Mana Drain Spell: Difference between revisions

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(→‎Creatures with mana to be drained: one of the entries in 'additional information' on this page is now redundant due to this list so I want to remove that and the entry below it by including the information more clearly in this established section)
m (→‎Creatures/Summons with mana to be drained: look tweak for the additional info to sit with the major info more appropriately)
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=== Creatures/Summons with mana to be drained ===
=== Creatures/Summons with mana to be drained ===
* [[Large Spider]] - 30 Mana - Draining prevents its [[paralysis]] effect
* [[Large Spider]] - 30 Mana ''- (draining prevents its [[paralysis]] effect)''
* [[Grizzly Bear|Grizzly]] and [[Black Bear]] - 30 Mana - Draining prevents its [[mana burn]] effect
* [[Black Bear|Black]] and [[Grizzly Bear]] - 30 Mana ''- (draining prevents its [[mana burn]] effect)''
* [[White Tiger]] - 40 Mana - Draining prevents its [[cooldown]] effect
* [[White Tiger]] - 40 Mana ''- (draining prevents its [[cooldown]] effect)''
* [[Desert Chimeran]] - 50 Mana
* [[Desert Chimeran]] - 50 Mana
* [[Forest Chimeran]] - 50 Mana
* [[Forest Chimeran]] - 50 Mana

Revision as of 14:38, 14 April 2021

Ingredients

Sigils

Casting information

Mana cost: 20
Minimum Magic level: 40
Base Magic experience given: 200

Creatures/Summons with mana to be drained

Other information

  • Mana drain allow you to store up to 20 more mana than your max Ethereal Points (EP).
  • Any mana you cannot store won't be drained from the opponent.
  • If you drain at least 1 mana from the opponent, the spell will effectively cost you 0 EP and the drained mana be added to your char's.
  • Often used for training magic levels.
  • Some creatures have mana and can be mana drained.
  • Using mana drain on creatures or summons that have a special effect (Large Spider paralysis, White Tiger cooldown, Grizzly and Black Bear mana burn) will prevent the effect from happening.
  • Can be used to circumvent the cooldown of Potion of Spirit Restoration.