Mule: Difference between revisions

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(clarified descriptions; added See also and References sections; cleanup)
(clarified descriptions; added formulas; mules don't get a/d exp according to Reference; cleanup)
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{{FoCW Header|Mule|Shape shifting}}
{{FoCW Header|Mule|Shape-shifting}}
[[File:Mule.png|frame|right|Mule at level 7]]
[[File:Mule.png|frame|right|A mule at level 7]]


A '''mule''' is a guise into which a player can transform to increase their own EMU carrying capacity. This capacity depends on their humanoid EMU capacity and the amount of time they have spent in the shape of a mule.
A '''mule''' is a guise into which a player can transform to temporarily increase their own maximum EMU carrying capacity. This capacity depends on their humanoid EMU capacity and the amount of time they have spent in the shape of a mule.


== How to transform ==
== How to transform ==
* To become a mule, you must use a [[Mule Glyph]].
* To become a mule, you must use a [[Mule Glyph]].
* To remain in mule form, you must "eat" 1 [[creature food]] every 30 seconds.
* To remain in mule form, you must "eat" 1 [[creature food]] every 30 seconds.
** To "eat", you must keep creature food in your inventory. It will be consumed automatically.
** To "eat", you must keep creature food in your inventory. It will be consumed automatically. Unlike normal [[food]], creature food can be consumed on a [[Special Days#Day of fasting|Day of Fasting]].
** If you have no creature food in your inventory when it is due, you will transform back into your normal shape, requiring another mule glyph to become a mule again.
** If you have no creature food in your inventory when it is due, you will transform back into your normal shape, requiring another mule glyph to become a mule again.
* To return to your normal form, remove all remaining creature food from your inventory and wait, or click yourself with the pointy "use" finger. If you are overloaded, i.e. you have items of more total EMU in your inventory than your humanoid carry capacity allows, you will have to remove them (drop, trade, into storage, use) before you can walk again in your humanoid form.
* To return to your normal form, remove all remaining creature food from your inventory and wait, or click yourself with the pointy "use" finger. If you are overloaded, i.e. you have items of more total EMU in your inventory than your humanoid carry capacity allows, you will have to remove them (drop, trade, into storage, use) before you can walk again in your humanoid form.


=== Benefits of a mule and leveling ===
== Benefits ==
Your carry capacity is increased by 10% each level, starting at level 0 with a 10% increase and raising to 130% of your humanoid carry capacity at level 12, the highest level currently. To view your level, "look at" yourself with the eye mouse pointer while you are in mule form.
Your maximum EMU carrying capacity is increased by 10% each level, starting at level 0 with a 10% increase and raising to 130% of your humanoid maximum EMU capacity at level 12, the highest level currently.


It takes 800 creature food for one level, you can also tell your and other player's level by the color of their hide:
<!-- use "math" tags around this instead of "pre" if possible (test in preview) -->
* 0-3 gray
<pre>mule_EMU = 0.1 * humanoid_EMU * (mule_level + 1), where 0 <= mule_level <= 12</pre>
* 4-7 brown
* 8-12 black


=== Capabilities ===
== Leveling ==
To view your level, "look at" yourself with the eye mouse pointer while you are in mule form. You can also estimate the level of any mule by the color of its hide:
 
* Level 0-3: gray
* Level 4-7: brown
* Level 8-12: black
 
Each mule level requires 800 creature food. Thus, the total amount of food required to advance to a desired level, starting from the beginning of your current level, is given by the following formula:
 
<!-- use "math" tags around this instead of "pre" if possible (test in preview) -->
<pre>total_food = 800 * (desired_level - current_level), where 0 <= current_level <= desired_level <= 12</pre>
 
== Capabilities ==
* Can interact with objects:  
* Can interact with objects:  
** Change [[maps]],
** Change [[maps]],
** Talk to [[NPCs]] (e.g. stores and storage)
** Talk to [[NPCs]] (e.g. stores and storage)
** Drop and pick up bags
** Drop and pick up bags
** "Use" items in the usual way (e.g. rings, food)
** "Use" items in the usual way (e.g. [[rings]], [[food]])
* Can fight (Can be attacked on PK maps by other players!)
* Can fight, but does not receive experience. (Can be attacked on PK maps by other players!)
* Cannot use [[Potion of Speed Hax]].
* Cannot use [[Magic]].
* Cannot use [[Magic]].
* Cannot [[harvest]].
* Cannot [[harvest]].
* Cannot use the manufacture windows.
* Cannot use [[Potion of Speed Hax]].
* Cannot wear [[clothes]], [[armour]] or equip items in general, in fact you can't change into a mule if you currently have items equipped.
* Cannot mix items.
* Cannot wear [[clothes]], [[armour]] or equip items in general. In fact, you cannot transform into a mule if you currently have items equipped.
* Cannot trade with other players using the trade window.
* Cannot trade with other players using the trade window.
* Cannot sit down (if you were sitting when changing into a mule, you might have to disable sit-lock in the options window before you can walk)
* Cannot sit down. If you were sitting when you transformed into a mule, you might have to disable "sit-lock" in the options window before you can walk.


== See also ==
== See also ==

Revision as of 17:34, 24 December 2010

A mule at level 7

A mule is a guise into which a player can transform to temporarily increase their own maximum EMU carrying capacity. This capacity depends on their humanoid EMU capacity and the amount of time they have spent in the shape of a mule.

How to transform

  • To become a mule, you must use a Mule Glyph.
  • To remain in mule form, you must "eat" 1 creature food every 30 seconds.
    • To "eat", you must keep creature food in your inventory. It will be consumed automatically. Unlike normal food, creature food can be consumed on a Day of Fasting.
    • If you have no creature food in your inventory when it is due, you will transform back into your normal shape, requiring another mule glyph to become a mule again.
  • To return to your normal form, remove all remaining creature food from your inventory and wait, or click yourself with the pointy "use" finger. If you are overloaded, i.e. you have items of more total EMU in your inventory than your humanoid carry capacity allows, you will have to remove them (drop, trade, into storage, use) before you can walk again in your humanoid form.

Benefits

Your maximum EMU carrying capacity is increased by 10% each level, starting at level 0 with a 10% increase and raising to 130% of your humanoid maximum EMU capacity at level 12, the highest level currently.

mule_EMU = 0.1 * humanoid_EMU * (mule_level + 1), where 0 <= mule_level <= 12

Leveling

To view your level, "look at" yourself with the eye mouse pointer while you are in mule form. You can also estimate the level of any mule by the color of its hide:

  • Level 0-3: gray
  • Level 4-7: brown
  • Level 8-12: black

Each mule level requires 800 creature food. Thus, the total amount of food required to advance to a desired level, starting from the beginning of your current level, is given by the following formula:

total_food = 800 * (desired_level - current_level), where 0 <= current_level <= desired_level <= 12

Capabilities

  • Can interact with objects:
    • Change maps,
    • Talk to NPCs (e.g. stores and storage)
    • Drop and pick up bags
    • "Use" items in the usual way (e.g. rings, food)
  • Can fight, but does not receive experience. (Can be attacked on PK maps by other players!)
  • Cannot use Magic.
  • Cannot harvest.
  • Cannot use Potion of Speed Hax.
  • Cannot mix items.
  • Cannot wear clothes, armour or equip items in general. In fact, you cannot transform into a mule if you currently have items equipped.
  • Cannot trade with other players using the trade window.
  • Cannot sit down. If you were sitting when you transformed into a mule, you might have to disable "sit-lock" in the options window before you can walk.

See also

References