MI Removal Ward: Difference between revisions
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(Use Bullets instead of <br /> in Other Information. Thanks to MrDolomite for the idea. Organize Other Information better as well. Added to Category:Engineering items. Alphabetize ings.) |
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* Here are the situations where the Magic Immunity Removal Ward will work: | * Here are the situations where the Magic Immunity Removal Ward will work: | ||
** 1) Against other players on a PK map. | ** 1) Against other players on a PK map. | ||
** 2) During [[total war]] between [[guilds]]. | ** 2) During [[total war]] between [[guilds]]. (Total War has been disabled due to abuse) | ||
** 3) Against players with the [[One Perk]]. | ** 3) Against players with the [[One Perk]]. | ||
** 4) Against the person who placed it. | ** 4) Against the person who placed it. |
Revision as of 23:37, 17 August 2014
Magic Immunity Removal Ward
Engineering - Mines and Wards
- Affects players that use the Magic Immunity Spell.
- There is a (10 + (the engineering level of the person placing it / 4))% chance each step when in the range of the ward, for magic immunity to be removed permanently forcing the victim to cast it again.
- Here are the situations where the Magic Immunity Removal Ward will work:
- It does not affect creatures.
- Everyone can see it.
- Lasts approximately 3 minutes.
Ingredients
- 10 Death Essence
- 30 Energy Essence
- 10 Gold Bar
- 90 Magic Essence
- 20 Yew
Manufacturing information
Recommended Engineering level: 56
Base Engineering experience given: 340
Required tools:
- None
Knowledge required:
Required nexus:
Food subtracted: 25
Other information
- Final Product Weight: 6 EMU
- Ingredients Weight: 200 EMU
- Stackable: Yes
- Storage: Normal
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