Mana Drain Spell: Difference between revisions

From Eternal Lands Wiki
Jump to navigation Jump to search
(→‎Creatures with mana to be drained: added LOrcs and Giants)
Line 35: Line 35:


=== Other information ===
=== Other information ===
* You can drain only up to a certain amount more than your ethereal points. If you try to mana drain an opponent when you are that "full", you will not drain mana from your opponent and lose the mana cost. (Editors, please clarify this explanation.)
* Mana drain allow you to store up to 20 more mana than your max MP. Any mana you cannot store won't be drained from the opponent.
* As long as you manage to drain at least 1 mana from the opponent, the spell is cost-free and the drained mana simply added to the bar. If the creature has 0 mana left or you cannot store any, the spell will cost you 20 mana.  
* Often used for training magic levels.
* Often used for training magic levels.
* Some [[creatures]] have mana and can be mana drained.
* Some [[creatures]] have mana and can be mana drained.

Revision as of 04:38, 19 September 2012

Ingredients

Sigils

Casting information

Mana cost: 20
Minimum Magic level: 40
Base Magic experience given: 200

Creatures with mana to be drained

Other information

  • Mana drain allow you to store up to 20 more mana than your max MP. Any mana you cannot store won't be drained from the opponent.
  • As long as you manage to drain at least 1 mana from the opponent, the spell is cost-free and the drained mana simply added to the bar. If the creature has 0 mana left or you cannot store any, the spell will cost you 20 mana.
  • Often used for training magic levels.
  • Some creatures have mana and can be mana drained.
  • Using mana drain on creatures or summons that have a special effect (Large Spider paralysis, White Tiger cooldown, Grizzly and Black Bear mana burn) will prevent the effect from happening.
  • Can be used to circumvent the cooldown of Potion of Spirit Restoration.