Combat Order: Difference between revisions
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{{ | {{FoCW Header|Combat Order|Creatures & Monsters of the Eternal Lands}} | ||
:''See also: [[Combat]], [[Creature statistics]]'' | |||
While this list contains all creatures that have a normal spawn (not invasion/instance-only), not all creatures can be trained on due to limited spawns, respawn times, and more. You may get more experience training with the next lowest creature that gives less experience but has faster respawn or multiple spawns near each other. | |||
The creature's attack and defense, while primary factors, are not the only factors to take into consideration. Some have higher attributes (just like your character attributes) which there is no way to give exact numbers on. This as well as noted items next to creatures may be why a creature with a lower a/d is listed as harder than one with a higher a/d. | |||
---- | |||
Experiment! This is a general order, and may differ for you based on your character build. | |||
== Recommended Combat Order (attack/defense in parentheses) == | |||
=== Low Killer Achievement === | |||
* [[Brown Rabbit]] / [[White Rabbit]] (2/2) | |||
* [[Rat]] (2/3) | |||
* [[Invisible Rat]] (2/3) - Note: Invisible rats require [[True Sight]] potion/magic to be seen. | |||
* [[Beaver]] (6/6) | |||
* [[Skunk]] (7/7) - Note: Can [[poison]] | |||
* [[Brownie]] / [[Racoon]] (8/8) | |||
* [[Deer]] (12/9) | |||
* [[Fox]] (12/16) | |||
* [[Imp]] (12/12) - Note: Can give fire damage | |||
* [[Green Snake]] (18/9) | |||
* [[Red Snake]] (18/9) - Note: can [[poison]] | |||
* [[Small Spider]] (18/18) | |||
* [[Leprechaun]] (15/15) | |||
* [[Wood Sprite]] (10/30) | |||
* [[Boar]] (20/20) | |||
* [[Brown Snake]] (22/14) | |||
* [[Wolf]] (26/20) | |||
* [[Gentoo Penguin]] (25/25) | |||
* [[Male Goblin]] (28/25) | |||
* [[King Penguin]] (28/28) | |||
* [[Chinstrap Penguin]] (32/32) | |||
* [[Skeleton|Skeleton (unarmed)]] (33/28) | |||
* [[Large Spider]] (28/30) - Note: can cause [[paralysis]] | |||
* [[Small Gargoyle]] (30/30) | |||
* [[Puma]] (34/30) | |||
* [[Female Goblin]] (32/35) | |||
* [[Armed Skeleton]] (40/35) | |||
* [[Tall Gargoyle]] (36/36) | |||
* [[Medium Gargoyle]] (34/34) - Note: These wingless gargs have higher attributes than tall gargs. | |||
* [[Armed Goblin]] (36/40) | |||
=== Medium Killer Achievement === | |||
* [[Female Orc]] (50/30) | |||
* [[Feran]] (39/39) | |||
* [[Black Panther]] (42/42) | |||
* [[Male Orc]] (60/40) | |||
* [[Hobgoblin]] (36/40) - Note: has high critical hit rate | |||
* [[Panda Bear]] (58/30) | |||
* [[Leopard]] (60/60) | |||
* [[Black Bear]] (60/30) - Note: can [[Mana Burn]] | |||
* [[Troll]] (60/25) - Note: has high critical hit rate | |||
* [[Snow Leopard]] (65/65) | |||
* [[Phantom Warrior]] (42/55) - Note: has [[Self Destruct Perk]], and very high armour making them hard to kill without magic. | |||
* [[Grizzly Bear]] (65/30) - Note: can [[Mana Burn]] | |||
* [[Falcon]] (70/30) - Note: Invaded falcons (not the normal spawns) have [[True Sight]] | |||
* [[Male Ogre]] (70/50) | |||
* [[Polar Bear]] (70/70) | |||
* [[Armed Female Orc]] (72/65) | |||
* [[Armed Male Orc]] (75/70) | |||
* [[Tiger]] (55/55) | |||
* [[White Tiger]] (75/75) - Note: can [[cooldown]] | |||
* [[Lion]] (80/80) | |||
* [[Cyclops]] (80/80) - Note: has high critical hit rate | |||
* [[Hawk]] (90/20) - Note: has high critical hit rate. | |||
=== High Killer Achievement === | |||
* [[Fluffy Rabbit]] (95/95) | |||
* [[Feros]] (105/90) | |||
* [[Desert Chimeran]] (100/100) | |||
* [[Forest Chimeran]] (110/100) | |||
* [[Mountain Chimeran]] (115/115) | |||
* [[Frost Troll]] (120/120) - Note: has high critical hit rate | |||
* [[Yeti]] (125/125) | |||
* [[Legionnaire Orc]] (135/135) | |||
* [[Arctic Chimeran]] (130/130) - Note: has high critical hit rate. Invaded ACWs (not the normal spawns) also have [[True Sight]] | |||
* [[Cockatrice]] (140/140) | |||
* [[Legionnaire Troll]] (143/143) | |||
=== Very High Killer Achievement === | |||
* [[Giant]] (145/145) - Note: Invasion giants can sometimes summon [[Black Bear]]s to [[Mana Burn]] you (not normal spawns) | |||
* [[Red Dragon]] (150/150) | |||
* [[Invdrag]] (157/157) - Note: Invdrags require [[True Sight]] potion/magic to be seen. Carries 20 [[Point Defense]] to reduce ranging effectiveness on it. | |||
* [[Breaker]] (160/135) - Note: High critical hit rate | |||
* [[Black Dragon]] (160/160) | |||
* [[Ice Dragon]] (170/170) | |||
* [[Blue Dragon]] (180/180) - Note: carries 100 [[Point Defense]] to reduce ranging effectiveness on it. Can also smite summoned creatures. | |||
[[Category:Combat]] | |||
[[Category:Guides]] |
Latest revision as of 10:30, 8 August 2021
- See also: Combat, Creature statistics
While this list contains all creatures that have a normal spawn (not invasion/instance-only), not all creatures can be trained on due to limited spawns, respawn times, and more. You may get more experience training with the next lowest creature that gives less experience but has faster respawn or multiple spawns near each other.
