.   


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There are multiple ways to get to Irilion
There are multiple ways to get to Irilion


The conventional way is to take a boat there, but this boat isnt easy to find.  First you have to go to a house in [[Maps/White_Stone|White Stone]].  This house is located at [531,55].  Go into the house and you will see a hole in the ground.  Go into the hole and you will end up on a beach on the other side of a rock wall.  You have to cross over the water to get to an island, you can either try to find the bridge (its at [479,46]) by clicking around the water, or click on the island in your map.   
The conventional way is to take a boat there, but this boat isn't easy to find.  First you have to go to a house in [[White Stone]].  This house is located at [531,55].  Go into the house and you will see a hole in the ground.  Go into the hole and you will end up on a beach on the other side of a rock wall.  You have to cross over the water to get to an island, the way is clearly indicated by a bridge.   


The second way is to buy a ring for a map in Irilion and use it to get there.
The second way is to buy a ring for a map in Irilion and use it to get there.


==Getting back to Seridia==
==Getting back to Seridia==
You can either beam back to Seridia if you havent killed scotty.  Or you can go back the way you came, either the boat or the ring.  (you will need a new ring)  <br>
You can either beam back to Seridia if you haven't killed [[Scotty Died Perk|Scotty]].  Or you can go back the way you came, either the boat from [[Port Anitora]] or the ring.  (you will need a new ring)  <br />
Note: dying will not take you back to Seridia, there are different underworlds for Seridia and Irilion.
Note: Dying will not take you back to Seridia, there are different underworlds for Seridia and Irilion.


==Dangers==
==Dangers==
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===Leonard (Beta)===
===Leonard (Beta)===
Durin the night hours (3:30-0:30), this killer leopard affectionately known as [[Lenny]], may be outside on any map. He ignores Monster Magnetism and is often very powerful, with additional AI for chasing down weak players and running from strong ones.
Durin the night hours (3:30-0:30), this killer leopard [[Leonard]] affectionately known as [[Lenny]], may be outside on any map. He ignores Monster Magnetism and is often very powerful, with additional AI for chasing down weak players and running from strong ones.


===MM Ignoring Monsters===
===MM ignoring Monsters===
Afew monsters ignore [[Perks/Monster_Magnetism|Monster Magnetism]], all of which abide on Irilion. These include [[Arctic Chimeran]], [[Red Dragon]], [[Black Dragon]] and [[Ice Dragon]]. Fortunately they are all located in [[Hulda]] or underground via secrets.
A few monsters ignore the [[Monster Magnetism Perk]] or cloak, all of which abide on Irilion. These include [[Arctic Chimeran]], [[Red Dragon]], [[Black Dragon]] and [[Ice Dragon]]. Fortunately they are all located in [[Hulda]], the furthest points of [[Imbroglio Islands]] or underground via secrets.


===Cold Damage===
===Cold Damage===
Afew maps are held in arctic-like conditions, which will cause varying degrees of cold damage. Wearing enough [[Clothes/Index|fur clothes]] will stop the damage.
A few maps are held in arctic-like conditions, which will cause varying degrees of cold damage. Wearing enough [[Clothes|fur clothes]] will stop the damage.


===Heat Damage===
===Heat Damage===
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===PK===
===PK===
There are several unmarked PK arenas/areas in irilion, as well as plenty of marked ones. Check the encyclopedia ingame for hopefully the most up-to-date list of PK maps, as things do change now and then.
There are several unmarked PK arenas/areas in Irilion, as well as plenty of marked ones. Check the encyclopedia in game for hopefully the most up-to-date list of PK maps, as things do change now and then.


===Underworld===
===Underworld===
As mentioned above, Irilion has its own underworld. It is larger than Seridia's underworld and may take you longer to get back to where you died. Irilion in general takes alot longer to traverse, so knowing your way around and/or using the portal room will make Irilion life alot easier.
As mentioned above, Irilion has its own underworld. It is larger than Seridia's underworld and may take you longer to get back to where you died. Irilion in general takes a lot longer to traverse, so knowing your way around or using the portal room will make Irilion life a lot easier.
 
 
[[Category:Guides]]
[[Category:Irilion maps|*Index]]

Revision as of 12:54, 30 November 2008

Irilion is the second continent in Eternal Lands. It is much more dangerous than Seridia.

Getting to Irilion

There are multiple ways to get to Irilion

The conventional way is to take a boat there, but this boat isn't easy to find. First you have to go to a house in White Stone. This house is located at [531,55]. Go into the house and you will see a hole in the ground. Go into the hole and you will end up on a beach on the other side of a rock wall. You have to cross over the water to get to an island, the way is clearly indicated by a bridge.

The second way is to buy a ring for a map in Irilion and use it to get there.

Getting back to Seridia

You can either beam back to Seridia if you haven't killed Scotty. Or you can go back the way you came, either the boat from Port Anitora or the ring. (you will need a new ring)
Note: Dying will not take you back to Seridia, there are different underworlds for Seridia and Irilion.

Dangers

There are afew dangers that Irilion presents which Seridia generally does not.

Leonard (Beta)

Durin the night hours (3:30-0:30), this killer leopard Leonard affectionately known as Lenny, may be outside on any map. He ignores Monster Magnetism and is often very powerful, with additional AI for chasing down weak players and running from strong ones.

MM ignoring Monsters

A few monsters ignore the Monster Magnetism Perk or cloak, all of which abide on Irilion. These include Arctic Chimeran, Red Dragon, Black Dragon and Ice Dragon. Fortunately they are all located in Hulda, the furthest points of Imbroglio Islands or underground via secrets.

Cold Damage

A few maps are held in arctic-like conditions, which will cause varying degrees of cold damage. Wearing enough fur clothes will stop the damage.

Heat Damage

While exploring within certain places you may also come across heat damage. This can usually be countered completely by wearing a set of leather armor (Leather Boots, Leather Pants, Padded Leather Armor, Leather Helm). Leathers also provide protection against the cold.

Other Damage

Much rarer, but be aware of radiation and magic damage. For example, poison gas in parts of Zirakinbar and North-West Aeth Aelfan.

PK

There are several unmarked PK arenas/areas in Irilion, as well as plenty of marked ones. Check the encyclopedia in game for hopefully the most up-to-date list of PK maps, as things do change now and then.

Underworld

As mentioned above, Irilion has its own underworld. It is larger than Seridia's underworld and may take you longer to get back to where you died. Irilion in general takes a lot longer to traverse, so knowing your way around or using the portal room will make Irilion life a lot easier.