Mule: Difference between revisions
(Added mules in the underworld info. Expanded capabilities area. Formatted Mule_EMU formula for readability.) |
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** "Use" items in the usual way (e.g. [[rings]], [[food]], [[potions]], teleportals) | ** "Use" items in the usual way (e.g. [[rings]], [[food]], [[potions]], teleportals) | ||
* Can be healed by [[NPCs]] and other players | * Can be healed by [[NPCs]] and other players | ||
* | * You can fight, but no att/def experience is given. (You will still get bonus experience from server/NPC such as turning in Haidir/Daritha dailies.) | ||
** If you are killed in Mule form, you will be a Mule in the [[Underworld]], as long as you have enough [[creature food]] to stay in Mule form. | ** If you are killed in Mule form, you will be a Mule in the [[Underworld]], as long as you have enough [[creature food]] to stay in Mule form. | ||
=== What You Cannot Do === | === What You Cannot Do === |
Revision as of 08:46, 27 December 2015
A mule is a guise into which a player can transform to temporarily increase their own maximum EMU carrying capacity. This capacity depends on their humanoid EMU capacity and the amount of time they have spent in the shape of a mule.
How to transform
- To become a mule, you must use a Mule Glyph.
- To remain in mule form, you must "eat" 1 creature food every 30 seconds.
- To "eat", you must keep creature food in your inventory. It will be consumed automatically. Unlike normal food, creature food can be consumed on a Day of Fasting.
- If you have no creature food in your inventory when it is due, you will transform back into your normal shape, requiring another mule glyph to become a mule again.
- To return to your normal form, remove all remaining creature food from your inventory and wait, or click yourself with the pointy "use" finger. If you are overloaded, i.e. you have items of more total EMU in your inventory than your humanoid carry capacity allows, you will have to remove them (drop, into storage, use) before you can walk again in your humanoid form.
Benefits
Your maximum EMU carrying capacity is increased by 10% each level on top your actual EMU, starting at level 0 with a 10% increase and raising to 130% increase of your humanoid maximum EMU capacity at level 12, the highest level currently.
Mule_EMU = Humanoid_EMU * (1 + ((mule_level + 1) * 0.1)), where 0 <= mule_level <= 12
Leveling
There will be no notification when you reach a new level. To view your level, "look at" yourself with the eye mouse pointer while you are in mule form. You can also estimate the level of any mule by the color of its hide:
- Level 0-3: gray
- Level 4-7: brown
- Level 8-12: black
Each mule level requires 800 creature food. Thus, the total amount of food required to advance to a desired level, starting from the beginning of your current level, is given by the following formula:
total_food = 800 * (desired_level - current_level), where 0 <= current_level <= desired_level <= 12
Thus, reaching the top level requires total 9600 creature food (160 Refined Vegetal Mixtures to make) and 80 hours spent in mule shape.
If you level while in mule form, you will not see your new carry capacity till the next time you transform. To benefit from a new mule level you have to use a new Mule Glyph.
Capabilities
What You Can Do
- Can interact with objects:
- Can be healed by NPCs and other players
- You can fight, but no att/def experience is given. (You will still get bonus experience from server/NPC such as turning in Haidir/Daritha dailies.)
- If you are killed in Mule form, you will be a Mule in the Underworld, as long as you have enough creature food to stay in Mule form.
What You Cannot Do
- Cannot use Magic.
- Cannot harvest.
- Cannot use Potion of Speed Hax.
- Cannot mix items.
- Cannot wear clothes, armour or equip items in general. In fact, you cannot transform into a mule if you currently have items equipped.
- Cannot trade with other players using the trade window.
- Cannot sit down. If you were sitting when you transformed into a mule, or became AFK while in mule form, you will have to disable "sit-lock" in the options window before you can walk. Otherwise you will remain fixed where you are, and a yellow X will appear under you if sit-lock is on.