The creature's attack and defense, while primary factors, are not the only factors to take into consideration. Some have higher attributes (just like your character attributes) which there is no way to give exact numbers on. This as well as noted items next to creatures may be why a creature with a lower a/d is listed as harder than one with a higher a/d.
Experiment! This is a general order, and may differ for you based on your character build.
Recommended Combat Order (attack/defense in parentheses)[edit]
Low Killer Achievement[edit]
- Brown Rabbit / White Rabbit (2/2)
- Rat (2/3)
- Invisible Rat (2/3) - Note: Invisible rats require True Sight potion/magic to be seen.
- Beaver (6/6)
- Skunk (7/7) - Note: Can poison
- Brownie / Racoon (8/8)
- Deer (12/9)
- Fox (12/16)
- Imp (12/12) - Note: Can give fire damage
- Green Snake (18/9)
- Red Snake (18/9) - Note: can poison
- Small Spider (18/18)
- Leprechaun (15/15)
- Wood Sprite (10/30)
- Boar (20/20)
- Brown Snake (22/14)
- Wolf (26/20)
- Gentoo Penguin (25/25)
- Male Goblin (28/25)
- King Penguin (28/28)
- Chinstrap Penguin (32/32)
- Skeleton (unarmed) (33/28)
- Large Spider (28/30) - Note: can cause paralysis
- Small Gargoyle (30/30)
- Puma (34/30)
- Female Goblin (32/35)
- Armed Skeleton (40/35)
- Tall Gargoyle (36/36)
- Medium Gargoyle (34/34) - Note: These wingless gargs have higher attributes than tall gargs.
- Armed Goblin (36/40)
Medium Killer Achievement[edit]
- Female Orc (50/30)
- Feran (39/39)
- Black Panther (42/42)
- Male Orc (60/40)
- Hobgoblin (36/40) - Note: has high critical hit rate
- Panda Bear (58/30)
- Leopard (60/60)
- Black Bear (60/30) - Note: can Mana Burn
- Troll (60/25) - Note: has high critical hit rate
- Snow Leopard (65/65)
- Phantom Warrior (42/55) - Note: has Self Destruct Perk, and very high armour making them hard to kill without magic.
- Grizzly Bear (65/30) - Note: can Mana Burn
- Falcon (70/30) - Note: Invaded falcons (not the normal spawns) have True Sight
- Male Ogre (70/50)
- Polar Bear (70/70)
- Armed Female Orc (72/65)
- Armed Male Orc (75/70)
- Tiger (55/55)
- White Tiger (75/75) - Note: can cooldown
- Lion (80/80)
- Cyclops (80/80) - Note: has high critical hit rate
- Hawk (90/20) - Note: has high critical hit rate.
High Killer Achievement[edit]
- Fluffy Rabbit (95/95)
- Feros (105/90)
- Desert Chimeran (100/100)
- Forest Chimeran (110/100)
- Mountain Chimeran (115/115)
- Frost Troll (120/120) - Note: has high critical hit rate
- Yeti (125/125)
- Legionnaire Orc (135/135)
- Arctic Chimeran (130/130) - Note: has high critical hit rate. Invaded ACWs (not the normal spawns) also have True Sight
- Cockatrice (140/140)
- Legionnaire Troll (143/143)
Very High Killer Achievement[edit]
- Giant (145/145) - Note: Invasion giants can sometimes summon Black Bears to Mana Burn you (not normal spawns)
- Red Dragon (150/150)
- Invdrag (157/157) - Note: Invdrags require True Sight potion/magic to be seen. Carries 20 Point Defense to reduce ranging effectiveness on it.
- Breaker (160/135) - Note: High critical hit rate
- Black Dragon (160/160)
- Ice Dragon (170/170)
- Blue Dragon (180/180) - Note: carries 100 Point Defense to reduce ranging effectiveness on it. Can also smite summoned creatures.