Astrology
General description
...as the gypsy looks into her crystal ball you see a cloud of darkness wells up inside of it; fate, your cruel mistress, is about to kick your sorry behind again!
Unlike in other realms in Eternal Lands, astrology is real and follows the well known principle of "there's sunshine after rain" and vice versa. In other words: sometimes you win and then sometimes you lose.
Ok, enough rambling, the basic idea behind astrology is that stars influence our everyday Eternal Lands life sometimes for the better and sometimes for the worse. The only way to escape is to take the Skeptic Perk.
Celestial influences
The following elements of Eternal Lands are influenced by astrology
- Attack and defense level
- Chance of critical to damage and critical to hit
- Accuracy
- Strength of spells (magic)
- Failure rate
- Chance to make rare items
- Break rate
- Harvesting event frequency
Indicators and Predictors
Indicator stones can be made with the engineering skill or purchased from Urania in Arius City in Irilion (C2). Indicators show you the current level of your astrology modifiers for the associated attributes/stats. Predictor stones can only be purchased from Urania, and they tell you how the levels of your astrology modifiers for the associated attributes/stats will change in the next 20, 40, and 60 minutes. You should learn about probability before you know what they mean.
Construing the stones
- The chance to make rare items and the break rate work on a 10k basis, which is modified by the astrology bonus (the bonus is added to 10k).
- Example 1: let's assume the chance to make a Potion of Extra Mana is 1 in 1k and your astrology bonus towards making rare item is +200. Then the chance to make an EMP is 10 in 10k and with the bonus it's 10 in 10,200. That shows that a positive bonus to make rare is bad (a bonus of say -400 would lead to a chance of 10 EMPs in 9600).
- Example 2: let's assume the chance to break a Crown of Life is 1 in 10k and your degrade modifier is 200, then the chance for the crown to break is 1 in 10200, which is better than 1 in 10k.
- The factor 4 that a No More Tears Cape gives is applied to the modified chance to degrade for equipped items (in the above example the chance to break would be 1 in 4*10200=40800 and not 1 in 4*10000+200=40200).
- Harvesting events
- Attack and defense level
- Magic
- Criticals
- Accuracy