Underworld: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 9: | Line 9: | ||
Another way of going to the UW without dying is with the [[Hellspawn Perk]]. | Another way of going to the UW without dying is with the [[Hellspawn Perk]]. | ||
Mines are often placed at the UW exit for players that have the [[One Perk]] | Mines are often placed at the UW exit for players that have the [[One Perk]], in order for them to drop items, when they are in their weakest condition. An unexperienced player will keep trying to walk out of the UW until he has droped all items. |
Revision as of 17:01, 2 August 2012
A very very dark place..
Each Continent, Seridia and Irilion, has it's own UW.
The Underworlder Perk allows players to escape the UW with magic or a teleport ring.
Under normal circumstances you will have to walk out of the UW to travel to over places again.
Another way of going to the UW without dying is with the Hellspawn Perk.
Mines are often placed at the UW exit for players that have the One Perk, in order for them to drop items, when they are in their weakest condition. An unexperienced player will keep trying to walk out of the UW until he has droped all items.