Attributes: Difference between revisions

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{{FoCW_Header|Attributes|Character build}}
{{FoCW_Header|Attributes|Character build}}


== Basic Attributes ==
== Pickpoints ==
Basic Attributes can be increased by spending pickpoints at the Wraith on [[Isla Prima]].<br />
Pickpoints are obtained through leveling Overall (combination of the experience from all skills). They can be exchanged at the [[Wraith]] on [[Isla Prima]] for Basic Attributes, [[Nexus]]es and [[Perks#Positive| positive Perks]]. The [[Wraith]] also offers [[Perks#Negative|negative Perks]] which give you additional Pickpoints should you choose to get them.
They are capped at no more than 48.
{|
!Physique
|used to increase Might, Matter and Toughness
|-
!Coordination
|used to increase Might, Reaction and Dexterity
|-
!Reasoning
|used to increase Dexterity, Perception and Rationality
|-
!Will
|used to increase Matter, Rationality and Etheriality
|-
!Instinct
|used to increase Reaction, Perception and Charm
|-
!Vitality
|used to increase Toughness, Etheriality and Charm
|}


== Cross Attributes ==
== Basic and Cross Attributes ==
In Order to raise a Cross Attribute by 1, you have to spend 2 pickpoints on the corresponding Basic Attributes. (e.g. to increase Might by 1 you have to spend 2 pickpoints on Physique or Coordination)
Basic Attributes are capped at no more than 48 and can be increased by exchanging pickpoints for them. Each Basic Attribute is linked to three different Cross Attributes. Cross Attributes are raised by one if you spend two pickpoints on the corresponding Basic Attributes. (Example: to increase Might by 1 you have to spend two pickpoints on either Physique or Coordination, or spend one pickpoint each).
{|
<br />
!Might
<br />
|affects the amount you can carry (Might*20) and the damage you deal in combat
[[Image:Attributes.png|center]]
|-
''Note: Diagram will be replaced with a better one''
!Matter
<br />
|affects the maximum material points (Matter*5)
|-
!Toughness
|reduces the amount of damage taken in combat
|-
!Charm
|increases chance to summon two creatures for the cost of one (Charm = chance in %) and gives critical to hit and critical to damage bonus summons
|-
!Reaction
|helps you avoid being hit in combat
|-
!Perception
|makes you see better in low light conditions
|-
!Rationality
|reduces research time, increases the amount of experience gained, increases strenght of spells
|-
!Dexterity
|increases chance to score a hit in combat
|-
!Ethereality
|increases the maximum ethereal points (Ethereality*8)
|}


== [[Nexus]] ==
===Related formulas ===
{|
 
![[Human Nexus]]
{|style="border:1px solid grey; border-right: none" cellpadding="3" cellspacing="0" align="center" class="rightbordergrey"
|limits the kind of equipment you can wear ([[Armour, [[Weapons]], ...)
|-
|-
!align="center"|Cross Attribute
![[Animal Nexus]]
!align="center"|Effect
|limits the kind of creatures you can [[Summoning|summon]]
!align="center"|Formula
|-
|- style="background:#efefef;"
![[Vegetal Nexus]]
!align="left"|Might
|limits the kind of [[Potion]]s you can make
|align="center"|Maximum amount you can carry (EMU)
|-
|align="center"|Might*20
![[Inorganic Nexus]]
|-
|limits the kind of minerals and ores you can [[Harvestables|harvest]]
!align="left"|Matter
|-
|align="center"|Maximum material points (Health)
![[Artificial Nexus]]
|align="center"|Matter*5
|limits the kind of [[Armour]], [[Weapons]], [[Crafting]] and [[Engineering|Engineering items]] you can make
|-style="background:#efefef;"
|-
!align="left"|Etheriality
![[Magic Nexus]]
|align="center"|Maximum ethereal points (Mana)
|limits the kind of magic items you can make ([[Crafting|crafting items]], [[Weapons#Enchanted_Swords|enchanted swords]])
|align="center"|Ethereality*8
|}
|}


== [[:Category:Skills|Skills]] ==
{|
!Attack
|used to calculate the chance of hitting your opponent in combat
|-
!Defense
|used to calculate the chance of dodging the hit of your opponent in combat
|-
![[Harvestables|Harvesting]]
|used to calculate the failure rate when harvesting or mining
|-
![[Alchemy]]
|used to calculate the failure rate when making essences or bars
|-
![[Magic]]
|used to calculate the failure rate when casting spells
|-
![[Potion]]
|used to calculate the failure rate when making potion
|-
![[Summoning]]
|used to calculate Attack, Defense and failure rate of summons
|-
![[:Category:Manufacturing|Manufacturing]]
|used to calculate the failure rate when manufacturing [[Armour]], [[Weapons]] or [[:Category:Tools (Manufacturing)|Tools]]
|-
![[Crafting]]
|used to calculate when crafting jewelry
|-
![[Engineering]]
|used to calculate the failure rate when making engineering items
|-
![[Tailoring]]
|used to calculate the failure rate when tailoring clothes
|-
!Overall
|combination of the experience from all your skills; one pickpoint gained for each level
|}
[[Category:Character build]]
[[Category:Character build]]

Revision as of 14:49, 7 February 2009

Pickpoints

Pickpoints are obtained through leveling Overall (combination of the experience from all skills). They can be exchanged at the Wraith on Isla Prima for Basic Attributes, Nexuses and positive Perks. The Wraith also offers negative Perks which give you additional Pickpoints should you choose to get them.

Basic and Cross Attributes

Basic Attributes are capped at no more than 48 and can be increased by exchanging pickpoints for them. Each Basic Attribute is linked to three different Cross Attributes. Cross Attributes are raised by one if you spend two pickpoints on the corresponding Basic Attributes. (Example: to increase Might by 1 you have to spend two pickpoints on either Physique or Coordination, or spend one pickpoint each).

Note: Diagram will be replaced with a better one

Related formulas

Cross Attribute Effect Formula
Might Maximum amount you can carry (EMU) Might*20
Matter Maximum material points (Health) Matter*5
Etheriality Maximum ethereal points (Mana) Ethereality*8