Mana Drain Spell: Difference between revisions
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* Any mana you cannot store won't be drained from the opponent. | * Any mana you cannot store won't be drained from the opponent. | ||
* If you drain at least 1 mana from the opponent, the spell will effectively cost you 0 EP and the drained mana be added to your char's. | * If you drain at least 1 mana from the opponent, the spell will effectively cost you 0 EP and the drained mana be added to your char's. | ||
* Can be used to circumvent the cooldown of [[Potion of Spirit Restoration]]. | |||
* Often used for training magic levels. | * Often used for training magic levels. | ||
{{Magic/Nav}} | {{Magic/Nav}} | ||
[[Category:Spells]] | [[Category:Spells]] |
Revision as of 14:44, 14 April 2021
Mana Drain Spell
Magic
- Absorbs an amount of ethereal points from an opponent and gives it to the caster.
- The strength increases with magic level and rationality.
- A similar effect can be achieved by using a Mana Drain Ward or Steel Cuisses of Mana Drain
Ingredients
Sigils
Casting information
Mana cost: 20
Minimum Magic level: 40
Base Magic experience given: 200
Creatures/Summons with mana to be drained
- Large Spider - 30 Mana - (draining prevents its paralysis effect)
- Black and Grizzly Bear - 30 Mana - (draining prevents its mana burn effect)
- White Tiger - 40 Mana - (draining prevents its cooldown effect)
- Desert Chimeran - 50 Mana
- Forest Chimeran - 50 Mana
- Frost Troll - 50 Mana
- Yeti - 50 Mana
- Legionnaire Orc - 10 Mana
- Legionnaire Troll - 10 Mana
- Giant - 50 Mana
Other information
- Mana drain allow you to store up to 20 more mana than your max Ethereal Points (EP).
- Any mana you cannot store won't be drained from the opponent.
- If you drain at least 1 mana from the opponent, the spell will effectively cost you 0 EP and the drained mana be added to your char's.
- Can be used to circumvent the cooldown of Potion of Spirit Restoration.
- Often used for training magic levels.